Search found 146 matches

Search found 146 matches
by burnin
Sun Jan 28, 2024 11:59 pm
Forum: Finished Artwork
Topic: Protoestudios
Replies: 67
Views: 402662

Re: Protoestudios

Congrats! Very good execution. Been following whole process and have a Q. (about theoretical side of the phenomena, since I'm also interested in this area). What, in your opinion makes an image "a synthetic photograph"? What or how do you consider specific biases having diminishing impact on such 'p...
by burnin
Wed Jan 10, 2024 11:58 pm
Forum: Blender
Topic: Blendigo 4.5.0
Replies: 4
Views: 117629

Re: Blendigo 4.5.0

Any plans to update for Blender 4.0.x compliance?
by burnin
Thu Sep 21, 2023 9:40 pm
Forum: Off Topic
Topic: Did Epic games buy Path Tracer from Glare?!
Replies: 7
Views: 74785

Re: Did Epic games buy Path Tracer from Glare?!

About OP, I can only concur on lack of updates and bugfixes, especially on side of plugins... anyways. What's origin of UE's Path tracer? I've read somewhere (UE's Discord or Forums) it was work of former Maxwell~Render developer (?). Otherwise, I find this UE's PT somewhat 'far' from Indigo's or ev...
by burnin
Sat Jan 14, 2023 12:37 am
Forum: Blender
Topic: Blendigo 4.2.2
Replies: 33
Views: 139301

Re: Blendigo 4.2.2

Check github repo. Latest version there is 4.4.1 (from Dec. 29. 2022)
https://github.com/glaretechnologies/bl ... /tag/4.4.1
Can also open 'New Issue' there.
by burnin
Fri Feb 04, 2022 9:41 am
Forum: Indigo News and Announcements
Topic: Indigo Renderer 4.6.0 Beta Release
Replies: 65
Views: 303650

Re: Indigo Renderer 4.6.0 Beta Release

If you're operating in extremes (far from 0, 0, 0 XYZ or with XL values, it could be FP precision. Especially on GPU, since it's computationally less precise...
Note: it's better having your scene centered, or sometimes just a bit off, using real world units & scale.
by burnin
Sun Jan 30, 2022 1:49 am
Forum: Materials
Topic: Official measured glass materials from Saint-Gobain
Replies: 8
Views: 28028

Re: Official measured glass materials from Saint-Gobain

Hi, these are all great for IRL studies and so is an engine, still standing strong in spite the of tides of time. For some time there's rising interest on the market & among CG artists/users in HQ products such as Planiclear, Vision-Lite and the likes (most, simply struggle to produce such visual pr...
by burnin
Sat Jan 22, 2022 10:16 pm
Forum: Blender
Topic: Blendigo not functional for Blender 2.93LTS and 3.0
Replies: 15
Views: 79822

Re: Blendigo not functional for Blender 2.93LTS and 3.0

W10, Blender 2.93.8 [LTS], Blendigo 4.3.3., here.

& What are your specs?
by burnin
Fri Jan 21, 2022 11:25 am
Forum: Blender
Topic: Blendigo not functional for Blender 2.93LTS and 3.0
Replies: 15
Views: 79822

Re: Blendigo not functional for Blender 2.93LTS and 3.0

Exporter works fine w/ 2.93LTS, but not in 3.0+ (Python API changed)
by burnin
Fri Jan 07, 2022 12:18 pm
Forum: Tutorials
Topic: Grass
Replies: 10
Views: 119523

Re: Le Grass

:D This is Now. Just render. (500 objects w/ 80 childs) Grass_hairsys.Scene.jpg Blender 2.93.3 LTS, Blendigo Exporter 4.3.3., Indigo Renderer 4.6 How did you manage this. And is it possible with the 3DS Exporter? As mentioned, with Blender & Blendigo exporter. Scene file is attached. :wink: About 3...
by burnin
Thu Oct 07, 2021 10:10 pm
Forum: Indigo General Stuff
Topic: Stains in denoised rendering
Replies: 6
Views: 44380

Re: Stains in denoised rendering

Oof, I see. Shit had hit the fan :lol: For sure, clamping is already fundamental part in every engine for past decade (+ some) & must be working, if not than it "renders" ;) OCL (GPUs) unfit for production. Such a thing should be noted & prioritized... Have you checked, if anything of what is sugges...
by burnin
Thu Oct 07, 2021 4:56 am
Forum: Indigo General Stuff
Topic: Stains in denoised rendering
Replies: 6
Views: 44380

Re: Stains in denoised rendering

Strange, I just checked and there's no such issue...

e.g.
Glass scene (mor4us_may_2017_compo.igs) Path OCL, clamp 10, optimize & denoise, halt @ 5s, GTX1070 & M5000.
by burnin
Thu Oct 07, 2021 12:00 am
Forum: Indigo General Stuff
Topic: Stains in denoised rendering
Replies: 6
Views: 44380

Re: Stains in denoised rendering

To both...

Fireflies - usual suspects.
Check "clamp contribution" to get rid of those & also render faster (less noise).
by burnin
Sun Sep 12, 2021 12:41 am
Forum: Off Topic
Topic: Stochastic Progressive Photon Mapping demo
Replies: 29
Views: 490130

Re: Stochastic Progressive Photon Mapping demo

Decade later... 9:38 AM · Jul 7, 2021
Post from Otoy, rendered w/ Octane (WIP)

Image


by burnin
Thu Aug 19, 2021 10:21 am
Forum: Tutorials
Topic: Grass
Replies: 10
Views: 119523

Re: Le Grass

:D
This is Now. Just render.
(500 objects w/ 80 childs)
Grass_hairsys.Scene.jpg
Blender 2.93.3 LTS, Blendigo Exporter 4.3.3., Indigo Renderer 4.6
by burnin
Thu Aug 19, 2021 8:54 am
Forum: Indigo Help
Topic: losing materials on external mesh
Replies: 3
Views: 30029

Re: losing materials on external mesh

Still, would you care to make your own simple exemplary scene file (describing steps to reproduce) & share it then?
Search found 146 matches