Search found 169 matches
- Tue Dec 27, 2022 7:32 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.4 Release
- Replies: 50
- Views: 247991
Re: Indigo Renderer 4.6.4 Release
This is a controversial topic in many respects. I've supported Indigo and used it commercially to run my arch-viz studio and then later architectural practice since 2011/2012. Indigo's quality, ease of use is second to none. Every person that has seen an image I've produced asks - which renderer did...
- Tue Dec 27, 2022 7:27 pm
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.4 Release
- Replies: 50
- Views: 247991
- Thu Feb 11, 2021 2:34 am
- Forum: 3D Studio MAX
- Topic: IndigoMax problems
- Replies: 3
- Views: 18061
Re: IndigoMax problems
Bump??
- Mon Feb 08, 2021 11:27 pm
- Forum: 3D Studio MAX
- Topic: IndigoMax problems
- Replies: 3
- Views: 18061
IndigoMax problems
Long time user, haven't posted for a while, but have to now. Updated IndigoMax and as 2013/2014 support for 3dsMax has been deprecated, I had to update my version of Max to the next usable one (for me anyway) 2017/2018. On both Max 2017 and 2018, IndigoMax 4.4.14 is close to unusable. In the materia...
- Tue Dec 12, 2017 10:12 am
- Forum: Materials
- Topic: Foscarini lamp material
- Replies: 20
- Views: 34208
Re: Foscarini lamp material
I think it is less to do with render setup as this should be a constant, and should really never change. Plus it is a tad inconvenient if you need a particular mode such as MLT for something else in the scene like glass. Possibly it is your material setup. With your original setup, I also struggled ...
- Fri Dec 08, 2017 6:08 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.6.9
- Replies: 2
- Views: 16590
Re: IndigoMax 0.6.9
Christmas has come early, thanks Fused.fused wrote: Added basic standard material support.

- Sun Nov 26, 2017 12:51 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.6.1
- Replies: 10
- Views: 33662
Re: IndigoMax 0.6.1
That's interesting - I wasn't aware of IndigoMax using Max gamma. Although to be fair, it was more of an issue in the early version of IndigoMax compared to now. But there is a quick test that can be recreated - open GIMP/PS and make a new image with a solid colour (for example 190, 0, 0). Making a ...
- Sat Nov 25, 2017 10:48 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.6.1
- Replies: 10
- Views: 33662
Re: IndigoMax 0.6.1
Thanks Fused, I'm sure all us Max users appreciate this wave of improvements for IndigoMax. With the gamma option - yes - if one uses Max without gamma on, when selecting materials and applying colour, Indigo renders an output that would appear to still have gamma switched on. It makes colour pickin...
- Sun Nov 05, 2017 5:49 am
- Forum: 3D Studio MAX
- Topic: I'm Just Going to Ask....
- Replies: 8
- Views: 26642
Re: I'm Just Going to Ask....
EDIT: It appears you've solved your problem, but I'll add my reply anyway.. IndigoMax doesn't support Standard materials (ie the material format that comes with Max.) This is a huge downside that I have already noted to Glare. That is probably why you are finding your ready-to-go, fully set-up scene...
- Sun Jul 23, 2017 5:22 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.6.3
- Replies: 12
- Views: 41644
Re: IndigoMax 0.6.3
Hi OnoSendai,
I have sent a PM with a link to a test file.
I have sent a PM with a link to a test file.
- Sun Jul 23, 2017 2:04 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.6.3
- Replies: 12
- Views: 41644
Re: IndigoMax 0.6.3
^ I've managed to created the same crash in Max 2013.
Sometimes also when creating an object, Indigo/Max will crash if there is not an "Edit Mesh" modifier on top. "Vert index out of bounds".

Sometimes also when creating an object, Indigo/Max will crash if there is not an "Edit Mesh" modifier on top. "Vert index out of bounds".
- Sun Jun 25, 2017 1:09 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.6.3
- Replies: 12
- Views: 41644
Re: IndigoMax 0.6.3
Ok, I think we'll add Null as a material type in IndigoMax. We also need 3dsMax Standard maps supported as well, like previous iterations of Maxigo. For example, Falloff maps, Tiles, Gradients, Colour Correction etc. (Sorry - it's probably a bit annoying to keep having to refer to Maxigo, but given...
- Tue Jun 20, 2017 7:42 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.6.3
- Replies: 12
- Views: 41644
Re: IndigoMax 0.6.3
Thanks Ono. 

- Sun May 14, 2017 1:31 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.6.1
- Replies: 10
- Views: 33662
Re: IndigoMax 0.6.1
^ I can confirm the above. I get the same issue.
- Tue Apr 25, 2017 9:07 am
- Forum: 3D Studio MAX
- Topic: IndigoMax 0.6.1
- Replies: 10
- Views: 33662
Re: IndigoMax 0.6.1
Problem seems to be fixed. Thank you. Added thanks also for maintaining older Max versions - the more exposure the better for Indigo (and my plugins I use daily). Some features that would be nice though in the future: - Ability to choose Indigo directory (for when we have multiple Indigo versions, a...