Search found 2393 matches
- Thu Apr 08, 2021 4:22 am
- Forum: Indigo Help
- Topic: Rotating IES files?
- Replies: 5
- Views: 2068
Re: Rotating IES files?
Damn sexy ies lights! xD
- Sun Mar 28, 2021 8:40 pm
- Forum: Indigo General Stuff
- Topic: Do Indigo/Blendigo support custom vertex normals ?
- Replies: 8
- Views: 1023
Re: Do Indigo/Blendigo support custom vertex normals ?
Do you mind sharing your scene?
- Sat Mar 20, 2021 8:37 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 13
- Views: 1317
Re: Indigo Renderer 4.6.0 Beta Release
Thank you for this new Beta release. I've been doing some test and i've found some issues with "Hide from camera" feature, it seems that the hidden objects blocks the light. This happens with CPU and GPU. I attach an example: I don't know about the material, but unless it is set null it will always...
- Sat Feb 06, 2021 4:55 pm
- Forum: Finished Artwork
- Topic: Originalplan®'s rendering corner
- Replies: 239
- Views: 63475
Re: Originalplan®'s rendering corner
That's what I thought! xD
- Sat Feb 06, 2021 7:44 am
- Forum: Finished Artwork
- Topic: Originalplan®'s rendering corner
- Replies: 239
- Views: 63475
Re: Originalplan®'s rendering corner
That's quite a strange bear you've got here, it's not easy to see much of semblance!Originalplan® wrote: ↑Tue Mar 17, 2020 9:47 amPlaying a bit during quarantine.
2min on GPU looks fairly ok ish.
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- Fri Jan 01, 2021 9:55 pm
- Forum: Cinema 4D
- Topic: Indigo for Cinema 4D 4.4.13.1
- Replies: 62
- Views: 8091
Re: Indigo for Cinema 4D 4.4.13.1
It would be awesomezeitmeister wrote: ↑Fri Jan 01, 2021 10:30 amYeah but it’s a very specific case.
Indeed it would be cool having the option to globalize/localize/relink scene relatet paths in standalone.
Happy new year all
- Tue Dec 29, 2020 12:51 am
- Forum: Cinema 4D
- Topic: Indigo for Cinema 4D 4.4.13.1
- Replies: 62
- Views: 8091
Re: Indigo for Cinema 4D 4.4.13.1
damn zeitmeister, you seem to have solution for everything! xD Happy holidayszeitmeister wrote: ↑Mon Dec 28, 2020 11:01 pmYeah it should be optional.
In the meantime you could pack a PIGQ or PIGS from the standalone, take it to another machine and open it there.
- Thu Dec 24, 2020 6:13 am
- Forum: Cinema 4D
- Topic: Indigo for Cinema 4D 4.4.13.1
- Replies: 62
- Views: 8091
Re: Indigo for Cinema 4D 4.4.13.1
I guet the same focal distance of the frame I'm in when exporting. I'm on R20
- Thu Dec 24, 2020 4:13 am
- Forum: Cinema 4D
- Topic: Indigo for Cinema 4D 4.4.13.1
- Replies: 62
- Views: 8091
Re: Indigo for Cinema 4D 4.4.13.1
Opened your scene here and everything is fine. Camera focus is being kept when using focus object field. Exported and rendered, everything okay. Which C4D version do you use? focusbug_2.zip He might not be the greatest at exposing his position, but he has a point though, if you render them separate...
- Thu Nov 05, 2020 4:09 pm
- Forum: Indigo General Stuff
- Topic: Indigo Dev Update Q4 2020
- Replies: 26
- Views: 4198
Re: Indigo Dev Update Q4 2020
The car looks a way too green tinted, damn nvidia drivers! xD
- Fri Oct 30, 2020 10:04 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.4.15 Release Candidate
- Replies: 10
- Views: 1585
Re: Indigo Renderer 4.4.15 Release Candidate
I wonder which Indigo 5 will bring!
- Tue Oct 06, 2020 7:25 am
- Forum: Materials
- Topic: Random changing the Position and textures of a material
- Replies: 7
- Views: 6040
- Sat Oct 03, 2020 9:09 am
- Forum: Materials
- Topic: Random changing the Position and textures of a material
- Replies: 7
- Views: 6040
Re: Random changing the Position and textures of a material
Thanks. that's quite a neat shader, although not exactly what I had in mind.
In the left that's your shader, on the right what I was aiming at... each has it's uv position randomly changed, which could be quite nice with stairs for example.- Tue Sep 29, 2020 8:55 pm
- Forum: Materials
- Topic: ISL : GPU mode (Indigo 4.2.23)
- Replies: 2
- Views: 2602
Re: ISL : GPU mode (Indigo 4.2.23)
in GPU mode trying to blend two diffuse materials, a yellow and a blue, using ISL def eval() real : let c = clamp(meanCurvature(), 0, 1000) z = normalWS().y * 3 z2 = z * z in clamp(if (z > 0, z, z2) * noise01(normalWS())+c,0.0,1.0) here is the result http://reelmotion.free.fr/test_meanCurvature_GPU...