Search found 8 matches

Search found 8 matches • Page 1 of 1
by vr360
Sat Jun 13, 2015 11:46 pm
Forum: Bugs and Requests
Topic: Batch file to overwrite Renderer / background / camera?
Replies: 0
Views: 5747

Batch file to overwrite Renderer / background / camera?

Hi All, I find myself more often than not, having to manually change parameters in Indigo rendere's main window to get the final output I need. Not so much of a problem, until you find yourself having to this about 200 times! (for a 200 frame animation export) The IndigoRT plugin for iclone is what ...
by vr360
Tue Jun 02, 2015 2:36 am
Forum: Bugs and Requests
Topic: Stereoscopic Spherical (Equirectangular) mod.
Replies: 28
Views: 10831

Re: Stereoscopic Spherical (Equirectangular) mod.

...And yeah other story for stills, But then again looking at stills in VR isn't thaaaaat exciting... Check out (on the GearVR), the on-going "render the metaverse" VR competition renders that are coming in via Octane. I think you'll change your mind when you see stills rendered in stereo. As for 2...
by vr360
Thu May 28, 2015 1:52 am
Forum: Bugs and Requests
Topic: Stereoscopic Spherical (Equirectangular) mod.
Replies: 28
Views: 10831

Re: Stereoscopic Spherical (Equirectangular) mod.

Hi OnoSendai, The method to get good stereo is to take a camera pair and "spin" it in a circle. the pivot, of course, would have to be between the stereo camera pair. The way Blender and the plugin for Maya do it is this way. They end up with 1degree Fov (can be a little larger too) images, which ar...
by vr360
Wed May 27, 2015 7:55 am
Forum: Bugs and Requests
Topic: Stereoscopic Spherical (Equirectangular) mod.
Replies: 28
Views: 10831

Re: Stereoscopic Spherical (Equirectangular) mod.

Yes, that's right, Polinalkrimizei. I suppose even the big ones (Arnold) are late to the game. It's only recently that Nuke has announced support for spherical workflow, but to their credit when they do something, they do it right. All the more advantage for a cost effective, yet good renderer like ...
by vr360
Wed May 27, 2015 2:48 am
Forum: Bugs and Requests
Topic: Stereoscopic Spherical (Equirectangular) mod.
Replies: 28
Views: 10831

Re: Stereoscopic Spherical (Equirectangular) mod.

Hey vr360, what would Indigo's use for the Oculus et al. actually be? As far as I get it, you need a real time engine to make sense of the motion sensors, and Indigo's goal / user case is actually the far opposite of a real time engine. Of course we all want more SPEED, but a real time unbiased ren...
by vr360
Tue May 26, 2015 6:58 pm
Forum: Bugs and Requests
Topic: Stereoscopic Spherical (Equirectangular) mod.
Replies: 28
Views: 10831

Re: Stereoscopic Spherical (Equirectangular) mod.

benn wrote: You should totally get this to work. :)
Hi Benn,
I'd replied in a longer post earlier. Not sure if it's under moderation as I'm a new user, but in short, I'm hoping Indigo Renderer team implements it (stereoscopic spherical support) as it's beyond my capabilities to code :)

Kind Regards.
by vr360
Tue May 26, 2015 6:12 pm
Forum: Bugs and Requests
Topic: Stereoscopic Spherical (Equirectangular) mod.
Replies: 28
Views: 10831

Re: Stereoscopic Spherical (Equirectangular) mod.

...You should totally get this to work. :) Thanks Benn. But I think writing code to make it happen is beyond my scope as an artist/user of Indigo Renderer. I'd like for the Indigo team to take a look at it. My knowledgebase/blog is well read by leading AAA studios looking at workflows for stereosco...
by vr360
Mon May 25, 2015 7:02 am
Forum: Bugs and Requests
Topic: Stereoscopic Spherical (Equirectangular) mod.
Replies: 28
Views: 10831

Stereoscopic Spherical (Equirectangular) mod.

Hi, I came to know of Indigo, through buying the upgrade for iclone. (Reallusion's) Although I only have Indigo's RT licence, I've seen that the full version has support for spherical rendering. This shows that Indigo is staying ahead of the curve when it comes to future proofing in the field of CG ...
Search found 8 matches • Page 1 of 1