Search found 1763 matches
- Fri Mar 25, 2022 10:15 pm
- Forum: Works in Progress
- Topic: CoolColJ's test pics thread
- Replies: 694
- Views: 411970
Re: CoolColJ's test pics thread
ran this one for over 10 hours, restarted a few times, and the underwater block did eventually converge at 400k samples/pixel. I think another 5 hours will make it smoother. So in 5 years time when CPUs are 10x faster, this will be no big deal, relatively speaking :) im1648155876.png im1648168180.png
- Fri Mar 25, 2022 8:26 am
- Forum: Works in Progress
- Topic: CoolColJ's test pics thread
- Replies: 694
- Views: 411970
Re: CoolColJ's test pics thread
I have rendered this one before, but I always lost patience with it as it takes ages to converge. Now with a faster CPU I redid it, and it took till 15k samples/pixel before the details started to show more on the red cyclinder, and +30K till more details showed up. At 75+k S/P after 88 mins of rend...
- Fri Mar 25, 2022 6:21 am
- Forum: Works in Progress
- Topic: CoolColJ's test pics thread
- Replies: 694
- Views: 411970
Re: CoolColJ's test pics thread
LOL, yes not a surprise. What render mode did you use for that image ? The mention of max path depth indicates GPU use. But I would have imagined that the bidirectional path tracing, perhaps even with MLT converge much faster than brute force path tracing on the GPU. I've got a number of renders wh...
- Fri Mar 25, 2022 3:14 am
- Forum: Works in Progress
- Topic: CoolColJ's test pics thread
- Replies: 694
- Views: 411970
Re: CoolColJ's test pics thread
So I have a Ryzen 5950x system now.... it's quite a bit faster than my previous Intel 3930k system :lol: Also MSI RTX 3070 Trio I decided try this classic scene out again, and the underwater bits were a bit slow to resolve, with a low sun angle, using the captured simulation, but started to show up ...
- Fri Jul 28, 2017 10:04 am
- Forum: Off Topic
- Topic: GT Sport - real time HDR lightning
- Replies: 7
- Views: 36449
Re: GT Sport - real time HDR lightning
8) https://www.youtube.com/watch?v=_iY2qGanQx0 https://www.youtube.com/watch?v=6hMpGzU2z84 more on the game side of things https://www.youtube.com/watch?v=Fh9Egfcarvw and finally Porsches full size --> https://www.gtplanet.net/wp-content/uploads/2017/07/GT-Sport-TokyoExpressway_East_1230.jpg https:/...
- Sun Jun 18, 2017 6:13 am
- Forum: Off Topic
- Topic: GT Sport - real time HDR lightning
- Replies: 7
- Views: 36449
GT Sport - real time HDR lightning
What magic is this?
The background is actually just a HDR image. Considering this is just a game running on the PS4..
https://www.youtube.com/watch?v=wWff1mTo0Wk
The background is actually just a HDR image. Considering this is just a game running on the PS4..
https://www.youtube.com/watch?v=wWff1mTo0Wk
- Wed Aug 10, 2016 12:49 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.42 Beta Release
- Replies: 20
- Views: 23414
Re: Indigo Renderer 4.0.42 Beta Release
YesOscar J wrote:That's odd, I know Thomas/lycium had the bedroom scene running fine on his new 1070. You have the latest drivers I guess?
- Tue Aug 09, 2016 11:16 am
- Forum: Works in Progress
- Topic: CoolColJ's test pics thread
- Replies: 694
- Views: 411970
Re: CoolColJ's test pics thread
Trying to brute force this on my EVGA GTX 1070 FTW
and OpenCL path tracing - think I might resolve fairly well overnight
The underwater block seems to converge better than with MLT though
and OpenCL path tracing - think I might resolve fairly well overnight
The underwater block seems to converge better than with MLT though
- Tue Aug 09, 2016 10:41 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4 public beta
- Replies: 559
- Views: 702942
Re: Indigo Renderer 4 public beta
With v4.042
Windows 10 Pro
i7 3930k @ 4ghz
16GB
EVGA GTX 1070 FTW - factory settings
Pins - 15 million
Caterpillar - 37 million
Erotica - 34 Million
Mclaren 11 Million
Arthur Bedroom - memory Allocation failure error
Pretty fast
Windows 10 Pro
i7 3930k @ 4ghz
16GB
EVGA GTX 1070 FTW - factory settings
Pins - 15 million
Caterpillar - 37 million
Erotica - 34 Million
Mclaren 11 Million
Arthur Bedroom - memory Allocation failure error
Pretty fast
- Tue Aug 09, 2016 10:31 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.42 Beta Release
- Replies: 20
- Views: 23414
Re: Indigo Renderer 4.0.42 Beta Release
Bedroom benchmark - memory allocation error on my GTX 1070 :(
Also when sleecting OpenCL rendering, even with the GTX 1070 ticked, it says no device selected.
I have to untick and tick again to get it to work
Also when sleecting OpenCL rendering, even with the GTX 1070 ticked, it says no device selected.
I have to untick and tick again to get it to work
- Sun Aug 31, 2014 10:37 am
- Forum: Off Topic
- Topic: Multiplexed Metropolis Light Transport
- Replies: 1
- Views: 6457
- Fri Dec 13, 2013 3:06 pm
- Forum: Off Topic
- Topic: Gran Turismo 6
- Replies: 18
- Views: 25213
Re: Gran Turismo 6
One of my captures - damn lighting on some tracks is so "real" looking When GT7 hits the PS4, with the much larger 8GB of ram (vs 256Mb on the PS3....) - look out.... http://www.youtube.com/watch?v=Ozxt1F_DkmA Holden Monaro test drive at Ascari Even with one of the low res "Standard" cars, the light...
- Tue Dec 03, 2013 12:11 pm
- Forum: Off Topic
- Topic: Gran Turismo 6
- Replies: 18
- Views: 25213
- Tue Dec 03, 2013 10:54 am
- Forum: Off Topic
- Topic: Gran Turismo 6
- Replies: 18
- Views: 25213
Re: Gran Turismo 6
Lighting and camera look is so close...
clouds are definitely dynamic - I've seen some pics with clear skies and different cloud patterns
clouds are definitely dynamic - I've seen some pics with clear skies and different cloud patterns
- Mon Dec 02, 2013 11:19 pm
- Forum: Off Topic
- Topic: Gran Turismo 6
- Replies: 18
- Views: 25213
Re: Gran Turismo 6
Lighting is gorgeous - especially when the sun breaks - magic hour
http://youtu.be/PRbaZxs9Pa8?t=2m56s
Bathurst looks great
http://www.youtube.com/watch?v=WAczkh4rrMw
http://youtu.be/PRbaZxs9Pa8?t=2m56s
Bathurst looks great
http://www.youtube.com/watch?v=WAczkh4rrMw