Search found 193 matches
- Thu Jun 12, 2014 1:38 am
- Forum: Indigo General Stuff
- Topic: Objects invisible to camera but not to reflections
- Replies: 12
- Views: 9639
Re: Objects invisible to camera but not to reflections
Hi, I've finally implemented the feature " <invisible_to_camera>true</invisible_to_camera> " present in Indigo 3.6.22 in My Application. I was waiting since 2008.... :lol: This is the first Test The image "No walls and ceiling" has only two walls and one floor (not using "invisible_to_camera") The i...
- Sat Mar 22, 2014 8:17 pm
- Forum: Off Topic
- Topic: Disney's BRDF Explorer
- Replies: 0
- Views: 20944
Disney's BRDF Explorer
BRDF Explorer is an application that allows the development and analysis of bidirectional reflectance distribution functions (BRDFs). It can load and plot analytic BRDF functions (coded as functions in OpenGL's GLSL shader language), measured material data from the MERL database, and anisotropic mea...
- Sat Mar 22, 2014 7:24 pm
- Forum: Bugs and Requests
- Topic: [REQ] lighting analysis pass
- Replies: 8
- Views: 6946
- Sat Mar 22, 2014 2:32 am
- Forum: Bugs and Requests
- Topic: [REQ] lighting analysis pass
- Replies: 8
- Views: 6946
Re: [REQ] lighting analysis pass
Do you mean something like this... The old Lightscape 3.2 Classrom
- Fri Aug 23, 2013 7:40 pm
- Forum: Off Topic
- Topic: New model to simulate cloth with unprecedented accuracy
- Replies: 1
- Views: 8245
New model to simulate cloth with unprecedented accuracy
Computer scientists develop new model to simulate cloth on a computer with unprecedented accuracy. Abstract: This paper introduces a simple shading model for cloth. The model can simulate both the anisotropic highlights on cloth as well as the complex color shifts seen in cloth made of different col...
- Wed May 01, 2013 5:44 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.6.11 Beta Release
- Replies: 18
- Views: 24556
Re: Indigo Renderer 3.6.11 Beta Release
Sorry guys: how is the "new" alpha background rendering feature supposed to work? I have some issue trying to use that.. Its a checkbox in the Render Settings and instead of rendering Indigo Sky or background HDRI you get transparency at that area. Also transparency behind glass like glass windows ...
- Sat Mar 09, 2013 7:05 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.6.9 Beta Release
- Replies: 92
- Views: 47663
Re: Indigo Renderer 3.6.9 Beta Release
Could you please suggest the igs-code to enable this option?Added invisible to camera option to models.
Thank you very much.
A.Delle
- Fri Nov 02, 2012 5:45 am
- Forum: Bugs and Requests
- Topic: IES light bug
- Replies: 6
- Views: 5393
Re: IES light bug
Ooops I miss it
Edit: Which is the minimum Indigo version that supports them? E.g. starting from version.... (to configure my exporter)
Bye
Edit: Which is the minimum Indigo version that supports them? E.g. starting from version.... (to configure my exporter)
Bye
- Thu Nov 01, 2012 6:19 pm
- Forum: Bugs and Requests
- Topic: IES light bug
- Replies: 6
- Views: 5393
Re: IES light bug
Ono I have the source code to complete process IES Lights, asymmetric light too :wink: It even manages light with partial angles (eg. 0,45,90 or 0 to 90 and 270 to 360), it calculates missing values using Splines. At the end of the processing it return the complete angles (0 to 360) If you send me a...
- Thu Oct 18, 2012 3:53 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.4.9
- Replies: 23
- Views: 17386
Re: Indigo Renderer 3.4.9
Great!OnoSendai wrote:We'll work on invisible objects after 3.4 stable is done.
Thank you
- Fri Oct 12, 2012 8:09 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.4.9
- Replies: 23
- Views: 17386
Re: Indigo Renderer 3.4.9
culling on versus culling off on section planes I've been waiting for this since a long time... Can you suggest the syntax for my exporter? Thank you! <section_plane> <point>3 0 0</point> <normal>-1 0 0</normal> <cull_geometry>false</cull_geometry> </section_plane> Thank you, Do you think that, in ...
- Fri Oct 12, 2012 7:41 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.4.9
- Replies: 23
- Views: 17386
Re: Indigo Renderer 3.4.9
I've been waiting for this since a long time...culling on versus culling off on section planes
Can you suggest the syntax for my exporter?
Thank you!
- Wed Sep 26, 2012 5:17 pm
- Forum: Indigo General Stuff
- Topic: New double sided thin material - tests
- Replies: 29
- Views: 32018
Re: New double sided thin material - tests
Hi Delle, Good point, I hadn't thought of that. There will probably be a restriction though that the material on each side can't transmit light. This is so the transmitted component is the same in both directions (front -> back and back -> front). So null materials won't be allowed. I see, do you t...
- Wed Sep 26, 2012 7:07 am
- Forum: Indigo General Stuff
- Topic: New double sided thin material - tests
- Replies: 29
- Views: 32018
Re: New double sided thin material - tests
Hi, great news! One question: One of the two materials can be "an invisible material"? If so, you have just created a triangle visible only from one side! If so, you have just solved this problem: to create a wall that is "opaque" internally (it reflects back the light) but invisible from the outsid...
- Wed Jul 25, 2012 7:02 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 3.4.4
- Replies: 58
- Views: 33989
Re: Indigo Renderer 3.4.4
Delle is writing an exporter (for his own arch application iirc), what he is asking for are technical details :) Here's what we got: You can add a section plane to a scene like so: <section_plane> <point>3 0 0</point> <normal>-1 0 0</normal> <enabled>true</enabled> </section_plane> Only geometry on...