BMP files are stored bottom-row-first, so that's most likely where the flipping is coming from. I converted the image to png and the render worked. Simply replacing the image in the material definition with the original bmp flipped it in the render.
So technically it's probably an Indigo issue...
Search found 8 matches
- Mon May 21, 2007 5:27 pm
- Forum: Blender
- Topic: Blendigo - UV Mapping don't work.
- Replies: 18
- Views: 5133
- Sun May 13, 2007 4:45 am
- Forum: Indigo General Stuff
- Topic: Stupid newbie question about UV mapping external meshes
- Replies: 2
- Views: 1244
- Sat May 12, 2007 6:56 pm
- Forum: Indigo General Stuff
- Topic: Stupid newbie question about UV mapping external meshes
- Replies: 2
- Views: 1244
Stupid newbie question about UV mapping external meshes
I'm trying to use an external OBJ file which has a UV texture map. Whatever I try results in an error like: SceneLoaderExcep: TextureUnitExcep: The texture "yadda\yadda.bmp" could not be bound to uv set with name 'uv', because that uv set was not exposed in an expose_uv_set element. Since I am using...
- Sun Apr 08, 2007 7:29 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 0.7 test 6
- Replies: 32
- Views: 17969
- Sun Apr 08, 2007 7:19 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 0.7 test 6
- Replies: 32
- Views: 17969
- Sun Apr 08, 2007 5:49 pm
- Forum: Indigo News and Announcements
- Topic: Indigo 0.7 test 6
- Replies: 32
- Views: 17969
Hi -
I'm a newbie, and I don't really want to cause a stir, but you're going to have some issues if you use the "igs" extension. For years, this has been commonly used for the IGES format, an international standard 3D file format:
http://www.nist.gov/iges/
I'm a newbie, and I don't really want to cause a stir, but you're going to have some issues if you use the "igs" extension. For years, this has been commonly used for the IGES format, an international standard 3D file format:
http://www.nist.gov/iges/
- Wed Apr 04, 2007 6:36 pm
- Forum: Off Topic
- Topic: cool free progs
- Replies: 138
- Views: 60984
I sure hope so. I just tried a palm tree out of Arbaro into SketchUp, exported and it crashed Indigo 0.6 (haven't tried 0.7). Plus it took ages to get that far.tungee wrote:http://ngplant.sourceforge.net/
an arborcreator.
advatage toward arbaro etc.: lower polycount then arbaro.
- Wed Apr 04, 2007 3:36 pm
- Forum: Off Topic
- Topic: cool free progs
- Replies: 138
- Views: 60984
First post here... How 'bout PlantStudio? http://www.kurtz-fernhout.com/PlantStudio/ I've tried rendering a scene with flowers out of SketchUp, and it kind of works. PlantStudio can export as 3ds, but different apps like different 3ds formats (I know this as I am writing a 3ds exporter for my own ap...