Search found 153 matches
- Tue Feb 12, 2008 9:33 am
- Forum: Indigo General Stuff
- Topic: how to make stained glass?
- Replies: 20
- Views: 7320
I like the way how it is solved in other renderers (biased). You can treat texture as a shell of transparent paint on your glass By far the most trivial solution to implement (and not just the preserve of "biased" renderers :wink: ). A 3D volume map would also be trivial to implement with no more m...
- Fri Feb 08, 2008 11:16 am
- Forum: Off Topic
- Topic: Programmers, present your IDEs
- Replies: 9
- Views: 3256
- Tue Feb 05, 2008 10:13 pm
- Forum: Indigo General Stuff
- Topic: supersampling level vs speed ?
- Replies: 14
- Views: 4692
- Tue Jan 22, 2008 10:25 am
- Forum: Off Topic
- Topic: Any Java programmers here?
- Replies: 27
- Views: 7599
Cool project idea Dougal :) Most of the advice you've been given is great. Watch out for the String == thing... the reason that... foo = "hello"; foo2 = "hello"; if (foo == foo2) System.out.println("foo and foo2 are equal"); ... works is because the Java compiler recognises the string literals are t...
- Fri Dec 14, 2007 5:48 am
- Forum: Off Topic
- Topic: cheap quad cores
- Replies: 19
- Views: 4806
I've personally never been a firm fan of either (not wanting to stray into the murky religious obsessions that some others seem to get stuck into). I was in the position of needing to upgrade about 18 months ago and I would have bought an AMD had Intel not just released the Core2Duo. Based on some e...
- Thu Nov 29, 2007 12:09 am
- Forum: Off Topic
- Topic: Shut these guys up!
- Replies: 36
- Views: 8253
It is a common misconception that all unbiased engines are using MLT. I don't believe anyone is claiming to use MLT as some sort of "brand" advantage. I agree ... I don't ever remember NL or Feversoft (to name the two notable commercial examples) claiming to use MLT. To echo another post here, neit...
- Wed Nov 07, 2007 12:30 am
- Forum: Bugs and Requests
- Topic: [REQ] Indigo imaterial and .imt material format.
- Replies: 27
- Views: 6935
- Tue Nov 06, 2007 6:37 am
- Forum: Bugs and Requests
- Topic: [REQ] Indigo imaterial and .imt material format.
- Replies: 27
- Views: 6935
- Sat Nov 03, 2007 11:24 am
- Forum: Off Topic
- Topic: Learning to program....
- Replies: 25
- Views: 6665
for 3D stuff, i really don't like playing with, but java does have the JOGL api, which is just making calls to OpenGl through java. .. and don't forget Java3D which has progressed significantly in the past couple of years. It's effing quick too considering that the API is fairly high level. I remem...
- Sat Nov 03, 2007 6:00 am
- Forum: Off Topic
- Topic: Learning to program....
- Replies: 25
- Views: 6665
- Sat Nov 03, 2007 5:54 am
- Forum: Off Topic
- Topic: Learning to program....
- Replies: 25
- Views: 6665
- Sat Nov 03, 2007 5:45 am
- Forum: Off Topic
- Topic: Learning to program....
- Replies: 25
- Views: 6665
- Sat Nov 03, 2007 4:43 am
- Forum: Off Topic
- Topic: Learning to program....
- Replies: 25
- Views: 6665
...countering one sweeping statement with another...interesting Haha, touche :wink: I should have prefaced that with "in my experience". There's a trade-off between doing one's own garbage collection (and the many hours of debugging and hair-pulling that comes with it) and having something else do ...
- Sat Nov 03, 2007 3:42 am
- Forum: Off Topic
- Topic: Learning to program....
- Replies: 25
- Views: 6665
Nothing running under a virtual machine can ever be as fast as native code. simple. That's a slightly sweeping statement :wink: The difference is usually negligible for most applications, especially if the language in question has a JIT compiler. Java or C# would probably be fine for 99% of anythin...
- Sun Oct 28, 2007 5:27 am
- Forum: Off Topic
- Topic: random hemisphere (tlrcam related
- Replies: 84
- Views: 19232