Search found 13 matches
- Fri Jan 26, 2018 11:57 pm
- Forum: Exporter Development
- Topic: Possible memory leak in HDR background materials
- Replies: 1
- Views: 20553
Re: Possible memory leak in HDR background materials
Hey again, I've been digging deeper into the other errors when I load gemoetries and materials and discovered that Unreal breaks again, always when I load a texture into the materials. Here's where I set the texture, but again this is just basic stuff and probably not error-prone. Indigo::Texture te...
- Fri Jan 26, 2018 3:15 am
- Forum: Exporter Development
- Topic: Possible memory leak in HDR background materials
- Replies: 1
- Views: 20553
Possible memory leak in HDR background materials
Hi again, We have a standalone framework which integrates the Indigo SDK to open our own file format, build a Indigo scene and render images - this is working nice and smooth, no errors or complaints when compiling and running from Visual Studio 2017. It is essentially a static lib which contains ou...
- Fri Sep 22, 2017 11:25 pm
- Forum: Exporter Development
- Topic: Indigo Binary Mesh (.igmesh) format with source code.
- Replies: 65
- Views: 211868
Re: Indigo Binary Mesh (.igmesh) format with source code.
Thanks Ono, you're the man - once again
- Fri Sep 22, 2017 4:31 am
- Forum: Exporter Development
- Topic: Indigo Binary Mesh (.igmesh) format with source code.
- Replies: 65
- Views: 211868
Re: Indigo Binary Mesh (.igmesh) format with source code.
We're trying to parse the .igmesh files in a non-C++ / non-SDK environment. We're currently translating from version 4 to the documented version 3 with a C++ tool before loading the file, but that's not the most elegant way obviously
- Thu Sep 21, 2017 7:13 pm
- Forum: Exporter Development
- Topic: Indigo Binary Mesh (.igmesh) format with source code.
- Replies: 65
- Views: 211868
Re: Indigo Binary Mesh (.igmesh) format with source code.
At the risk of asking the obvious... in Indigo 4 compressed .igmesh files were introduced, is there any documentation of the compressed format or how to unpack it?
- Fri Apr 07, 2017 9:56 pm
- Forum: Exporter Development
- Topic: How to handle the trace_done_message?
- Replies: 2
- Views: 20076
Re: How to handle the trace_done_message?
Oh my god I feel stupid - yes, this is exactly what I've been looking for. Turned out the header file wasn't linked correctly in my project so this class didn't show up anywhere
Sorry
Sorry
- Wed Apr 05, 2017 10:56 pm
- Forum: Exporter Development
- Topic: How to handle the trace_done_message?
- Replies: 2
- Views: 20076
How to handle the trace_done_message?
Hey guys, I'd like to use the raytrace through pixel method in the SDK to select objects in the preview. I get the TRACE_DONE_MESSAGE but how do I go on? Feels like there should be a class 'TrayceDoneMessageInterface' that I can cast to which contains the hitpoint, object or material UID... Btw I'm ...
- Wed Feb 22, 2017 5:02 am
- Forum: Exporter Development
- Topic: SDK doesn't write out Scale-matrix on keyframes
- Replies: 3
- Views: 23360
Re: SDK doesn't write out Scale-matrix on keyframes
Awesome, thanks! If you also have a chance to take a look at the camera thing that'd be great - I double-checked that, it seems as if the SDK and the GUI are interpreting camera data different. If I open the same .igs file with the SKD and the GUI I get different focal lengths (GUI is always wider /...
- Tue Feb 21, 2017 5:21 am
- Forum: Exporter Development
- Topic: SDK doesn't write out Scale-matrix on keyframes
- Replies: 3
- Views: 23360
SDK doesn't write out Scale-matrix on keyframes
Hi guys, I can set the S-parameter (Scaling-MAtrix) of a keyframe in the SDK and it gives me the correct results in the image buffer, but when I store the scene as an .igs file all scaling-informations seem to get lost. I have a example scene if that helps, however I nailed it down to the fact that ...
- Fri Feb 17, 2017 11:07 pm
- Forum: Exporter Development
- Topic: SDK for Visual Studio 2013 possible?
- Replies: 1
- Views: 21059
SDK for Visual Studio 2013 possible?
Hey guys, I was wondering if it's possible to generate an SDK build with the v120 toolset of Visual Studio 2013 - for the moment I'm fine with v110, but I already came across some libraries that require the v120 toolset and for Cinema 4D R17 I have a project in Visual Studio 2013 anyways, so I was w...
- Thu Nov 24, 2016 3:18 am
- Forum: Exporter Development
- Topic: Import .igm - roughness is missing
- Replies: 3
- Views: 24779
Re: Import .igm - roughness is missing
It works now, great! My version was just two weeks old, seems to have changed just in-between anyway thanks for the help and fast reply (got the new SDK the same day)!
- Tue Nov 15, 2016 12:23 am
- Forum: Exporter Development
- Topic: Import .igm - roughness is missing
- Replies: 3
- Views: 24779
Re: Import .igm - roughness is missing
Hey, Nick sent me the recent version the same day and now it works indeed thanks for the quick reply, awesome work!
- Wed Nov 09, 2016 1:15 am
- Forum: Exporter Development
- Topic: Import .igm - roughness is missing
- Replies: 3
- Views: 24779
Import .igm - roughness is missing
Hey guys, the material import from .igm files works well, but it seems that roughness-tags are not imported into the scene, is that possible? (Indigo SDK 4.0.39) I'm using the import code from the example file. Comparing the .igm and the result .igs files everything's there except the roughness bloc...