Search found 380 matches

Search found 380 matches
by zuegs
Mon Feb 04, 2008 4:57 am
Forum: Blender
Topic: Blendigo for v1.0
Replies: 176
Views: 52658

Hi all, nice to see the success of blendigo! Thx a lot to SmartDen! Here a code i used to get the right materials from OB and ME at same time (if compress=False then list indexes matches indexes used inside mesh.faces): #------------------------------------------------- # getMaterials(obj) # helper ...
by zuegs
Wed Oct 17, 2007 7:54 pm
Forum: Indigo General Stuff
Topic: normals or smoothing problem ?
Replies: 18
Views: 5117

still in same opinion:
ensure objects are uniform scaled... normals can go wrong on objects with non-uniform transformation matrix. Use Ctrl-A to apply scale and rotation to the mesh :?
by zuegs
Mon Oct 08, 2007 8:24 am
Forum: Indigo General Stuff
Topic: normals or smoothing problem ?
Replies: 18
Views: 5117

ensure objects are uniform scaled... normals can go wrong on objects with non-uniform transformation matrix. Use Ctrl-A to apply scale and rotation to the mesh.
btw: nice scene !
by zuegs
Fri Oct 05, 2007 7:15 am
Forum: Indigo News and Announcements
Topic: Indigo 0.9 test 8
Replies: 89
Views: 36407

PHANTASTICO :D :D :D

Can you tell us some details on this great news ???

BIG THX for your great work!
by zuegs
Tue Oct 02, 2007 4:53 am
Forum: Indigo General Stuff
Topic: nested precedence doesn't displace?
Replies: 11
Views: 4856

realy fantastic NICE :!: :shock: :D
by zuegs
Wed Sep 26, 2007 12:38 am
Forum: Bugs and Requests
Topic: [BUG] Weird shadows
Replies: 12
Views: 4032

get two neon-lights and try it at home :wink: :lol: :lol:
by zuegs
Wed Sep 05, 2007 10:02 pm
Forum: Blender
Topic: Problem with layered reflection / refraction
Replies: 19
Views: 5923

somewhere between "glass cylinder 10, alcohol-water column 11, glass bulbs 12" you need some "air" over the alcohol-water otherwise it gets filled by the "glass cylinder" :wink: Good point! :) edit: No, I take that back. That would be silly unless things aren't physically modelled. If it were just ...
by zuegs
Wed Sep 05, 2007 9:56 pm
Forum: Blender
Topic: Blendigo for v0.9
Replies: 296
Views: 74925

i think gamma should be 2.2 only for real colors (diffuse and albedo). Most others as absorbtion, SSS and other funny stuff should have a gamma of 1.0 as this values express some special physical values (as absorption per meter stuff - look units in indigo-manual :wink: ).
by zuegs
Wed Sep 05, 2007 1:43 am
Forum: Works in Progress
Topic: The Beach House
Replies: 66
Views: 12131

Your BG object looks like a box... perhaps try with a plane (with the normal(s) pointing to the house). What UV mapping method u used to generate UV coords? Blender and Indigo handles the uv coords in a very similar way, so blendigo don't realy change anything to them, it just write the UVs to the X...
by zuegs
Tue Sep 04, 2007 9:19 pm
Forum: Blender
Topic: Blendigo for v0.9
Replies: 296
Views: 74925

yes, sorry, scale=gain
[Edited/corrected post above]
by zuegs
Tue Sep 04, 2007 8:57 pm
Forum: Blender
Topic: Blendigo for v0.9
Replies: 296
Views: 74925

set RGB color to 0.8138, 0.9112, 1.000 and the gain to 14.589
or set RGB color to 0.1187, 0.13293, 0.1458 and gain to 100

both solutions should give the same right output (except if blendigo uses gamma correction for sss.... :roll: ) you will tell us :wink:
by zuegs
Tue Sep 04, 2007 6:21 pm
Forum: Blender
Topic: Problem with layered reflection / refraction
Replies: 19
Views: 5923

somewhere between "glass cylinder 10, alcohol-water column 11, glass bulbs 12" you need some "air" over the alcohol-water otherwise it gets filled by the "glass cylinder" :wink:
by zuegs
Sun Sep 02, 2007 9:54 pm
Forum: Blender
Topic: Problem with layered reflection / refraction
Replies: 19
Views: 5923

the more a medium is encapsulated by other mediums the higher you need to set the precedence. Let's say outer glass (10), water (11), balls glas (12), liquid inside balls (13), ....
means that medium with highest precedence has proiority at specific location :wink:
by zuegs
Sun Sep 02, 2007 6:20 am
Forum: Blender
Topic: Blendigo 0.8 object turns from green to black
Replies: 16
Views: 5640

try raising ior and exponent settings for the phong! Perhaps read indigo manual :wink: :lol:
by zuegs
Sun Sep 02, 2007 6:08 am
Forum: Blender
Topic: Blendigo 0.8 object turns from green to black
Replies: 16
Views: 5640

use PHONG !!!!!!!! :!: :roll:
Search found 380 matches