Nice details! But why are those cars parked end to end?
Maybe a smaller f-stop to make it less blurry?
What did you use to make the leaf material?
Search found 22 matches
- Thu Apr 03, 2008 3:26 am
- Forum: Finished Artwork
- Topic: Walking in the city
- Replies: 3
- Views: 1621
- Sat Jan 19, 2008 7:00 pm
- Forum: Finished Artwork
- Topic: My first Indigo render; a gun.
- Replies: 7
- Views: 2288
Hey sweet, another newb! Well, you modeling looks to be off to a way better start than mine. I would suggest to you, however, that a 'studio' setting might be more appropriate that what you have here (a half open box in the sun?). Also, there are many unnaturally sharp places (the bracket on the sid...
- Tue Jan 15, 2008 6:55 am
- Forum: Off Topic
- Topic: Dryad - Tree Generator
- Replies: 12
- Views: 3632
- Mon Jan 14, 2008 4:17 pm
- Forum: Off Topic
- Topic: Dryad - Tree Generator
- Replies: 12
- Views: 3632
- Thu Jan 10, 2008 7:14 am
- Forum: Works in Progress
- Topic: My first scene.
- Replies: 27
- Views: 7348
- Tue Jan 08, 2008 10:37 am
- Forum: Works in Progress
- Topic: My first scene.
- Replies: 27
- Views: 7348
Ok, final version is here. This is a closed scene as far as I'm concerned: Time elapsed: 143 h, 6 s Done 8077840000.00000 samples (7888.51563 samples per pixel) 15691.01664 samples / second (63.73073 micro-seconds / sample) I just noticed this, but only a total, absolute, first-timer noob gives a sc...
- Sun Dec 16, 2007 1:39 pm
- Forum: Off Topic
- Topic: just in case i needed another reason to get a faster PC
- Replies: 4
- Views: 1471
- Sat Dec 15, 2007 5:43 am
- Forum: Works in Progress
- Topic: My first scene.
- Replies: 27
- Views: 7348
- Wed Dec 12, 2007 9:59 am
- Forum: Works in Progress
- Topic: My first scene.
- Replies: 27
- Views: 7348
Well, I added this mat, but everyone I have shown it to seems to think it doesn't really fit with the room- not really what I was concerned with at the time. Anyway, I am thinking of wrapping this one up, just because I want to keep moving and maybe build a nicer/fuller room or an object next. So I ...
- Tue Dec 11, 2007 2:22 pm
- Forum: Off Topic
- Topic: Dwarf Fortress - new version :)
- Replies: 23
- Views: 6284
- Mon Dec 10, 2007 6:06 pm
- Forum: Works in Progress
- Topic: Traditional
- Replies: 13
- Views: 2536
- Mon Dec 10, 2007 5:57 pm
- Forum: Finished Artwork
- Topic: Masterbath.
- Replies: 12
- Views: 3703
- Sun Dec 09, 2007 1:13 pm
- Forum: Works in Progress
- Topic: Traditional
- Replies: 13
- Views: 2536
Hmm, try exporting again, but this time, have "sep. mats" selected so you can look at the material xml. This may help you troubleshoot where the problem is occurring. Is it possible that the bump map is interfering with the visibility of the exponent? I'm also wondering why you want and exponent of ...
- Sun Dec 09, 2007 12:14 pm
- Forum: Works in Progress
- Topic: Traditional
- Replies: 13
- Views: 2536
Hey, looking very nice! I really like the detail in the wooden trim at the bottom of the wall. Maybe a little beveling there on the corner? If I were to change anything with the cabinet itself, I would make the hardware a little more robust. Also, I was under the impression that that top molding you...
- Sat Dec 08, 2007 2:26 pm
- Forum: Works in Progress
- Topic: another optical rig
- Replies: 5
- Views: 1703
Hey, very nice! It reminds me of ulexite, affectionately known as TV rock. You should try to make some of that. It would also be interesting to put a pane of one of those frosty glass materials (how do they do that?) in between the end of the fibers and the camera.