Search found 29 matches
- Sat Jul 23, 2011 3:25 pm
- Forum: Blender
- Topic: IMPORTANT POLL: Continuing support for Blender 2.49
- Replies: 24
- Views: 10107
Re: IMPORTANT POLL: Continuing support for Blender 2.49
I've been dragging my feet in loading up 2.5x. I'm really reluctant to take on change or a major update. That's the only reason I voted for 2.49.
- Mon Jan 24, 2011 11:48 am
- Forum: Indigo Competition
- Topic: December 2010 Competition - Steampunk - closed for judging!
- Replies: 52
- Views: 55959
Re: December 2010 Competition - Steampunk (extended to 23rd
Nickname: mcm Version of Indigo used: 2.6.1 Rendering time / CPUs: 19h on Pentium4 2.4 Ghz List of tools: Truespace6.6, Blender, Indigo, Photoshop Still cooking actually... I ran out of time to finish and made some texturing mistakes. A wide view of the glass, water and goo also stretched render tim...
- Sun Jan 23, 2011 8:24 pm
- Forum: Blender
- Topic: Missing or clipping polys during export
- Replies: 4
- Views: 2693
Re: Missing or clipping polys during export
Thank you for the hint. I will check it out after I submit my competition entry.
I discovered that whatever I did, it was very, very recent. The backup .blend for that scene had no problems and I was able to continuing working off of that with no clipping issues.
I discovered that whatever I did, it was very, very recent. The backup .blend for that scene had no problems and I was able to continuing working off of that with no clipping issues.
- Wed Jan 19, 2011 4:48 pm
- Forum: Blender
- Topic: Missing or clipping polys during export
- Replies: 4
- Views: 2693
Re: Missing or clipping polys during export
Yeah, that render is from Indigo. Moving Blender's camera clipping was one of the first things I tried.
- Wed Jan 19, 2011 4:38 pm
- Forum: Blender
- Topic: Missing or clipping polys during export
- Replies: 4
- Views: 2693
Missing or clipping polys during export
I was well on my way to submitting an entry in this month's competition with the extended deadline. But I just hit a huge stumbling block the other night and I can't figure out what I did wrong. For some reason, almost all of the textures and most of the objects outside of a small space have disappe...
- Sun Jan 09, 2011 5:54 am
- Forum: Indigo Competition
- Topic: December 2010 Competition - Steampunk - closed for judging!
- Replies: 52
- Views: 55959
Re: December 2010 Competition - Steampunk (extended to Jan 9
I would definitely submit an entry if the deadline was extended at least another week.
- Fri Jan 07, 2011 3:51 pm
- Forum: Website & Community Forum
- Topic: Site looks broken to me
- Replies: 7
- Views: 12595
Re: Site looks broken to me
The MLT Feature page still appears to be broken. I haven't come across any others yet.
- Tue Oct 12, 2010 4:00 pm
- Forum: Works in Progress
- Topic: First redered pics
- Replies: 14
- Views: 5592
Re: First redered pics
Wow, definitely much better than what I could hope to do - now or ever. Very nice render. The only things that I'd try to tweak would be the cloned CD stacks. As alluded to earlier, they inadvertantly catch your eye. I don't know about existing textures for baseboards. But the RL baseboards that I'v...
- Thu Dec 31, 2009 5:46 pm
- Forum: Website & Community Forum
- Topic: Site keeps going down
- Replies: 10
- Views: 6308
Re: Site keeps going down
I also was unable to connect for several hours Tuesday, Dec. 29 Alaska time.
- Wed Dec 16, 2009 5:30 pm
- Forum: Indigo News and Announcements
- Topic: About 10 Indigo lifetime licences left
- Replies: 36
- Views: 19954
Re: About 10 Indigo lifetime licences left
Oh, no. I've been looking all around for the last two weeks for any news about how many lifetime licenses were left. I couldn't find any definitive info anywhere. I was mulling over springing for one before most of the holiday shopping got underway.
- Sun Nov 22, 2009 3:03 pm
- Forum: Works in Progress
- Topic: Interior visualisation.
- Replies: 4
- Views: 2673
Re: Interior visualisation.
I've forgotten how to say Wow! in Russian. That is stunning.
- Sun Nov 22, 2009 2:23 pm
- Forum: Works in Progress
- Topic: Glass errors
- Replies: 8
- Views: 3839
Re: Glass errors
Ah, thank you for the tip! Before I started redoing the mesh and completely changing the glass thickness, I did a quick experiment with the exponent for the nudge. That did the trick!
- Sun Nov 22, 2009 8:16 am
- Forum: Works in Progress
- Topic: Glass errors
- Replies: 8
- Views: 3839
Re: Glass errors
It is very, very thin (I'm not sure how to quantify it, otherwise). Before I exported the refined control mesh out of Silo, I double-checked to make sure that thickness was consistent enough so that the inside polys didn't go outside and vice-versa.
- Sun Nov 22, 2009 7:45 am
- Forum: Works in Progress
- Topic: Glass errors
- Replies: 8
- Views: 3839
Glass errors
Here's a sample of some odd artifacting that I've encountered trying to create glass bottle. The raw cube inside the bottle is just a backdrop to make the artifacting more visible. I vaguely recalled that someone else had this same issue before, but I wasn't able to find how they solved it when I se...