Thanks Doug and dmn for the scene;
This is my SkIndigo try with another rectangular emitter on the right.
I've dimmed the gain of the ringligth layer to 0.15 so the most light goes from the right.
Search found 29 matches
- Sat Mar 06, 2010 8:51 pm
- Forum: Works in Progress
- Topic: Studio lighting tests
- Replies: 29
- Views: 18157
- Mon Dec 28, 2009 9:26 am
- Forum: SketchUp
- Topic: help plase!
- Replies: 3
- Views: 1368
Re: help plase!
Hi, take a look herenektares wrote:.is there a manual...
http://www.indigorenderer.com/documentation/sketchup
"Self guided tutorials for SketchUp"
- Mon Nov 16, 2009 9:13 am
- Forum: Bugs and Requests
- Topic: sun edges?
- Replies: 29
- Views: 7679
Re: sun edges?
I've done a similar scene test, Super Sampling set to 2, there's any edges on the sun but a strange shape (square) on the wall.
SkIndigo 2.2.3 and Indigo 2.2.1
SkIndigo 2.2.3 and Indigo 2.2.1
- Mon Nov 16, 2009 8:44 am
- Forum: Indigo General Stuff
- Topic: Turbidity
- Replies: 9
- Views: 2933
Re: Turbidity
Hi Pibuz, here's the result
P.S. I've changed a little bit the gray from the previous test
P.S. I've changed a little bit the gray from the previous test
- Sun Nov 15, 2009 7:49 am
- Forum: Indigo General Stuff
- Topic: Turbidity
- Replies: 9
- Views: 2933
Re: Turbidity
... is anyone still using a previous version of Indigo? Better: SkIndigo? I'd ask if it could be possible to do four tests with the turbidity values I've set for my latest test, and post the result, Hi Pibuz and all, I'm using Indigo 2.2.1 and SkIndigo 2.2.3. I've done four test with your turbidity...
- Sun Feb 15, 2009 8:25 pm
- Forum: Works in Progress
- Topic: tic-toc
- Replies: 6
- Views: 3465
- Sun Feb 15, 2009 10:18 am
- Forum: Works in Progress
- Topic: tic-toc
- Replies: 6
- Views: 3465
- Sun Feb 15, 2009 5:59 am
- Forum: Works in Progress
- Topic: tic-toc
- Replies: 6
- Views: 3465
tic-toc
Hi, this is just a simple test made with SKIndigo, nk crhome blended with a black diffuse for the balls and some SSS on the cube.
The background is an exr that light the scene.
How does it looks?
The background is an exr that light the scene.
How does it looks?
- Sun Dec 21, 2008 9:44 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1821494
- Sun Dec 21, 2008 12:31 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1821494
- Tue Jun 10, 2008 4:41 am
- Forum: Works in Progress
- Topic: Syringes
- Replies: 19
- Views: 5169
- Tue Jun 10, 2008 3:50 am
- Forum: Works in Progress
- Topic: Syringes
- Replies: 19
- Views: 5169
Glass needs to be 11 in that case. ok, I'm in, thanks zsouthboy Make sure you model the thickness (but I think you understand that already) :) yes, yes is the first thing I've learned :) EDIT: And your english is fine - I think you're having a tougher time understanding us than we are of you. :D :D...
- Tue Jun 10, 2008 3:26 am
- Forum: Works in Progress
- Topic: Syringes
- Replies: 19
- Views: 5169
The precedence number should be interpreted literally. Precedence of 2 is higher than 1, therefore material with precedence 2 will "displace" material with precedence 1. ok thank you zsouthboy; so I'm a little confused with precedence (or the fault is of my bad english :oops: ); did you see my rend...
- Tue Jun 10, 2008 3:09 am
- Forum: Works in Progress
- Topic: Syringes
- Replies: 19
- Views: 5169
- Tue Jun 10, 2008 3:05 am
- Forum: Works in Progress
- Topic: Syringes
- Replies: 19
- Views: 5169
mr_jo, the glass still has to have higher precedence than the fluid ;) thanks Kram I'm sorry for my misunderstood :oops: :oops: P.S. I have a doubt :?: example: if I have a glass with prec=1 and a fluid whit prec=2 this for me means that the fluid has higher precedence (2 major than 1), is correct?...