Hi guys I'm curious as to which of the two internal renders you prefer. Personally I prefer the less dramatically lit version whereas my client wanted to go with the one with the sun coming in casting multiple shadows. I'd be very interested to know everyone's thoughts because if the consensus is th...
Hi Pavoda There are some great tips there... thank you very much for your time - much appreciated! I've already had a play with the current interior I'm working on and both changing the camera tone and adding a 'window light layer' have definitely helped solve the issue I have been having. Thanks ag...
Hi Pavoda Great work. I am especially curious as to the method you use to have so much natural light entering into your interior spaces? For example when I render interiors my ceilings always appear darker at the edges - see attached image. In some of your images you don't even have any electric lig...
Hi Zom-B and Lal-O It sounds like it could be a GPU issue perhaps? Although I do have a good graphics card: GTX 1080. I have just checked and here are some of the figures: Total available graphics memory: 24533 mb dedicated video memory: 8182 mb system video memory: 0mb Shared system memory: 16341 m...
Hi Zom-B thanks for you reply! All my trees/plants are instances, it's the high poly cars and 3D people in my scenes that prevent the render starting when gpu/cpl is ticked. Sorry, I am not quite sure where I edit the coding...
My large scenes still cannot render, the screen stays black when gpu/cpl is ticked so I have to keep using version 4.0.55. I cannot send the sketchup files by dropbox as they are over 7oomb and the upload would take 1-2 days (very slow uploads). I'm not sure if anyone else is having this persisting ...
I've been having the same issue with certain scenes not rendering when GPU (open CL rendering) is ticked. But the screen only remains black when the sketchup file is very large with lots of high ploy trees, plants and 3D people are in the scene. I have a high spec computer so I'm not sure what the p...
So the issue is purely based on large scenes that indigo cannot render when GPU is ticked. Unticked the scene renders but the scenes take too long this way.
Thanks. I managed to copy in the code - see attached screenshot. But the same problem persists, the scene does not render in the latest versions of indigo.
Thanks. There is another way around this but again it's time consuming and that is to completely shut down the computer between each scene being rendered, restart and render the next scene. Do you think this issue will be resolved in a later version of indigo so that we do not have to change setting...