Search found 34 matches

Search found 34 matches
by Harry Beaver
Fri Feb 27, 2009 9:59 pm
Forum: Blender
Topic: Blendigo for 1.1.14
Replies: 146
Views: 58538

current config
by Harry Beaver
Fri Feb 27, 2009 7:51 pm
Forum: Blender
Topic: Blendigo for 1.1.14
Replies: 146
Views: 58538

check the "auto choose number of threads" and indigo will use all your available cpu's yes, but not for animations, then you have to change it manually each time, and for still rendering too if you want to use 5,6 or 7 cores @Harry Beaver: Wait...you have 8 cores???? yes, it's not that special anym...
by Harry Beaver
Fri Feb 27, 2009 4:31 am
Forum: Blender
Topic: Blendigo for 1.1.14
Replies: 146
Views: 58538

@ SmartDen:

Is it possible in the next blendigo version to crank up the max number of threads ? Now it is stuck to 4 :(

Thanks
by Harry Beaver
Wed Nov 12, 2008 7:35 pm
Forum: Blender
Topic: Blendigo for v1.1.13
Replies: 130
Views: 59057

Hi SmartDen,

@1. Could be, but in Lux it shows up well, I'll look into that one again
@2. Great news!
@3. Oops, guess I rushed a little bit, :oops: my bad, sry
by Harry Beaver
Wed Nov 12, 2008 9:03 am
Forum: Blender
Topic: Blendigo for v1.1.13
Replies: 130
Views: 59057

Hi SmartDen

About my previous post some examples:

1. see attached images (BI & Indigo)
2. try this scene: Challenge #17: Natural History
3. this is one example (attached blendfile)
by Harry Beaver
Wed Nov 12, 2008 4:30 am
Forum: Blender
Topic: Blendigo for v1.1.13
Replies: 130
Views: 59057

Hi, First of all thanks to SmartDen for this update, but I too get some errors on older scenes that worked with previous belndigo versions: - UV maps are stretched out - I get the same error as Olis (above in this thread) - I get also this error on some scenes Fatal Error: IndigoDriverExcep: SceneLo...
by Harry Beaver
Mon Jul 14, 2008 11:27 pm
Forum: Finished Artwork
Topic: Station hall
Replies: 30
Views: 12629

really nice Pibuz, for rendering and modelling
by Harry Beaver
Sat Jun 21, 2008 12:43 am
Forum: Finished Artwork
Topic: Residential towers and services
Replies: 23
Views: 6769

Nice work ! Especially the first one me like much :)
by Harry Beaver
Wed Jun 18, 2008 2:02 am
Forum: Works in Progress
Topic: WIP and shift lens test (update p.2)
Replies: 48
Views: 12733

now I'm speechless .... :shock:

real nice !! (again!)
by Harry Beaver
Sat May 17, 2008 2:22 am
Forum: Works in Progress
Topic: [WIP] Town Hall !!
Replies: 12
Views: 4501

although big concrete buildings have the reputation to be very massive and "cold", this one seems very light and comfy. Nice design, well done ! be sure to post the final result.

Cheers
by Harry Beaver
Thu May 15, 2008 9:21 am
Forum: Blender
Topic: blender material
Replies: 5
Views: 2359

aleksandera wrote:Select al faces in edit mode
I have too many seperate meshes to select them one by one, then go in edit mode, unwrap, and then bake.

I just have to pick another color/texture or stick to blender internal with this one.

Thanks for the tips guy's
by Harry Beaver
Thu May 15, 2008 2:42 am
Forum: Blender
Topic: blender material
Replies: 5
Views: 2359

no can do, too many meshes to unwrap :(
by Harry Beaver
Thu May 15, 2008 1:07 am
Forum: Blender
Topic: blender material
Replies: 5
Views: 2359

blender material

Hi guys,

I used thisblender material in a model. Now I want to render this one in Indigo but Indigo only supports UV mapping.

Does anyone knows a material that looks like this that can be used in Indigo or a trick to convert it ?

Thx
by Harry Beaver
Thu May 01, 2008 12:07 am
Forum: Indigo General Stuff
Topic: Networking error
Replies: 13
Views: 4130

what about rendering mixing MS XP/Vista & Linux slaves ... ? I have managed to mix win + linux slaves using wine on the linux boxes to emulate the windows drives and paths. I wrote a rather lengthy (and technical) explanation of this on the forum a while ago. edit: bottom of this thread: http://www...
by Harry Beaver
Wed Apr 30, 2008 10:45 pm
Forum: Indigo General Stuff
Topic: Networking error
Replies: 13
Views: 4130

Russdigo wrote:I didn't realise you had to physically have the same data in identicle places on both/multiple computers! As in c:\rendershare\ on comp1 and comp2 etc
if this is true, what about rendering mixing MS XP/Vista & Linux slaves ... ?
Search found 34 matches