Search found 138 matches
- Wed May 05, 2021 7:42 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax 4.4.14 Beta
- Replies: 9
- Views: 47172
Re: IndigoMax 4.4.14 Beta
Please add the 3ds Max 2022 version.
- Sun Oct 14, 2018 2:35 am
- Forum: Materials
- Topic: Coated glass from real measured spectral data
- Replies: 28
- Views: 59935
Re: Coated glass from real measured spectral data
I think so 
Have you seen the material provided here?
https://indigorenderer.com/materials/materials/1019
What is your kind of data?

Have you seen the material provided here?
https://indigorenderer.com/materials/materials/1019
What is your kind of data?
- Thu Aug 10, 2017 2:08 am
- Forum: Bugs and Requests
- Topic: Stereoscopic Spherical (Equirectangular) mod.
- Replies: 28
- Views: 57634
- Thu Aug 10, 2017 1:48 am
- Forum: Bugs and Requests
- Topic: [REQ] MDL compatibility
- Replies: 8
- Views: 25198
Re: [REQ] MDL compatibility
Lol, if you use Indigo, you are definitely not normal in the "normal" CGI world hahahaOscar J wrote:What would the direct advantages be for normal users?

- Thu Aug 10, 2017 1:41 am
- Forum: Bugs and Requests
- Topic: [REQ] MDL compatibility
- Replies: 8
- Views: 25198
Re: [REQ] MDL compatibility
Actually, I use Substance for the trivial materials and if you can save my time in my workflow, it would be fantastic. :) However, if we compare the chalenger "MaterialX" seems to be less appreciated by 3D industries, and the Nvidia compressor roller has already taken place in quite a few softs. You...
- Thu Aug 10, 2017 12:47 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.0.55 Beta Release
- Replies: 53
- Views: 97650
Re: Indigo Renderer 4.0.55 Beta Release
the 3ds max exporter need some love too! :(
- Wed Aug 09, 2017 3:34 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.6.4
- Replies: 14
- Views: 33616
Re: IndigoMax 0.6.4
Here I think the value is not linked to the value attributed in the igs created. Then I think that the default value should be 1. The texture preview in Indigo renderer seem to show something not corresponding to the gamma atributed (especially when you work on Displacement map or Normal map) Albedo...
- Wed Aug 09, 2017 3:05 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.4.1
- Replies: 8
- Views: 25973
Re: IndigoMax 0.4.1
oup's mistake... sorry about that.
- Wed Aug 02, 2017 6:01 am
- Forum: Indigo General Stuff
- Topic: [Indigo Primitive Sphere] generated geometry possibly ramdom
- Replies: 1
- Views: 10818
Re: [Indigo Primitive Sphere] generated geometry possibly ra
Just FYI; It is not at all related; this errors come from a mesh how take a different shapes on each node; the merging of all the igi created ( 1 by node) the error. This is not visible with only 1 computer computation. I have just deleted the mesh and recreated it to remove this error. The weird me...
- Tue Aug 01, 2017 6:40 am
- Forum: Bugs and Requests
- Topic: [REQ] MDL compatibility
- Replies: 8
- Views: 25198
Re: [REQ] MDL compatibility
Mdl is spectral since last year and more and more programs use it.
So is it still not in the schedule?
So is it still not in the schedule?
- Fri Jul 21, 2017 2:11 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.6.3
- Replies: 12
- Views: 42908
Re: IndigoMax 0.6.3
Hey there!
Now you have everything to do the test yourself
Notice that If you clikc on "Emission" in the material editor, 3ds max open the following pop-up error.
Now you have everything to do the test yourself

Notice that If you clikc on "Emission" in the material editor, 3ds max open the following pop-up error.
- Tue Jul 18, 2017 11:10 pm
- Forum: 3D Studio MAX
- Topic: Emitter Material Questions
- Replies: 6
- Views: 19078
Re: Emitter Material Questions
Hello,
Sorry I didn't see your message here, these questions are still open?
Sorry I didn't see your message here, these questions are still open?
- Tue Jul 18, 2017 11:01 pm
- Forum: Indigo Help
- Topic: External PIGS?
- Replies: 31
- Views: 29454
Re: External PIGS?
@Ono_sendai > since 4.0.48 we have "* Added support for referencing PIGS files directly in <include> XML tags." Did you implement the feature that we mention at the begining of this thread? Because I try it and....maybe I don't understand something... Here "cube.igs" include sphere.pigs. Sphere.pig...
- Tue Jul 18, 2017 5:06 am
- Forum: Indigo General Stuff
- Topic: [Indigo Primitive Sphere] generated geometry possibly ramdom
- Replies: 1
- Views: 10818
[Indigo Primitive Sphere] generated geometry possibly ramdom
Hello there, There is a way in indigo to generate sphere in the render: <sphere> <uid>3</uid> <center>0.0000 0.0000 0.0000</center> <radius>1000</radius> <!-- meters --> <material_uid>2</material_uid><!-- use fog material here --> </sphere> Tipically I use it to include some haze/ fog in the render ...
- Tue Jul 18, 2017 4:50 am
- Forum: Off Topic
- Topic: Substance Monster Discounts
- Replies: 1
- Views: 36213
Re: Substance Monster Discounts
oh! You could work on a simplified workflow between substance and Indigo, that should be really amazing!!
[Substance user inside]
[Substance user inside]