Search found 1760 matches

Search found 1760 matches
by StompinTom
Mon Jan 24, 2022 11:00 pm
Forum: Indigo General Stuff
Topic: Tabulated reflection values
Replies: 4
Views: 11176

Re: Tabulated reflection values

Searching the forum, I see that it is @galinette that is behind the Saint-Gobain development: Dear Indigo users, During these last two years, Saint-Gobain Glass R&D worked with Glare on architectural coated glass rendering. We developed specific proprietary material models to provide an exact descri...
by StompinTom
Mon Jan 24, 2022 10:46 pm
Forum: Indigo General Stuff
Topic: Tabulated reflection values
Replies: 4
Views: 11176

Re: Tabulated reflection values

Shouldn't you be able to recreate the tabulated data in the tabulated tab<-absorption, from the medium of your specular shader? The absorption part is fine, however I don't see how to create a tabulated parameter for the reflection of specular materials. Also, that private data is just 401 values f...
by StompinTom
Sat Jan 22, 2022 4:52 am
Forum: Indigo General Stuff
Topic: Tabulated reflection values
Replies: 4
Views: 11176

Tabulated reflection values

Hello! Is it possible to define tabulated reflection values for specular materials, or some other combination of materials for this? We have a client that has particular reflectance data that they want to represent, and specular materials seem to only reflect uniformly. I attach a sample photo of th...
by StompinTom
Thu Aug 05, 2021 8:19 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.6.0 Beta Release
Replies: 65
Views: 31440

Re: Indigo Renderer 4.6.0 Beta Release

Hey, There seems to be a bug with Architectural Glass and Blend materials. The first image is using a simple Specular material with Architectural enabled. MV001_OnlyArch.png The second image is using the same material but also blended a tiny bit with a Phong material (0.1:0.9 ratio). MV001_Blend_Arc...
by StompinTom
Tue Aug 03, 2021 7:57 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.6.0 Beta Release
Replies: 65
Views: 31440

Re: Indigo Renderer 4.6.0 Beta Release

Hi! Is the Blender exporter still being maintained? The current one does not seem to work for Blender 2.93, probably because of this issue: https://wiki.blender.org/wiki/Reference/Release_Notes/2.93/Python_API#Other_Changes Specifically, the bpy.props._PropertyDeferred thing. Looks like the type gen...
by StompinTom
Sat Apr 10, 2021 1:15 am
Forum: Blender
Topic: Blendigo 4.3.0 - Blender 2.8
Replies: 17
Views: 21799

Re: Blendigo 4.3.0 - Blender 2.8

This is what the nodes look like currently. The nice thing is that you could have Indigo nodes side-by-side with normal Blender / Cycles nodes, to make it easier to switch back and forth, or share image textures.
Indigo_nodes.PNG
by StompinTom
Fri Apr 09, 2021 11:25 pm
Forum: Blender
Topic: Blendigo 4.3.0 - Blender 2.8
Replies: 17
Views: 21799

Re: Blendigo 4.3.0 - Blender 2.8

Hi @MZ and @fused, A while back I played around with integrating the Indigo SDK with Blender through Ctypes with some pretty neat results. I know that the licensing issues prevent that from being an official add-on - which is a shame, because that would be the way to get a very tight integration int...
by StompinTom
Thu Dec 12, 2019 12:12 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.5 Beta
Replies: 23
Views: 13616

Re: Indigo Renderer 4.4.5 Beta

Suuuper nice! Very quick first test shows a very noticeable speed increase with bucket rendering, and the denoising is amazing for getting quick and dirty renderings out. Fantastic work!
by StompinTom
Wed Jul 31, 2019 9:20 pm
Forum: Bugs and Requests
Topic: Built-in Denoiser
Replies: 16
Views: 12104

Re: Built-in Denoiser

Nice!! Looks super promising!
by StompinTom
Fri May 31, 2019 10:38 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.23 Stable Release Candidate
Replies: 73
Views: 50455

Re: Indigo Renderer 4.2.23 Stable Release Candidate

I was scratching my head over some very weird Z-depth values, and then I came across this: 4.2.20 * Using scene radius with camera for normalising the depth channel. Could this be rolled back or made toggle-able so that you can use true Z-depth (distance in units/meters from camera)? It's inconsist...
by StompinTom
Wed May 15, 2019 2:53 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.23 Stable Release Candidate
Replies: 73
Views: 50455

Re: Indigo Renderer 4.2.23 Stable Release Candidate

I was scratching my head over some very weird Z-depth values, and then I came across this: 4.2.20 * Using scene radius with camera for normalising the depth channel. Could this be rolled back or made toggle-able so that you can use true Z-depth (distance in units/meters from camera)? It's inconsiste...
by StompinTom
Fri Mar 01, 2019 10:48 am
Forum: Exporter Development
Topic: Indigo SDK results different from Standalone
Replies: 6
Views: 16112

Re: Indigo SDK results different from Standalone

the subtle difference in Sky color does hint towards GPU rendering too... best double check it Tom. That's probably because the SDK image is tonemapped in Blender. I'm not using the GPU in the SDK, and - since I'm writing the scene to .igs just before rendering - the output should be identical, sav...
by StompinTom
Sun Feb 24, 2019 12:31 am
Forum: Exporter Development
Topic: Indigo SDK results different from Standalone
Replies: 6
Views: 16112

Re: Indigo SDK results different from Standalone

Juju wrote:
Sat Feb 23, 2019 2:56 am
are the trace depth settings the same?
They should be. The .igs is written out by the SDK so the settings should be the exact same...
by StompinTom
Sat Feb 23, 2019 2:53 am
Forum: Exporter Development
Topic: Indigo SDK results different from Standalone
Replies: 6
Views: 16112

Re: Indigo SDK results different from Standalone

OnoSendai wrote:
Fri Feb 22, 2019 1:20 am
Odd. Rendering with GPU?
Nope, CPU only...
Search found 1760 matches