Search found 138 matches

Search found 138 matches
by Jay-ko
Wed May 05, 2021 7:42 pm
Forum: 3D Studio MAX
Topic: IndigoMax 4.4.14 Beta
Replies: 10
Views: 6150

Re: IndigoMax 4.4.14 Beta

Please add the 3ds Max 2022 version.
by Jay-ko
Sun Oct 14, 2018 2:35 am
Forum: Materials
Topic: Coated glass from real measured spectral data
Replies: 28
Views: 15309

Re: Coated glass from real measured spectral data

I think so :)

Have you seen the material provided here?
https://indigorenderer.com/materials/materials/1019


What is your kind of data?
by Jay-ko
Thu Aug 10, 2017 1:48 am
Forum: Bugs and Requests
Topic: [REQ] MDL compatibility
Replies: 8
Views: 4686

Re: [REQ] MDL compatibility

Oscar J wrote:What would the direct advantages be for normal users? :)
Lol, if you use Indigo, you are definitely not normal in the "normal" CGI world hahaha :lol:
by Jay-ko
Thu Aug 10, 2017 1:41 am
Forum: Bugs and Requests
Topic: [REQ] MDL compatibility
Replies: 8
Views: 4686

Re: [REQ] MDL compatibility

Actually, I use Substance for the trivial materials and if you can save my time in my workflow, it would be fantastic. :) However, if we compare the chalenger "MaterialX" seems to be less appreciated by 3D industries, and the Nvidia compressor roller has already taken place in quite a few softs. You...
by Jay-ko
Thu Aug 10, 2017 12:47 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.0.55 Beta Release
Replies: 53
Views: 20473

Re: Indigo Renderer 4.0.55 Beta Release

the 3ds max exporter need some love too! :(
by Jay-ko
Wed Aug 09, 2017 3:34 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.4
Replies: 14
Views: 6922

Re: IndigoMax 0.6.4

Here I think the value is not linked to the value attributed in the igs created. Then I think that the default value should be 1. The texture preview in Indigo renderer seem to show something not corresponding to the gamma atributed (especially when you work on Displacement map or Normal map) Albedo...
by Jay-ko
Wed Aug 09, 2017 3:05 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.4.1
Replies: 8
Views: 8919

Re: IndigoMax 0.4.1

oup's mistake... sorry about that.
by Jay-ko
Wed Aug 02, 2017 6:01 am
Forum: Indigo General Stuff
Topic: [Indigo Primitive Sphere] generated geometry possibly ramdom
Replies: 1
Views: 1676

Re: [Indigo Primitive Sphere] generated geometry possibly ra

Just FYI; It is not at all related; this errors come from a mesh how take a different shapes on each node; the merging of all the igi created ( 1 by node) the error. This is not visible with only 1 computer computation. I have just deleted the mesh and recreated it to remove this error. The weird me...
by Jay-ko
Tue Aug 01, 2017 6:40 am
Forum: Bugs and Requests
Topic: [REQ] MDL compatibility
Replies: 8
Views: 4686

Re: [REQ] MDL compatibility

Mdl is spectral since last year and more and more programs use it.

So is it still not in the schedule?
by Jay-ko
Fri Jul 21, 2017 2:11 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.3
Replies: 12
Views: 6642

Re: IndigoMax 0.6.3

Hey there!

Now you have everything to do the test yourself 8)
Notice that If you clikc on "Emission" in the material editor, 3ds max open the following pop-up error.
by Jay-ko
Tue Jul 18, 2017 11:10 pm
Forum: 3D Studio MAX
Topic: Emitter Material Questions
Replies: 6
Views: 5472

Re: Emitter Material Questions

Hello,

Sorry I didn't see your message here, these questions are still open?
by Jay-ko
Tue Jul 18, 2017 11:01 pm
Forum: Indigo Help
Topic: External PIGS?
Replies: 31
Views: 6974

Re: External PIGS?

@Ono_sendai > since 4.0.48 we have "* Added support for referencing PIGS files directly in <include> XML tags." Did you implement the feature that we mention at the begining of this thread? Because I try it and....maybe I don't understand something... Here "cube.igs" include sphere.pigs. Sphere.pig...
by Jay-ko
Tue Jul 18, 2017 5:06 am
Forum: Indigo General Stuff
Topic: [Indigo Primitive Sphere] generated geometry possibly ramdom
Replies: 1
Views: 1676

[Indigo Primitive Sphere] generated geometry possibly ramdom

Hello there, There is a way in indigo to generate sphere in the render: <sphere> <uid>3</uid> <center>0.0000 0.0000 0.0000</center> <radius>1000</radius> <!-- meters --> <material_uid>2</material_uid><!-- use fog material here --> </sphere> Tipically I use it to include some haze/ fog in the render ...
by Jay-ko
Tue Jul 18, 2017 4:50 am
Forum: Off Topic
Topic: Substance Monster Discounts
Replies: 1
Views: 25668

Re: Substance Monster Discounts

oh! You could work on a simplified workflow between substance and Indigo, that should be really amazing!!
[Substance user inside]
Search found 138 matches