Search found 2393 matches

Search found 2393 matches
by pixie
Thu Apr 08, 2021 4:22 am
Forum: Indigo Help
Topic: Rotating IES files?
Replies: 5
Views: 2021

Re: Rotating IES files?

Damn sexy ies lights! xD
by pixie
Sun Mar 28, 2021 8:40 pm
Forum: Indigo General Stuff
Topic: Do Indigo/Blendigo support custom vertex normals ?
Replies: 7
Views: 980

Re: Do Indigo/Blendigo support custom vertex normals ?

Do you mind sharing your scene?
by pixie
Sat Mar 20, 2021 8:37 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.6.0 Beta Release
Replies: 13
Views: 1262

Re: Indigo Renderer 4.6.0 Beta Release

Thank you for this new Beta release. I've been doing some test and i've found some issues with "Hide from camera" feature, it seems that the hidden objects blocks the light. This happens with CPU and GPU. I attach an example: I don't know about the material, but unless it is set null it will always...
by pixie
Sat Feb 06, 2021 4:55 pm
Forum: Finished Artwork
Topic: Originalplan®'s rendering corner
Replies: 239
Views: 63460

Re: Originalplan®'s rendering corner

That's what I thought! xD
by pixie
Sat Feb 06, 2021 7:44 am
Forum: Finished Artwork
Topic: Originalplan®'s rendering corner
Replies: 239
Views: 63460

Re: Originalplan®'s rendering corner

Originalplan® wrote:
Tue Mar 17, 2020 9:47 am
Playing a bit during quarantine.
2min on GPU looks fairly ok ish.

Image
That's quite a strange bear you've got here, it's not easy to see much of semblance! :P
by pixie
Fri Jan 22, 2021 7:41 am
Forum: Off Topic
Topic: h
Replies: 219
Views: 124223

Re: h

yonosoy wrote:
Thu Jan 21, 2021 1:40 pm
Simple, as it is (Como es).
Magritte would be proud!
by pixie
Fri Jan 01, 2021 9:55 pm
Forum: Cinema 4D
Topic: Indigo for Cinema 4D 4.4.13.1
Replies: 62
Views: 8028

Re: Indigo for Cinema 4D 4.4.13.1

zeitmeister wrote:
Fri Jan 01, 2021 10:30 am
Yeah but it’s a very specific case.
Indeed it would be cool having the option to globalize/localize/relink scene relatet paths in standalone.
It would be awesome

Happy new year all
by pixie
Tue Dec 29, 2020 12:51 am
Forum: Cinema 4D
Topic: Indigo for Cinema 4D 4.4.13.1
Replies: 62
Views: 8028

Re: Indigo for Cinema 4D 4.4.13.1

zeitmeister wrote:
Mon Dec 28, 2020 11:01 pm
Yeah it should be optional.
In the meantime you could pack a PIGQ or PIGS from the standalone, take it to another machine and open it there.
damn zeitmeister, you seem to have solution for everything! xD Happy holidays
by pixie
Thu Dec 24, 2020 6:13 am
Forum: Cinema 4D
Topic: Indigo for Cinema 4D 4.4.13.1
Replies: 62
Views: 8028

Re: Indigo for Cinema 4D 4.4.13.1

I guet the same focal distance of the frame I'm in when exporting. I'm on R20
by pixie
Thu Dec 24, 2020 4:13 am
Forum: Cinema 4D
Topic: Indigo for Cinema 4D 4.4.13.1
Replies: 62
Views: 8028

Re: Indigo for Cinema 4D 4.4.13.1

Opened your scene here and everything is fine. Camera focus is being kept when using focus object field. Exported and rendered, everything okay. Which C4D version do you use? focusbug_2.zip He might not be the greatest at exposing his position, but he has a point though, if you render them separate...
by pixie
Thu Nov 05, 2020 4:09 pm
Forum: Indigo General Stuff
Topic: Indigo Dev Update Q4 2020
Replies: 26
Views: 4188

Re: Indigo Dev Update Q4 2020

The car looks a way too green tinted, damn nvidia drivers! xD
by pixie
Fri Oct 30, 2020 10:04 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.4.15 Release Candidate
Replies: 10
Views: 1583

Re: Indigo Renderer 4.4.15 Release Candidate

I wonder which Indigo 5 will bring!
by pixie
Sat Oct 03, 2020 9:09 am
Forum: Materials
Topic: Random changing the Position and textures of a material
Replies: 7
Views: 6039

Re: Random changing the Position and textures of a material

Thanks. that's quite a neat shader, although not exactly what I had in mind.
isl.jpg
In the left that's your shader, on the right what I was aiming at... each has it's uv position randomly changed, which could be quite nice with stairs for example.
by pixie
Tue Sep 29, 2020 8:55 pm
Forum: Materials
Topic: ISL : GPU mode (Indigo 4.2.23)
Replies: 2
Views: 2600

Re: ISL : GPU mode (Indigo 4.2.23)

in GPU mode trying to blend two diffuse materials, a yellow and a blue, using ISL def eval() real : let c = clamp(meanCurvature(), 0, 1000) z = normalWS().y * 3 z2 = z * z in clamp(if (z > 0, z, z2) * noise01(normalWS())+c,0.0,1.0) here is the result http://reelmotion.free.fr/test_meanCurvature_GPU...
Search found 2393 matches