Search found 39 matches
- Tue Feb 20, 2018 5:50 pm
- Forum: Indigo General Stuff
- Topic: Mac Pro: OpenCl rendering: max path depth
- Replies: 4
- Views: 3480
- Tue Feb 20, 2018 6:14 am
- Forum: Indigo General Stuff
- Topic: Mac Pro: OpenCl rendering: max path depth
- Replies: 4
- Views: 3480
Re: Mac Pro: OpenCl rendering: max path depth
Hello and Thank you very much for your answers
I am testing last Indigo for the first time and so 8 is default number, regardless of the power of the PC?
I am testing last Indigo for the first time and so 8 is default number, regardless of the power of the PC?
- Mon Feb 19, 2018 11:45 pm
- Forum: Indigo General Stuff
- Topic: Mac Pro: OpenCl rendering: max path depth
- Replies: 4
- Views: 3480
Mac Pro: OpenCl rendering: max path depth
Hello I have a Mac Pro and I can't understand 2 things :? I have 2 AMD FirePro D500 3 GB and when I open Indigo render settings I see in the list of OpenCl also the Intel Xeon CPU E5-1650 see screenshot Schermata 2018-02-19 alle 12.38.14.png 1) When I use OpenCl rendering is it better to use also Xe...
- Tue Dec 23, 2014 1:40 am
- Forum: Indigo Help
- Topic: bright dots
- Replies: 7
- Views: 3894
Re: bright dots
Oscar J wrote:If this is a new issue in Indigo 3.8.23, it's probably a bug.
- Tue Dec 23, 2014 1:39 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.8.20 Beta Release
- Replies: 3
- Views: 7412
Re: Indigo Renderer 3.8.20 Beta Release
3.6 vs 3.8.jpg hello I used Indigo 3.6 on mac and now if I render with Indigo 3.8: 1) with gpu rendering there are many bright dots that increase with time (Look at the attached images both at 10000 samples/pixel) 2) this happens also with cpu rendering and with cpu rendering the image is also dark...
- Mon Dec 22, 2014 6:55 am
- Forum: Indigo Help
- Topic: bright dots
- Replies: 7
- Views: 3894
Re: bright dots
so what can I install meanwhile?
Oscar J wrote:If this is a new issue in Indigo 3.8.23, it's probably a bug.
- Mon Dec 22, 2014 5:23 am
- Forum: Indigo Help
- Topic: bright dots
- Replies: 7
- Views: 3894
Re: bright dots
Thanks for you answers. I think that it was more simple and natural with the other version when using default settings all was easy: now suddenly all difficult. I would pehaps tend to use MLT that explores samples into clusters of points where single Path tracing would leave one, that's at this time...
- Mon Dec 22, 2014 4:07 am
- Forum: Indigo Help
- Topic: bright dots
- Replies: 7
- Views: 3894
Re: bright dots
Hello, I have used super sampling = 5 the bright dots are resulting from rare light paths that build up into varied caustics effects with time, but not always at a satisfactory rate; this is very much scene dependent. Super sampling is used in order to reduce their impact on the image. I like odd va...
- Mon Dec 22, 2014 3:46 am
- Forum: Indigo Help
- Topic: bright dots
- Replies: 7
- Views: 3894
bright dots
Hi, I have recently installed this version: Indigo Renderer v3.8.23, OS X 64-bit build
and now when I render
1) there are many bright dots that increase with time (see image at 10000 samples/pixel)
2) if I use cpu rendering the image is dark and always with bright dots
Can you help me?
and now when I render
1) there are many bright dots that increase with time (see image at 10000 samples/pixel)
2) if I use cpu rendering the image is dark and always with bright dots
Can you help me?
- Tue Dec 16, 2014 5:45 am
- Forum: SketchUp
- Topic: base material phong? Why?
- Replies: 18
- Views: 8709
Re: base material phong? Why?
thanks.
Now that I translate another time his answer from english to italian, I think that probably it was not so a courteous response.
Now that I translate another time his answer from english to italian, I think that probably it was not so a courteous response.
Oscar J wrote:Original poster.
- Tue Dec 16, 2014 5:16 am
- Forum: SketchUp
- Topic: base material phong? Why?
- Replies: 18
- Views: 8709
Re: base material phong? Why?
HI, what is OP? So you load stuff and don't tweak and adjust and optimize materials by yourself? Sounds to me like you have an easy job... my clients would never accept such laziness :roll: Yikes, why do you have to presume that the OP is lazy? That's a bit harsh, don't you think? I for one have exp...
- Tue Dec 16, 2014 4:05 am
- Forum: SketchUp
- Topic: base material phong? Why?
- Replies: 18
- Views: 8709
Re: base material phong? Why?
:D ok Oh, my fault, it seems phong as a default material was already introduced in Skindigo 3.8.9.1 :( http://www.indigorenderer.com/forum/viewtopic.php?f=17&t=13223 The last version with diffuse should be 3.8.6.1 then: http://www.indigorenderer.com/forum/viewtopic.php?f=17&t=13122 But this maybe do...
- Tue Dec 16, 2014 4:04 am
- Forum: Indigo Help
- Topic: Indigo Renderer v3.8.23, OS X 64-bit build
- Replies: 6
- Views: 3540
Re: Indigo Renderer v3.8.23, OS X 64-bit build
ok
Zom-B wrote:Sure, but please try by your own first, we are talking here about the absolute basic Indigo usage, it no rocket sciencetornello wrote:tomorrow I will try.
Can I write you tomorrow or send you PM?
I'm also no Sketchup user, so can't answer any detailed exporter related questions
- Tue Dec 16, 2014 3:57 am
- Forum: SketchUp
- Topic: base material phong? Why?
- Replies: 18
- Views: 8709
Re: base material phong? Why?
I installed it but default is still phong
Zom-B wrote:Absolutely, since the only other change from 3.8.16.1 to 3.8.18 was only:
Code: Select all
*Removed transmittance setting for Simple Thin material, using albedo color for it instead.
- Tue Dec 16, 2014 3:53 am
- Forum: Indigo Help
- Topic: Indigo Renderer v3.8.23, OS X 64-bit build
- Replies: 6
- Views: 3540
Re: Indigo Renderer v3.8.23, OS X 64-bit build
tomorrow I will try. Can I write you tomorrow or send you PM? :) So it not so important the speed of Samples/sec? the Samples/sec are important, but not always comparable between versions, and mostly not between rendermodes! (Glass Acceleration was rather a rendermode optimization that favored Glass...