Search found 82 matches
- Thu Nov 21, 2024 4:03 pm
- Forum: Blender
- Topic: Right Blender version to work with Indigo
- Replies: 7
- Views: 16825
Re: Right Blender version to work with Indigo
I managed to get the blendigo 4.5.0 to work with Blender 4.2 (LTS). Just needed to comment out a line in indigo-exporter\export\igmesh.py. Line 100 mesh.calc_normals_split() Change to #mesh.calc_normals_split() Been a long time since I have used indigo, and wanted to try it out again, bit sad to see...
- Fri Jun 07, 2013 5:36 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 2516613
Re: Simple Renderings Thread
I've been having a go at the compositing challange from the cgtalk forums. Gave me a chance to try out some of the new features in indigo. Thin coating material and the shadow catcher. Think it needs a bit of tweaking on materials, but looking ok so far. Pontiac model by Giorgio Luciano
- Fri Nov 30, 2012 12:28 am
- Forum: Blender
- Topic: animation: blender crashing
- Replies: 2
- Views: 6285
Re: animation: blender crashing
oops.. Thanks Zom-B.. Was the exporter I was using, I hadn't seen the newer one for 2.63 come out, and it states that it fixes animation issues. And it does!
Feel a bit silly, I always check things before I post for help. Just missed that one
Feel a bit silly, I always check things before I post for help. Just missed that one
- Thu Nov 29, 2012 11:58 pm
- Forum: Blender
- Topic: animation: blender crashing
- Replies: 2
- Views: 6285
animation: blender crashing
I am trying to do a short animation, but have trouble with blender crashing before indigo starts. Also if doing stills, Blender crashes every second time I try to export to indigo.. I guesss its something in my setup. I am using indigo 3.4, blendigo 3.4.8.1 and blender 2.63a.. Any help or ideas woul...
- Thu Sep 06, 2012 3:56 pm
- Forum: Indigo Competition
- Topic: August 2012 competition - final renders
- Replies: 33
- Views: 55979
Re: August 2012 competition - final renders
And heres my entry. Three different views
MLT/Bir with exit portals
Rendered to about 10 000spp, approx 8 - 10 hours
What you see here is the original resolution 1260x787, planned on rendering them larger, but time got away from me.
MLT/Bir with exit portals
Rendered to about 10 000spp, approx 8 - 10 hours
What you see here is the original resolution 1260x787, planned on rendering them larger, but time got away from me.
- Thu Aug 16, 2012 5:13 pm
- Forum: Works in Progress
- Topic: cylons
- Replies: 6
- Views: 9077
Re: cylons
cool, thanks everyone for the comments.. I am not happy with the feet on them, but no one seemed to notice 

- Thu Aug 09, 2012 3:01 am
- Forum: Works in Progress
- Topic: cylons
- Replies: 6
- Views: 9077
cylons
Long time since I have posted here. Heres something I have been playing around with recently.. I liked the looks of the cylons in the new BSG, so had a go making one
- Wed Aug 19, 2009 12:46 am
- Forum: Finished Artwork
- Topic: Koi pond
- Replies: 8
- Views: 10973
Re: Koi pond
Heres a bigger version with less compression.. Thanks for the crits guys, I am redoing the scene actually tacking your crits into account. I have finally got it to render in indigo 2, I found the mesh that was the bottleneck and I pushed up the mncr to 5000 and it seems to render ok now. Oh and have...
- Sat Aug 15, 2009 3:10 am
- Forum: Finished Artwork
- Topic: Koi pond
- Replies: 8
- Views: 10973
Re: Koi pond
Wow ZomB you must have a good eye to spot that about the ground under the water, it was something that I wasn't happy with. But I thought maybe I was being too fussy, that no one else would notice it..guess I was wrong.... And I had no idea about Koi fish, I seen a few pictures of them grouped like ...
- Fri Aug 14, 2009 9:17 pm
- Forum: Finished Artwork
- Topic: Koi pond
- Replies: 8
- Views: 10973
Koi pond
I haven't posted a render on here for ages, so here is one I have been playing around with lately. Rendered in indigo 1.09 for about 20 hours on a p4...the new version of indigo chokes on the large scene and I had problems getting the shadows in the water to render properly in indigo 2, so I went ba...
- Wed Apr 29, 2009 5:06 pm
- Forum: Website & Community Forum
- Topic: User galleries
- Replies: 11
- Views: 33633
Re: User galleries
Hi Benn....I only have one image in the gallery, but you have taken my ownership and attributed it to Radiance... I mean I like the compliment because he does awesome images.. But I would rather you attributed it to the right person..
http://www.indigorenderer.com/node/348
http://www.indigorenderer.com/node/348
- Sun Nov 02, 2008 5:41 am
- Forum: Finished Artwork
- Topic: something a bit different
- Replies: 1
- Views: 3958
something a bit different
I haven't posted a lot on here in recent times, so I thought I would show a recent render of mine...Although I love the great interiors and archi renders I see here, I also like to use indigo for character renders as well... And besides my archi type renders are always so boring compared to the ones...
- Fri Sep 05, 2008 12:32 am
- Forum: Blender
- Topic: blendigo SW 1.1.9 (Beta)
- Replies: 52
- Views: 53655
Hey thanks for this Big Fan, I had been waiting to have a good go at indigo 1.1.9 I have been wanting to play with the layers stuff since it came out and writtng xml is slow/ tedious if you have to do more than once.. And I like your script its got a lot of good ideas in it, not that the blendigo sc...
- Fri Sep 05, 2008 12:18 am
- Forum: Works in Progress
- Topic: Test tubes
- Replies: 17
- Views: 18970
Hey Neo, thats looking like a good start.. Got a couple of suggestions for you. 1 ) the shelf of the test tube holder, make a second shelf like that and place it below the first.. So you have two sets of holes for each test tube, it will stop the tubes from sliding out of the holder. 2) have the tub...
- Sat Aug 30, 2008 3:44 am
- Forum: Indigo Competition
- Topic: POST YOUR ENTRIES (July-Aug 08 Imaginary Friends)
- Replies: 12
- Views: 37528