Search found 5 matches
- Thu Dec 15, 2011 8:27 am
- Forum: SketchUp
- Topic: Skindigo 2.6.1 & Sketchup 8 problem
- Replies: 14
- Views: 7370
Re: Skindigo 2.6.1 & Sketchup 8 problem
Hi, I have SKP 8 , Indigo and Skindigo ver 2.6.1 and a huge problem :) A problem occurred with the scene: ObjectExcep: Exception while building tree: Memory allocation failed while building kd-tree Indigo version: Indigo Renderer v2.6.1, Windows 32-bit build. Exporter: SkIndigo version:2.6.1 Platfor...
- Tue Dec 21, 2010 8:57 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1786808
Re: Simple Renderings Thread
thank you all !!
edit:
My model doesn't have exit portals. My mistake. I'll let you know if it works
thanks
edit:
My model doesn't have exit portals. My mistake. I'll let you know if it works
thanks
- Tue Dec 21, 2010 6:36 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1786808
Re: Simple Renderings Thread
Ok, I know that, thanks. I just thought that there is another way to get rid of noise from the final photo, thought I had wrong settings or bad light.
- Tue Dec 21, 2010 5:27 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1786808
Re: Simple Renderings Thread
Thanks CTZn.
I'm taking my first steps in Indigo (Skindigo). I don't really know what you mean by saying " reduce the texture saturation". I know what saturation is, but how to reduce it ? In sketchup (RGB or what?) or by settings in indigo.
I'm taking my first steps in Indigo (Skindigo). I don't really know what you mean by saying " reduce the texture saturation". I know what saturation is, but how to reduce it ? In sketchup (RGB or what?) or by settings in indigo.
- Mon Dec 20, 2010 9:50 pm
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1786808
Re: Simple Renderings Thread
Hi everyone , this is my first post here. I wonder how long you render your works (this question is for eg. to dcm and waz ). My interior is rendering almost 24 h and still isn't appropriate. (resulution 2100x2000, render mode: bi-directional with MLT) . I think it is too much little white dots. Unf...