Search found 428 matches
- Wed Mar 15, 2023 9:35 am
- Forum: Indigo General Stuff
- Topic: Volumetric light or god rays
- Replies: 2
- Views: 18179
Re: Volumetric light or god rays
Hey there! You first need a light source with parallel light rays (sun, or a concentrated light source). Then you need a massive scattering volume, in which your camera resides. This could be a giant cube, encompassing your whole scene, with a volumetric material (start from specular material with I...
- Thu Sep 15, 2022 9:44 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.4 Release
- Replies: 50
- Views: 258054
- Sat Apr 09, 2022 12:43 am
- Forum: Works in Progress
- Topic: CoolColJ's test pics thread
- Replies: 694
- Views: 782484
Re: CoolColJ's test pics thread
Awesome looking light effects! That's why I always loved BiDirMLT, it just has that WOW effect. As for the limiting the depth to 99, are you trying to say that by capping the max_path_depth to 99 you got a clearer result in a much faster time with cpu? Like, you managed to cap the depth of the rays ...
- Sun Jan 23, 2022 9:27 am
- Forum: Indigo General Stuff
- Topic: Tabulated reflection values
- Replies: 4
- Views: 37348
Re: Tabulated reflection values
Shouldn't you be able to recreate the tabulated data in the tabulated tab<-absorption, from the medium of your specular shader?
Also, that private data is just 401 values from 380 to 780nm in the scale close to 24.
Also, that private data is just 401 values from 380 to 780nm in the scale close to 24.
- Wed Jan 05, 2022 3:11 pm
- Forum: Indigo General Stuff
- Topic: Does contribution clamping introduce bias ?
- Replies: 5
- Views: 19351
Re: Does contribution clamping introduce bias ?
I know, right?! 
Did you try GPU with bigger depth numbers? Man, I can't wait til they add BiDirMLT to GPU for those nice caustics...

Did you try GPU with bigger depth numbers? Man, I can't wait til they add BiDirMLT to GPU for those nice caustics...
- Wed Jan 05, 2022 2:46 am
- Forum: Indigo General Stuff
- Topic: Does contribution clamping introduce bias ?
- Replies: 5
- Views: 19351
Re: Does contribution clamping introduce bias ?
It sure does:
Please note that, since it is clamping bright spots, it introduces bias into the render. Because of this it will be off by default. However it's a useful tool for artists, to remove fireflies from their images in a simple and efficient way.
- Indigo Manual, Render Settings
Please note that, since it is clamping bright spots, it introduces bias into the render. Because of this it will be off by default. However it's a useful tool for artists, to remove fireflies from their images in a simple and efficient way.
- Indigo Manual, Render Settings
- Wed Oct 13, 2021 5:27 am
- Forum: Finished Artwork
- Topic: Photomatch and Beauty Center
- Replies: 2
- Views: 21540
Re: Photomatch and Beauty Center
Look nice, just a quick tip, if you have more photos from the scene, you could use multiple camera projections of those images onto your simple geo in the scene, to get realistic, contextual reflections, especially if you have glass surface, like the window panes.
- Mon Sep 27, 2021 11:22 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 65
- Views: 324627
Re: Indigo Renderer 4.6.0 Beta Release
Hmmm, that scene is heavy on the export, dunno why. But that really doesn't matter. Just by looking at your two renders, I can tell that the one has much more samples then the other, focusing on the caustics on the bottom left side. You can see it gets a lot clearer, and there is a lot more energy i...
- Mon Sep 27, 2021 2:06 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 65
- Views: 324627
Re: Indigo Renderer 4.6.0 Beta Release
Can you send me the scene file?
- Sat Sep 25, 2021 1:51 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 65
- Views: 324627
Re: Indigo Renderer 4.6.0 Beta Release
How long did you render these two frames, per frame/sampling round?
- Sat Sep 25, 2021 12:00 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 65
- Views: 324627
Re: Indigo Renderer 4.6.0 Beta Release
Is it jumping on frame refresh, or in animation?
- Fri Sep 24, 2021 10:12 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 65
- Views: 324627
- Sun Jun 13, 2021 12:54 am
- Forum: Works in Progress
- Topic: is anybody there!
- Replies: 11
- Views: 64152
Re: is anybody there!
Yes, if you have a lot of refractions, reflections etc., the best way to go is to use MLTBiDir. For now, it's only CPU, like Headroom said, but in future, we hope to see MLT implemented on the GPU renderer!
That would be a day to behold!

- Sat May 08, 2021 9:33 am
- Forum: Materials
- Topic: milky white blurred glass
- Replies: 8
- Views: 45468
Re: milky white blurred glass
Give us your screenshot. How does it look?
- Fri May 07, 2021 6:36 am
- Forum: Materials
- Topic: milky white blurred glass
- Replies: 8
- Views: 45468
Re: milky white blurred glass
Try this out: