Search found 1760 matches
- Mon Jan 24, 2022 11:00 pm
- Forum: Indigo General Stuff
- Topic: Tabulated reflection values
- Replies: 4
- Views: 35156
Re: Tabulated reflection values
Searching the forum, I see that it is @galinette that is behind the Saint-Gobain development: Dear Indigo users, During these last two years, Saint-Gobain Glass R&D worked with Glare on architectural coated glass rendering. We developed specific proprietary material models to provide an exact descri...
- Mon Jan 24, 2022 10:46 pm
- Forum: Indigo General Stuff
- Topic: Tabulated reflection values
- Replies: 4
- Views: 35156
Re: Tabulated reflection values
Shouldn't you be able to recreate the tabulated data in the tabulated tab<-absorption, from the medium of your specular shader? The absorption part is fine, however I don't see how to create a tabulated parameter for the reflection of specular materials. Also, that private data is just 401 values f...
- Sat Jan 22, 2022 4:52 am
- Forum: Indigo General Stuff
- Topic: Tabulated reflection values
- Replies: 4
- Views: 35156
Tabulated reflection values
Hello! Is it possible to define tabulated reflection values for specular materials, or some other combination of materials for this? We have a client that has particular reflectance data that they want to represent, and specular materials seem to only reflect uniformly. I attach a sample photo of th...
- Thu Aug 05, 2021 8:19 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 65
- Views: 303650
Re: Indigo Renderer 4.6.0 Beta Release
Hey, There seems to be a bug with Architectural Glass and Blend materials. The first image is using a simple Specular material with Architectural enabled. MV001_OnlyArch.png The second image is using the same material but also blended a tiny bit with a Phong material (0.1:0.9 ratio). MV001_Blend_Arc...
- Tue Aug 03, 2021 7:57 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 65
- Views: 303650
Re: Indigo Renderer 4.6.0 Beta Release
Hi! Is the Blender exporter still being maintained? The current one does not seem to work for Blender 2.93, probably because of this issue: https://wiki.blender.org/wiki/Reference/Release_Notes/2.93/Python_API#Other_Changes Specifically, the bpy.props._PropertyDeferred thing. Looks like the type gen...
- Sat Apr 10, 2021 1:15 am
- Forum: Blender
- Topic: Blendigo 4.3.0 - Blender 2.8
- Replies: 17
- Views: 68859
Re: Blendigo 4.3.0 - Blender 2.8
This is what the nodes look like currently. The nice thing is that you could have Indigo nodes side-by-side with normal Blender / Cycles nodes, to make it easier to switch back and forth, or share image textures.
- Fri Apr 09, 2021 11:25 pm
- Forum: Blender
- Topic: Blendigo 4.3.0 - Blender 2.8
- Replies: 17
- Views: 68859
Re: Blendigo 4.3.0 - Blender 2.8
Hi @MZ and @fused, A while back I played around with integrating the Indigo SDK with Blender through Ctypes with some pretty neat results. I know that the licensing issues prevent that from being an official add-on - which is a shame, because that would be the way to get a very tight integration int...
- Thu Dec 12, 2019 12:12 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.5 Beta
- Replies: 23
- Views: 61746
Re: Indigo Renderer 4.4.5 Beta
Suuuper nice! Very quick first test shows a very noticeable speed increase with bucket rendering, and the denoising is amazing for getting quick and dirty renderings out. Fantastic work!
- Wed Jul 31, 2019 9:20 pm
- Forum: Bugs and Requests
- Topic: Built-in Denoiser
- Replies: 16
- Views: 61914
Re: Built-in Denoiser
Nice!! Looks super promising!
- Wed Jun 12, 2019 11:34 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.2.24 Stable Release Candidate
- Replies: 8
- Views: 32373
- Fri May 31, 2019 10:38 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.2.23 Stable Release Candidate
- Replies: 73
- Views: 169029
Re: Indigo Renderer 4.2.23 Stable Release Candidate
I was scratching my head over some very weird Z-depth values, and then I came across this: 4.2.20 * Using scene radius with camera for normalising the depth channel. Could this be rolled back or made toggle-able so that you can use true Z-depth (distance in units/meters from camera)? It's inconsist...
- Wed May 15, 2019 2:53 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.2.23 Stable Release Candidate
- Replies: 73
- Views: 169029
Re: Indigo Renderer 4.2.23 Stable Release Candidate
I was scratching my head over some very weird Z-depth values, and then I came across this: 4.2.20 * Using scene radius with camera for normalising the depth channel. Could this be rolled back or made toggle-able so that you can use true Z-depth (distance in units/meters from camera)? It's inconsiste...
- Fri Mar 01, 2019 10:48 am
- Forum: Exporter Development
- Topic: Indigo SDK results different from Standalone
- Replies: 6
- Views: 53284
Re: Indigo SDK results different from Standalone
the subtle difference in Sky color does hint towards GPU rendering too... best double check it Tom. That's probably because the SDK image is tonemapped in Blender. I'm not using the GPU in the SDK, and - since I'm writing the scene to .igs just before rendering - the output should be identical, sav...
- Sun Feb 24, 2019 12:31 am
- Forum: Exporter Development
- Topic: Indigo SDK results different from Standalone
- Replies: 6
- Views: 53284
- Sat Feb 23, 2019 2:53 am
- Forum: Exporter Development
- Topic: Indigo SDK results different from Standalone
- Replies: 6
- Views: 53284