Search found 308 matches

Search found 308 matches
by pxl666
Thu Apr 23, 2009 12:22 am
Forum: Blender
Topic: Blendigo for 1.1.14
Replies: 146
Views: 57671

Re: Blendigo for 1.1.14

SmartDen wrote:
Borgleader wrote:
SmartDen wrote:1.1.18 is almost done
Niiiiice :) Must we expect new features and such?
make a request list ;)
thxxx smart!!
hmmm, does this make sense? > start as a render slave/start as a render master - ? and if the use of igm's and related problems is associated with blendigo or indigo or igm itself??
by pxl666
Tue Mar 17, 2009 8:38 am
Forum: Blender
Topic: clouds & smoke
Replies: 7
Views: 4658

great - thxx mate!
by pxl666
Tue Mar 17, 2009 4:42 am
Forum: Blender
Topic: clouds & smoke
Replies: 7
Views: 4658

but is it possible to achieve mist-like effect? i think i saw one...that was somenthing with a big cube of mist enclosing entire scene? what was the matt settings?
by pxl666
Sat Feb 21, 2009 9:02 pm
Forum: Blender
Topic: using pigms and igms within blendigo?
Replies: 11
Views: 8780

Alright I've figured out how to get the igm's to work as well as the pigm's. since you have covered the igm's I'll chat about the pigm's. hey bro - its not that easy - the key is to USE MATT AS DOWNLOADED FROM THE DATABASE -that is to use exact shader as the matt author created...as far as i see u ...
by pxl666
Wed Nov 19, 2008 7:35 am
Forum: Blender
Topic: using pigms and igms within blendigo?
Replies: 11
Views: 8780

so when u use this one and put Ruby name as the name of the matt in blender menu - it works right away no problem Could you explain this to me pxl666? I've been trying to figure out how to use these materials as well. Do I just need to add a material to my object in blender and name the material Ru...
by pxl666
Fri Nov 14, 2008 7:44 am
Forum: Indigo General Stuff
Topic: HDR 2 EXR + some HDR sites
Replies: 52
Views: 294744

luxrender renders exr maps...(feat req???)
by pxl666
Thu Nov 13, 2008 10:06 pm
Forum: Blender
Topic: using pigms and igms within blendigo?
Replies: 11
Views: 8780

okay - seems everybody have given up so here's what i figured: when downloading matt from database - unpack it first, then open igm and check material names within the igm for example Ruby.igm : <?xml version="1.0" encoding="utf-8"?> <scenedata> <material> <name> Ruby </name> <diffuse> <albedo_spect...
by pxl666
Thu Nov 13, 2008 8:18 pm
Forum: Blender
Topic: Blendigo for v1.1.13
Replies: 130
Views: 58375

regarding IGM's i figured that one has to check the names WITHIN an IGM file and make sure they are the same as the names within blender/blendigo tabs (they very often are not...) and pray...i still have problems with textured/displaced/bumped matts - u have to check uv layer names within blender/bl...
by pxl666
Thu Nov 13, 2008 8:12 pm
Forum: Indigo General Stuff
Topic: HDR 2 EXR + some HDR sites
Replies: 52
Views: 294744

by pxl666
Thu Nov 13, 2008 11:20 am
Forum: Blender
Topic: Blendigo for v1.1.13
Replies: 130
Views: 58375

@ Pinko - i see theres a problem with internal material names - i mean names within an igm file...i didnt get it exactly right but i see there seems to be a problem. did u try any other matt? like http://www.indigorenderer.com/joomla/index.php?option=com_matdb&task=viewmat&id=58&Itemid=107 or http:/...
by pxl666
Thu Nov 13, 2008 8:29 am
Forum: Blender
Topic: Blendigo for v1.1.13
Replies: 130
Views: 58375

Juniorsatan wrote:I would check weather the path to your mat.igm is correctly specified in your scene.igs file.

In conclusion to the error message, this was set wrongly.
did u see the pix attached?
by pxl666
Thu Nov 13, 2008 7:48 am
Forum: Blender
Topic: Blendigo for v1.1.13
Replies: 130
Views: 58375

I dont know if the error can be xxxxx.igm try without.....i am working in these days on a scene with 2 external shaders and it works fine... ciao Luca. ;) i dont know...which version of indigo/blendigo are u using pinko? im using newest blendigo/indigo and tried several igm's but none of them works...
by pxl666
Thu Nov 13, 2008 7:26 am
Forum: Blender
Topic: Blendigo for v1.1.13
Replies: 130
Views: 58375

Yes it's possible Pxl666 i use igm file with "External" type shader only restriction that i know is in the name infact the Blender shader it must be the same name of the igm file... ciao ciao Luca. ;) thanks pinko tried - doesn't work....either tried with extension - .igm and without - both fails -...
by pxl666
Thu Nov 13, 2008 6:57 am
Forum: Blender
Topic: Blendigo for v1.1.13
Replies: 130
Views: 58375

hey smart - sorry for being annoying - but is there any way to use igm's within blendigo? is it planned and possible?
by pxl666
Thu Nov 13, 2008 2:13 am
Forum: Indigo News and Announcements
Topic: Indigo 1.1.14
Replies: 48
Views: 31431

looks like some sort of test/comparison...??
Search found 308 matches