Search found 165 matches

Search found 165 matches
by Eneen
Mon Jan 21, 2019 8:50 pm
Forum: Indigo Help
Topic: Blendigo error
Replies: 1
Views: 778

Re: Blendigo error

Hi and welcome,

Blendigo above 4.0.13 is WIP and I think it doesn't work or has many issues. Try 4.0.13, maybe it will work for you on 2.79.6
by Eneen
Tue Aug 14, 2018 3:36 am
Forum: Tutorials
Topic: Creating a visible Spotlight
Replies: 4
Views: 2497

Re: Creating a visible Spotlight

You can also simplify light if this is not closeup render to flat plane (circle)+ies. Indigo is really great in that regard, you just assign material and get IES profile regardless of emitter shape, so you can create led stips and other non-omnidirectional lights.
by Eneen
Fri Aug 10, 2018 11:20 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.18 Beta Release
Replies: 37
Views: 4380

Re: Indigo Renderer 4.2.18 Beta Release

Lux, Cycles and Appleseed are about 6-10 times slower then Indigo.
by Eneen
Sat Jul 28, 2018 3:23 am
Forum: Indigo Help
Topic: Limitations of GPU rendering in Specular materials?
Replies: 4
Views: 723

Re: Limitations of GPU rendering in Specular materials?

GPU doesn't support sss right now as far as I remember...
by Eneen
Sat Jul 28, 2018 1:22 am
Forum: Blender
Topic: Request: Node Support
Replies: 20
Views: 5658

Re: Request: Node Support

Hopefully @MZ will work on this feature now...
by Eneen
Wed Jul 25, 2018 5:36 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.18 Beta Release
Replies: 37
Views: 4380

Re: Indigo Renderer 4.2.18 Beta Release

Depth channel is reversed (great and same as default vray https://docs.chaosgroup.com/display/VRAY3MAX/Z-Depth+%7C+VRayZDepth) but has black background, maybe having white is better to indicate infinity for things like compositing fog on sky or fake volumetrics including sky. There's foreground chan...
by Eneen
Wed Jul 25, 2018 4:33 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.18 Beta Release
Replies: 37
Views: 4380

Re: Indigo Renderer 4.2.18 Beta Release

OnoSendai wrote:
Tue Jul 24, 2018 9:39 pm
StompinTom wrote:
Tue Jul 24, 2018 9:19 pm
This is great!!

For exporting EXRs, could the option of embedding all passes into one multi-layered EXR be added? Really handy for compositing workflows.
Yup this should be doable.
Maybe with option to disable for stupid photoshop exr filter compatibility (no multilayer exr support)
by Eneen
Tue Jul 24, 2018 7:45 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.18 Beta Release
Replies: 37
Views: 4380

Re: Indigo Renderer 4.2.18 Beta Release

Wow! So great!
Is it possible to render AOV without beauty pass? AOVs slow main render a bit (something like 2-3% on material preview, not sure how on more complicated scenes)? Or maybe set some kind of multiplier for AOV sampling, so when doing 24h rendering they just slowly refresh?
by Eneen
Tue Jul 17, 2018 3:20 am
Forum: Materials
Topic: Help creating displacement map
Replies: 4
Views: 522

Re: Help creating displacement map

I suppose you need 2-4mm space between and 1-2mm chamfer. If tile is 5-7cm you can calculate yourself how dense subdivide should be to create required result... Subdivide doesn't guess where tile is flat and doesn't optimize mesh. It just subdivides :)
by Eneen
Tue Jul 17, 2018 2:28 am
Forum: Materials
Topic: Help creating displacement map
Replies: 4
Views: 522

Re: Help creating displacement map

I think it's not efficient to use displacement for tiles, better is to model them. It will take lot less ram and rendering will be faster.
by Eneen
Mon May 28, 2018 1:28 am
Forum: Blender
Topic: Eevee and Blendigo
Replies: 0
Views: 746

Eevee and Blendigo

Eevee is coming, so I hope we will be ready to use it with Indigo for viewport. There will be no blender internal/game anymore.
Holding thumbs for nodes, shadows, textures and hdri display!
by Eneen
Sun Apr 08, 2018 8:09 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.2.14 Beta Release
Replies: 21
Views: 6720

Re: Indigo Renderer 4.2.14 Beta Release

@barin1950:
There is no pure red in nature. You need to mix it with some G and B to lower final saturation. Something like 85% R and 25% G and B will give very saturated (0.7) red.
by Eneen
Wed Jan 03, 2018 11:44 pm
Forum: Other Exporters
Topic: FreeCAD exporter
Replies: 0
Views: 3091

FreeCAD exporter

Maybe it's too early, but FreeCAD is gaining attention and there is now render workbench that can integrate more exporters:
https://forum.freecadweb.org/viewtopic.php?f=9&t=25933
by Eneen
Fri Dec 22, 2017 9:13 pm
Forum: Indigo News and Announcements
Topic: New website! \:D/
Replies: 20
Views: 5209

Re: New website! \:D/

Great look!
by Eneen
Wed Dec 13, 2017 5:54 am
Forum: SketchUp
Topic: ...idea for SkIndigo models easy sharing...
Replies: 7
Views: 1616

Re: ...idea for SkIndigo models easy sharing...

A little OT here: why people use sketchup when they have blender available? I know it seems easier to work with at first but when I tried it I went into corner cases so often that it almost made no sense to use it. You even can't fix broken models inside Sk, you have to use other 3D software for thi...
Search found 165 matches