Search found 20 matches

Search found 20 matches
by Musorgki
Wed Oct 16, 2013 4:59 am
Forum: Indigo Help
Topic: objectId in bump
Replies: 2
Views: 1874

Re: objectId in bump

Ok - thanks!
by Musorgki
Wed Oct 16, 2013 4:08 am
Forum: Indigo Help
Topic: objectId in bump
Replies: 2
Views: 1874

objectId in bump

I'm using objectId and it works well in diffuse_albedo, but I'm having some trouble with it in bump. objectId demo.jpg Top row is noise driven by objectId in diffuse_albedo, and the pattern seems to change. Bottom row is the same for bump, but doesn't seem to change. diffuse_albedo def eval(vec3 pos...
by Musorgki
Thu Jun 03, 2010 7:08 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer GPU acceleration
Replies: 99
Views: 43859

Re: Indigo Renderer GPU acceleration

CoolColJ: We'll of course try to put as much flexibility in the rendering engine as possible, though it's a little too early to say exactly what - we'll see once the beta is out! I agree with CoolCoJ, the ability to move the lights & camera around inside indigo would be fantastic! But thats further...
by Musorgki
Fri Jan 08, 2010 8:52 am
Forum: Materials
Topic: Another Layered Skin
Replies: 7
Views: 4299

Re: Another Layered Skin

Thanks guys!
by Musorgki
Fri Jan 08, 2010 8:39 am
Forum: Indigo General Stuff
Topic: Heterogeneous participating media tests
Replies: 40
Views: 25756

Re: Heterogeneous participating media tests

Thats cool!
by Musorgki
Sat Dec 26, 2009 2:34 pm
Forum: Materials
Topic: Another Layered Skin
Replies: 7
Views: 4299

Re: Another Layered Skin

Thanks! Hair +1. This material is similar to Whaat's material here (nice work!), tho' the one I use is blended with a phong material and has bump, exponent & absorption layer maps. <medium> <name>skin_medium</name> <precedence>10</precedence> <basic> <ior>1.2</ior> <cauchy_b_coeff>0</cauchy_b_coeff>...
by Musorgki
Sat Dec 26, 2009 2:21 pm
Forum: Materials
Topic: Another Layered Skin
Replies: 7
Views: 4299

Another Layered Skin

Skin renders...
CrissyField.jpg
CrissyField.jpg (295.38 KiB) Viewed 4581 times
Various lights...
various lights.jpg
various lights.jpg (287.07 KiB) Viewed 4579 times
Different lighting conditions...
combo.png
combo.png (304.47 KiB) Viewed 4580 times
StillLife.png
StillLife.png (290.85 KiB) Viewed 4580 times
Desk.png
Desk.png (293.97 KiB) Viewed 4586 times
skylight.png
skylight.png (359.55 KiB) Viewed 4581 times
by Musorgki
Mon Dec 14, 2009 11:26 pm
Forum: Indigo General Stuff
Topic: absorption layer transmittance test
Replies: 18
Views: 10610

Re: absorption layer transmittance test

Thanks everyone! awesome! what's your sss material settings? The absorption is 0/0/0, scatter is uniform 300 & phase is uniform. The texture itself was 255/255/255 white with a 0/0/255 blue bar, used as the absorption_layer_transmittance in a glossy_transparent material. When I rendered it in the ma...
by Musorgki
Wed Dec 02, 2009 6:50 pm
Forum: Indigo General Stuff
Topic: absorption layer transmittance test
Replies: 18
Views: 10610

absorption layer transmittance test

Messing with the absorption layer transmittance parameter. bluebar_phong.png bluebar_sss.png In the sss version, notice how the blue scatters below the surface - its a thing of beauty & wonder! The sss version is darker, but I assume that is from the scattering, since I've never been able to get a p...
by Musorgki
Wed Dec 02, 2009 12:54 pm
Forum: Indigo News and Announcements
Topic: Indigo 2.2.9
Replies: 19
Views: 10417

Re: Indigo 2.2.9

* Caching energy-loss compensation curves on disk for faster scene startup. * GUI: Added 'Ask before quitting' option. * GUI: Added 'Ask before closing scene' option. Thanks for these! thread priority can be set by the command line option --thread_priority [belownormal | normal]. and this, too.
by Musorgki
Sat Nov 21, 2009 3:19 pm
Forum: Indigo News and Announcements
Topic: Indigo 2.2.8
Replies: 51
Views: 15368

Re: Indigo 2.2.8

Thank you very much! Some things I noticed... I really like that the Options dialog remembers its previous state. Sadly, however, it doesn't read the tags (from the ini or igs) if they are present. (I tried these: info_overlay, watermark, frame_upload_period and save_igi) When rendering is paused, t...
by Musorgki
Sun Jan 18, 2009 1:08 pm
Forum: Off Topic
Topic: Looking for "clean" painted metal textures
Replies: 5
Views: 3045

I haven't tried it, but I've heard good things about a procedural texture generator called MaPZone:
http://www.mapzoneeditor.com

By the way, neo0., it seems that your images are displaying really dark.
Does anyone else see that?
by Musorgki
Thu Dec 25, 2008 10:19 pm
Forum: Works in Progress
Topic: Motion blur?
Replies: 6
Views: 2688

But what a great way to do motion blur! Below is an example of 18 renders stacked together. The idea is to render for a few minutes, stop, move the geometry, then resume the render. This way a blurred image will build up in the .igi. With a script to do the work, its not that different from a normal...
by Musorgki
Sat Mar 29, 2008 5:38 pm
Forum: Finished Artwork
Topic: Just Another Day...
Replies: 5
Views: 2276

Cool!

May I ask how you did the wires?
Search found 20 matches