Search found 231 matches

Search found 231 matches
by subpixel
Mon Dec 14, 2015 1:11 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.1
Replies: 8
Views: 7416

Re: IndigoMax 0.4.1

Hello Vasco,
That sounds suspicious. May I ask you to PM me with dump file? I will have a look into it. Thank you for your help.
by subpixel
Sun Dec 13, 2015 8:38 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.1
Replies: 8
Views: 7416

Re: IndigoMax 0.4.1

Hello Vasco,
I cannot reproduce it here. Could you describe your steps to reproduce crash, please?
Thank you.
by subpixel
Tue Dec 01, 2015 7:31 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.1
Replies: 8
Views: 7416

IndigoMax 0.4.1

Hello all, Here's a small update for IndigoMax. Changes: Done: Updated to IndigoSDK 3.8.26 Added: Initial version of Indigo camera Added: Compilation for 3dsmax 2016 Fixed: Dependency load issue, which manifested in Wrappers.dll warning Download: IndigoMax 0.4.1 IndigoMax RT 0.4.1 Notes: Versions: m...
by subpixel
Mon May 11, 2015 6:35 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 17951

Re: IndigoMax 0.4.0

Sorry tar_gniK I must have overlooked your question. Third party scatter plugins are supported fully when it comes to geometry scattering. It's still lacking with shader blending (more precisely variation introduced on shader level). It's working with preset materials though, if system supports such...
by subpixel
Thu May 07, 2015 3:18 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 17951

Re: IndigoMax 0.4.0

Hello,

Indeed support for material database is limited. You can however build your material database in local folder with downloaded igm/pigm files and load them in Max with Indigo External material. There's no automatic interface for that yet, I'm affraid
by subpixel
Thu Mar 26, 2015 6:25 pm
Forum: 3D Studio MAX
Topic: Sun for noob
Replies: 2
Views: 3997

Re: Sun for noob

Hi Matteo, You set up position of sun with light node from scene (as it gives some visual feedback). You need to set Rendering > Environment... > environment map to IndigoSunSky. It's a bit tricky to edit map properties (if not used to max workflow) as you need to drag and drop map to material edito...
by subpixel
Fri Jan 23, 2015 5:26 pm
Forum: 3D Studio MAX
Topic: sun+sky linked to 3ds Max Sun&sky daylight system
Replies: 3
Views: 4622

Re: sun+sky linked to 3ds Max Sun&sky daylight system

Hello, Right now to get expected results you'd need manually add SunSky texture map into environment texture slot. Set sun node to sun object from light system and disable extra skylight in the system (or you'd get an extra sphere). That should be it. Any changes in daylight system will be translate...
by subpixel
Tue Jan 13, 2015 9:04 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 17951

Re: IndigoMax 0.4.0

Hello,

Thank you for the feedback. I believe this bug is fixed eventually.
Please re-download updated installer.

Special thanks goes to bahamut for help debuging it.

Stay tuned for new features.
by subpixel
Wed Dec 24, 2014 7:48 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 17951

Re: IndigoMax 0.4.0

Hello MrBlack,

Thank you for feedback. Still I am not able to replicate this on my machine, so I am guessing it might be some 3rd party plugins related. Nonetheless I am looking into ways to solve this.
Thanks,
by subpixel
Sat Dec 20, 2014 8:38 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 17951

Re: IndigoMax 0.4.0

zed_pmd wrote:After installation of IndigoMax 0.4.0 during first launching of 3dsmax we see that:
I believe this should help: http://knowledge.autodesk.com/support/3ds-max
In a nutshell they suggest using latest service pack. Did you try this?
by subpixel
Sat Dec 20, 2014 5:33 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 17951

Re: IndigoMax 0.4.0

Unfortunately, I cannot replicate crash on my side in both slate and compact on max2015 and 2014. Does it happen for anyone else? What are your reproduction steps? Did you render anything with Indigo main session (like some scene) before going to material editor? Do you have any 3rd party texmaps in...
by subpixel
Fri Dec 19, 2014 9:38 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 17951

Re: IndigoMax 0.4.0

can you say if it's fully usuable to the Indigo 3.8.23 installed onto RanchComputing? Yes, it should render fine Is that compatible with a scene created with 0.3.12? Yes, there was a change in how multi materials are handled, but it should render fine with Indigo 3.8+ First problem is... Max's cras...
by subpixel
Wed Dec 17, 2014 10:31 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.0
Replies: 30
Views: 17951

IndigoMax 0.4.0

Hello all, Here's a new version of IndigoMax, it brings a lot of changes in how it operates internally for interactive purposes. However it also allows a much easier implementation of new features. Changes: Done: Rewritten renderer architecture to support ActiveShade mode Added: Log window for Indig...
by subpixel
Wed Dec 10, 2014 6:27 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.12
Replies: 15
Views: 13186

IndigoMax 0.3.12

Hello all, Here's a quick minor update for IndigoMax. Changes: Added: compilation for max 2015 Done: Updated to IndigoSDK 3.8.19 Fixed: Crash when rendering empty MultiScatter object Download: IndigoMax 0.3.12 IndigoMax RT 0.3.12 Notes: Versions: max2011 / 2012 / 2013 / 2014 / 2015 64bit. More to co...
by subpixel
Thu Dec 04, 2014 9:56 pm
Forum: 3D Studio MAX
Topic: IndigoMax 0.3.11
Replies: 13
Views: 12002

Re: IndigoMax 0.3.11

Will do. Thanks.
Search found 231 matches