Search found 39 matches

Search found 39 matches
by tornello
Tue Feb 20, 2018 6:14 am
Forum: Indigo General Stuff
Topic: Mac Pro: OpenCl rendering: max path depth
Replies: 4
Views: 3460

Re: Mac Pro: OpenCl rendering: max path depth

Hello and Thank you very much for your answers :D

I am testing last Indigo for the first time and so 8 is default number, regardless of the power of the PC?
by tornello
Mon Feb 19, 2018 11:45 pm
Forum: Indigo General Stuff
Topic: Mac Pro: OpenCl rendering: max path depth
Replies: 4
Views: 3460

Mac Pro: OpenCl rendering: max path depth

Hello I have a Mac Pro and I can't understand 2 things :? I have 2 AMD FirePro D500 3 GB and when I open Indigo render settings I see in the list of OpenCl also the Intel Xeon CPU E5-1650 see screenshot Schermata 2018-02-19 alle 12.38.14.png 1) When I use OpenCl rendering is it better to use also Xe...
by tornello
Tue Dec 23, 2014 1:40 am
Forum: Indigo Help
Topic: bright dots
Replies: 7
Views: 3879

Re: bright dots

Oscar J wrote:If this is a new issue in Indigo 3.8.23, it's probably a bug.
by tornello
Tue Dec 23, 2014 1:39 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.8.20 Beta Release
Replies: 3
Views: 7246

Re: Indigo Renderer 3.8.20 Beta Release

3.6 vs 3.8.jpg hello I used Indigo 3.6 on mac and now if I render with Indigo 3.8: 1) with gpu rendering there are many bright dots that increase with time (Look at the attached images both at 10000 samples/pixel) 2) this happens also with cpu rendering and with cpu rendering the image is also dark...
by tornello
Mon Dec 22, 2014 6:55 am
Forum: Indigo Help
Topic: bright dots
Replies: 7
Views: 3879

Re: bright dots

so what can I install meanwhile?
Oscar J wrote:If this is a new issue in Indigo 3.8.23, it's probably a bug.
by tornello
Mon Dec 22, 2014 5:23 am
Forum: Indigo Help
Topic: bright dots
Replies: 7
Views: 3879

Re: bright dots

Thanks for you answers. I think that it was more simple and natural with the other version when using default settings all was easy: now suddenly all difficult. I would pehaps tend to use MLT that explores samples into clusters of points where single Path tracing would leave one, that's at this time...
by tornello
Mon Dec 22, 2014 4:07 am
Forum: Indigo Help
Topic: bright dots
Replies: 7
Views: 3879

Re: bright dots

Hello, I have used super sampling = 5 the bright dots are resulting from rare light paths that build up into varied caustics effects with time, but not always at a satisfactory rate; this is very much scene dependent. Super sampling is used in order to reduce their impact on the image. I like odd va...
by tornello
Mon Dec 22, 2014 3:46 am
Forum: Indigo Help
Topic: bright dots
Replies: 7
Views: 3879

bright dots

Hi, I have recently installed this version: Indigo Renderer v3.8.23, OS X 64-bit build
and now when I render
1) there are many bright dots that increase with time :shock: (see image at 10000 samples/pixel)
2) if I use cpu rendering the image is dark and always with bright dots

Can you help me?
by tornello
Tue Dec 16, 2014 5:45 am
Forum: SketchUp
Topic: base material phong? Why?
Replies: 18
Views: 8685

Re: base material phong? Why?

thanks.
Now that I translate another time his answer from english to italian, I think that probably it was not so a courteous response.
Oscar J wrote:Original poster. :)
by tornello
Tue Dec 16, 2014 5:16 am
Forum: SketchUp
Topic: base material phong? Why?
Replies: 18
Views: 8685

Re: base material phong? Why?

HI, what is OP? So you load stuff and don't tweak and adjust and optimize materials by yourself? Sounds to me like you have an easy job... my clients would never accept such laziness :roll: Yikes, why do you have to presume that the OP is lazy? That's a bit harsh, don't you think? I for one have exp...
by tornello
Tue Dec 16, 2014 4:05 am
Forum: SketchUp
Topic: base material phong? Why?
Replies: 18
Views: 8685

Re: base material phong? Why?

:D ok Oh, my fault, it seems phong as a default material was already introduced in Skindigo 3.8.9.1 :( http://www.indigorenderer.com/forum/viewtopic.php?f=17&t=13223 The last version with diffuse should be 3.8.6.1 then: http://www.indigorenderer.com/forum/viewtopic.php?f=17&t=13122 But this maybe do...
by tornello
Tue Dec 16, 2014 4:04 am
Forum: Indigo Help
Topic: Indigo Renderer v3.8.23, OS X 64-bit build
Replies: 6
Views: 3524

Re: Indigo Renderer v3.8.23, OS X 64-bit build

ok
Zom-B wrote:
tornello wrote:tomorrow I will try.
Can I write you tomorrow or send you PM?
:)
Sure, but please try by your own first, we are talking here about the absolute basic Indigo usage, it no rocket science :wink:
I'm also no Sketchup user, so can't answer any detailed exporter related questions :?
by tornello
Tue Dec 16, 2014 3:57 am
Forum: SketchUp
Topic: base material phong? Why?
Replies: 18
Views: 8685

Re: base material phong? Why?

I installed it but default is still phong :(
Zom-B wrote:Absolutely, since the only other change from 3.8.16.1 to 3.8.18 was only:

Code: Select all

*Removed transmittance setting for Simple Thin material, using albedo color for it instead.
by tornello
Tue Dec 16, 2014 3:53 am
Forum: Indigo Help
Topic: Indigo Renderer v3.8.23, OS X 64-bit build
Replies: 6
Views: 3524

Re: Indigo Renderer v3.8.23, OS X 64-bit build

tomorrow I will try. Can I write you tomorrow or send you PM? :) So it not so important the speed of Samples/sec? the Samples/sec are important, but not always comparable between versions, and mostly not between rendermodes! (Glass Acceleration was rather a rendermode optimization that favored Glass...
Search found 39 matches