Search found 167 matches

Search found 167 matches
by ior
Fri Feb 07, 2014 6:17 pm
Forum: Indigo News and Announcements
Topic: Indigo Renderer 3.8.0 Beta Release
Replies: 53
Views: 39926

Re: Indigo Renderer 3.8.0 Beta Release

there is a bug with sub surface scattering (same old scene for testing):
indigo 3.8 scattering error.jpg
There is a mirror on the right. The pot with scatter material is as you see.
by ior
Fri Feb 07, 2014 5:15 pm
Forum: Maya
Topic: maya to indigo plugin
Replies: 1
Views: 9884

maya to indigo plugin

by ior
Sat Feb 01, 2014 10:06 am
Forum: Bugs and Requests
Topic: [REQ] Baking to Texture (Lightmap)
Replies: 3
Views: 4034

Re: [REQ] Baking to Texture (Lightmap)

For static scenes this would maybe possible, but once a light moves, the diffuse calculations wouldn't fit anymore. There can be an analysis of the current and next frame overlap and bake the overlap diffuse in another channel that will be discarded and used as base for areas to shot samples in the...
by ior
Fri Jan 31, 2014 7:11 am
Forum: Bugs and Requests
Topic: [REQ] Baking to Texture (Lightmap)
Replies: 3
Views: 4034

Re: [REQ] Baking to Texture (Lightmap)

Hi there.

+1

It would be very useful in fly through were the diffuse is only rendered once and in the next frames all the power goes to specular, reflections etc. Maybe this would solve the caustics in the mirror sds problem as well!
by ior
Wed Dec 04, 2013 2:33 am
Forum: Indigo General Stuff
Topic: New features in dev - arch glass and new exit portals
Replies: 38
Views: 75177

Re: New features in dev - arch glass and new exit portals

cool!

Does it affect in mirror/refraction caustics and volumetrics?
by ior
Tue Dec 03, 2013 3:07 pm
Forum: Off Topic
Topic: crash car game
Replies: 0
Views: 17632

crash car game

Check out this car simulation game were crashes are real like:
http://www.carscoops.com/2013/08/beamng ... e-for.html
http://www.beamng.com/content/
by ior
Fri Nov 08, 2013 4:10 am
Forum: Bugs and Requests
Topic: [REQ] remove aperture diffraction supersampling fireflies
Replies: 3
Views: 4337

Re: [REQ] remove aperture diffraction supersampling fireflie

Having a noise filter kill Fireflies before applying PostPro AD would be a interesting approach. Yes it would be nice if it had a value for tweaking the filter. From my experience it renders ~10% slower and causes some extra colored noise in the beginning, but avoids such AD firefly issues. As CTZn...
by ior
Thu Nov 07, 2013 11:01 am
Forum: Bugs and Requests
Topic: [REQ] remove aperture diffraction supersampling fireflies
Replies: 3
Views: 4337

[REQ] remove aperture diffraction supersampling fireflies

Can they be removed? Were fireflies are persistent we can use supersampling to get rid of them, but when we use post process aperture diffraction the fireflies persists in appearing even if the render without diffraction does not have fireflies (traced diffraction is not an option because it only ap...
by ior
Fri Nov 01, 2013 9:56 am
Forum: Bugs and Requests
Topic: tricky scene, Indigo stops sampling
Replies: 13
Views: 8512

Re: tricky scene, Indigo stops sampling

Same here in indigo 3.6.23 on windows, it just stops sampling and if you update the image nothing happen, but the CPU is 100% and it uses almost one giga of memory. The progress bar is working and if you stop indigo and close it, it freezes and you have to kill it.
by ior
Thu Oct 31, 2013 2:32 pm
Forum: Works in Progress
Topic: WIPs: CTZn
Replies: 311
Views: 160526

Re: WIPs: CTZn

Yes, 10 is the maximum you can get on indigo gui. I get only maximum 6 when exporting from maya.
by ior
Thu Oct 31, 2013 7:22 am
Forum: Works in Progress
Topic: WIPs: CTZn
Replies: 311
Views: 160526

Re: WIPs: CTZn

Iv put supersampling 10 and that worked well
flame_Fluid_HR.60.2.jpg
by ior
Tue Oct 29, 2013 11:58 am
Forum: Works in Progress
Topic: WIPs: CTZn
Replies: 311
Views: 160526

Re: WIPs: CTZn

Iv rendered the volume backlit but there are lots of fireflies in the volume:
flame_Fluid_HR.60.1.jpg
Ono, have you seen this type of fireflies before?
by ior
Sun Oct 27, 2013 10:35 am
Forum: Maya
Topic: [REQ] Bake constrains
Replies: 7
Views: 11996

Re: [REQ] Bake constrains

lycium, octrees you said ? Hehe, why should I say no* :D !? Where the displaceable spheres already XD (woops) ? edit: ah, that would rather be from point datasets (density/homogeneity to octree resolution) ? * Because Maya does not manage octrees natively ! I do not think you need octrees, I should...
Search found 167 matches