Search found 131 matches

Search found 131 matches
by SURFiNG
Mon Nov 26, 2007 6:24 am
Forum: Finished Artwork
Topic: Potatoe Man 2
Replies: 45
Views: 10127

BbB yup, good!!!
This night i'll TRY to put here the monster in indigo with textures and displacement,
So you put in INDIGO only the "bump map" took from your Displacement maps??? (and albedo from textures)
What about normals in indigo????
by SURFiNG
Mon Nov 26, 2007 12:39 am
Forum: Finished Artwork
Topic: Potatoe Man 2
Replies: 45
Views: 10127

BbB in blender internal i use 3 images mapped UV One for textures (works like a charm, in the COL column) One for normals (set NOR color to yellow by double clicking and move the slider in right back menu to an appropriate one) One for displacement (set Disp in yellow and tweak the "displ" value on ...
by SURFiNG
Sun Nov 25, 2007 2:17 pm
Forum: Finished Artwork
Topic: Potatoe Man 2
Replies: 45
Views: 10127

awesome work as always!!! imho in modelling mudbox is long way better than zbrush BbB, in zbrush i made a 7M polygon scene, i always make huge normals and displacement maps then i import a level 3 subdivision object in blender and i apply normals/displacement and everything looks pretty... But that'...
by SURFiNG
Fri Nov 02, 2007 11:00 pm
Forum: Language Forum
Topic: Domande e risposte su Indigo (Italian)
Replies: 306
Views: 136241

si è 3delight anche se alla fine puoi usarlo anche con pixie,aqsis,prman,air,renderdotc..

http://sourceforge.net/projects/ribmosaic è l'url di sourceforge, ti consiglio di prendere i CVS.. Io è da poco che lo uso ma già stò in superfissa
by SURFiNG
Thu Nov 01, 2007 7:46 am
Forum: Language Forum
Topic: Domande e risposte su Indigo (Italian)
Replies: 306
Views: 136241

http://www.dreamscapearts.com/Public/advanced.jpg un esempio, nella scena compaiono: soft raytraced shadows, raytraced relections, raytraced refractions, photon based caustics, photon based GI (color bleeding), area lighting, poly e SDS geometry (con alcune micropoly displacement),volume shader (no...
by SURFiNG
Mon Oct 29, 2007 12:36 am
Forum: Off Topic
Topic: Crysis game
Replies: 33
Views: 11926

Hey dude, im a game fan since first 80's
I was talking about what crytek is saying about realtime fancy things...
Those things can work for gamespot users not for ppl who know how things work..

Anyways, cannon fodder was better
by SURFiNG
Mon Oct 29, 2007 12:04 am
Forum: Language Forum
Topic: Domande e risposte su Indigo (Italian)
Replies: 306
Views: 136241

No, non è un motore di render, è solo un pacchetto opensource FENOMENALE per renderman con tanto di: Scrittura degli shader renderman grafica (a blocchetti, una figata) Supporto 1oo% per PIXIE,AQSIS,3DELIGHT e PRMan Completamente AUTOMATIZZATO e GRAFICIZZATO 1oo% compatibile con il sistema PARTICELL...
by SURFiNG
Sun Oct 28, 2007 2:02 pm
Forum: Language Forum
Topic: Domande e risposte su Indigo (Italian)
Replies: 306
Views: 136241

Tra poco inizierai a smanettare con qualcosa di veramente GROSSO e INNOVATIVO che stà per uscire per blender alla faccia di tutti i rosiconi di 3dsmax e affini...
Altro che indigo,maxwell,vray etc. etc. EHEHE
by SURFiNG
Sun Oct 28, 2007 1:55 pm
Forum: Off Topic
Topic: Crysis game
Replies: 33
Views: 11926

Where are the innovations? Half of the things (like environment) are pre-calculated over positioning (and that's not realtime).. HDR maps were also in half life 2. Soft Particles is a standard... MBlur and DoF .... SSS REALTIME? LOL, Hey dudes, we're in INDIGORENDERER.COM not in GAMESPOT.COM... You ...
by SURFiNG
Sun Oct 28, 2007 1:29 am
Forum: Off Topic
Topic: Amiga
Replies: 21
Views: 12827

that's not totally true CTZN... Atari for "professional" music was 10x better than amiga because of Atari 1040ST and Cubase, anyways i was mostly a tracker for amiga and soundeditor for c64, been making music for quite 20 years :) At Mekka Symposium (germany) in 1999 we released a nice c64 intro :lol:
by SURFiNG
Sat Oct 27, 2007 11:25 am
Forum: Off Topic
Topic: Amiga
Replies: 21
Views: 12827

hey if someone know the "demoscene"
i was in fairlight c64 then i founded the amiga demo group ram jam (back in 89)..
Those were the times ehhe
by SURFiNG
Sat Oct 27, 2007 11:09 am
Forum: Works in Progress
Topic: Finally got some time...Interior...again
Replies: 21
Views: 8071

http://www.masla.com/tank/rusty02.jpg would be cool! your room is cool, but there's a big problem on it IMHO.. LIGHTS and COLORS! I mean, on such a modern place yuo have to set a more (or less) MULTIPLE lit playground... Drop those exit panels / sun or set em much lower they really seem flat. Put a...
by SURFiNG
Fri Oct 26, 2007 11:54 pm
Forum: Language Forum
Topic: Domande e risposte su Indigo (Italian)
Replies: 306
Views: 136241

ma solo io uso blender tra gli italiani ??? :(
by SURFiNG
Fri Oct 26, 2007 11:48 pm
Forum: Works in Progress
Topic: Finally got some time...Interior...again
Replies: 21
Views: 8071

Hey Alvaro :D Could you raise down your bump? I like it, but it looks like someone bombed your floor Instead of the painting, that's really old fashioned compared to your room, could you put an aquarium on the wall ?? Magazines seem to be a bit too big in their format, but i can be wrong Best greets...
by SURFiNG
Fri Oct 26, 2007 11:00 am
Forum: Works in Progress
Topic: Matsta's Technical Modelling Thread!
Replies: 64
Views: 14851

did you used discombobulator?
Search found 131 matches