Search found 169 matches

Search found 169 matches
by tar_gniK
Tue Dec 27, 2022 7:32 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.6.4 Release
Replies: 50
Views: 138612

Re: Indigo Renderer 4.6.4 Release

This is a controversial topic in many respects. I've supported Indigo and used it commercially to run my arch-viz studio and then later architectural practice since 2011/2012. Indigo's quality, ease of use is second to none. Every person that has seen an image I've produced asks - which renderer did...
by tar_gniK
Tue Dec 27, 2022 7:27 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.6.4 Release
Replies: 50
Views: 138612

Re: Indigo Renderer 4.6.4 Release

Snip
by tar_gniK
Thu Feb 11, 2021 2:34 am
Forum: 3D Studio MAX
Topic: IndigoMax problems
Replies: 2
Views: 5356

Re: IndigoMax problems

Bump??
by tar_gniK
Mon Feb 08, 2021 11:27 pm
Forum: 3D Studio MAX
Topic: IndigoMax problems
Replies: 2
Views: 5356

IndigoMax problems

Long time user, haven't posted for a while, but have to now. Updated IndigoMax and as 2013/2014 support for 3dsMax has been deprecated, I had to update my version of Max to the next usable one (for me anyway) 2017/2018. On both Max 2017 and 2018, IndigoMax 4.4.14 is close to unusable. In the materia...
by tar_gniK
Tue Dec 12, 2017 10:12 am
Forum: Materials
Topic: Foscarini lamp material
Replies: 20
Views: 17704

Re: Foscarini lamp material

I think it is less to do with render setup as this should be a constant, and should really never change. Plus it is a tad inconvenient if you need a particular mode such as MLT for something else in the scene like glass. Possibly it is your material setup. With your original setup, I also struggled ...
by tar_gniK
Fri Dec 08, 2017 6:08 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.9
Replies: 2
Views: 7363

Re: IndigoMax 0.6.9

fused wrote: Added basic standard material support.
Christmas has come early, thanks Fused. :P
by tar_gniK
Sun Nov 26, 2017 12:51 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.1
Replies: 10
Views: 13397

Re: IndigoMax 0.6.1

That's interesting - I wasn't aware of IndigoMax using Max gamma. Although to be fair, it was more of an issue in the early version of IndigoMax compared to now. But there is a quick test that can be recreated - open GIMP/PS and make a new image with a solid colour (for example 190, 0, 0). Making a ...
by tar_gniK
Sat Nov 25, 2017 10:48 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.1
Replies: 10
Views: 13397

Re: IndigoMax 0.6.1

Thanks Fused, I'm sure all us Max users appreciate this wave of improvements for IndigoMax. With the gamma option - yes - if one uses Max without gamma on, when selecting materials and applying colour, Indigo renders an output that would appear to still have gamma switched on. It makes colour pickin...
by tar_gniK
Sun Nov 05, 2017 5:49 am
Forum: 3D Studio MAX
Topic: I'm Just Going to Ask....
Replies: 8
Views: 10336

Re: I'm Just Going to Ask....

EDIT: It appears you've solved your problem, but I'll add my reply anyway.. IndigoMax doesn't support Standard materials (ie the material format that comes with Max.) This is a huge downside that I have already noted to Glare. That is probably why you are finding your ready-to-go, fully set-up scene...
by tar_gniK
Sun Jul 23, 2017 5:22 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.3
Replies: 12
Views: 17210

Re: IndigoMax 0.6.3

Hi OnoSendai,

I have sent a PM with a link to a test file.
by tar_gniK
Sun Jul 23, 2017 2:04 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.3
Replies: 12
Views: 17210

Re: IndigoMax 0.6.3

^ I've managed to created the same crash in Max 2013. :roll:

Sometimes also when creating an object, Indigo/Max will crash if there is not an "Edit Mesh" modifier on top. "Vert index out of bounds".
by tar_gniK
Sun Jun 25, 2017 1:09 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.3
Replies: 12
Views: 17210

Re: IndigoMax 0.6.3

Ok, I think we'll add Null as a material type in IndigoMax. We also need 3dsMax Standard maps supported as well, like previous iterations of Maxigo. For example, Falloff maps, Tiles, Gradients, Colour Correction etc. (Sorry - it's probably a bit annoying to keep having to refer to Maxigo, but given...
by tar_gniK
Tue Jun 20, 2017 7:42 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.3
Replies: 12
Views: 17210

Re: IndigoMax 0.6.3

Thanks Ono. :D
by tar_gniK
Sun May 14, 2017 1:31 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.1
Replies: 10
Views: 13397

Re: IndigoMax 0.6.1

^ I can confirm the above. I get the same issue.
by tar_gniK
Tue Apr 25, 2017 9:07 am
Forum: 3D Studio MAX
Topic: IndigoMax 0.6.1
Replies: 10
Views: 13397

Re: IndigoMax 0.6.1

Problem seems to be fixed. Thank you. Added thanks also for maintaining older Max versions - the more exposure the better for Indigo (and my plugins I use daily). Some features that would be nice though in the future: - Ability to choose Indigo directory (for when we have multiple Indigo versions, a...
Search found 169 matches