Search found 146 matches
- Sun Jan 28, 2024 11:59 pm
- Forum: Finished Artwork
- Topic: Protoestudios
- Replies: 67
- Views: 402662
Re: Protoestudios
Congrats! Very good execution. Been following whole process and have a Q. (about theoretical side of the phenomena, since I'm also interested in this area). What, in your opinion makes an image "a synthetic photograph"? What or how do you consider specific biases having diminishing impact on such 'p...
- Wed Jan 10, 2024 11:58 pm
- Forum: Blender
- Topic: Blendigo 4.5.0
- Replies: 4
- Views: 117629
Re: Blendigo 4.5.0
Any plans to update for Blender 4.0.x compliance?
- Thu Sep 21, 2023 9:40 pm
- Forum: Off Topic
- Topic: Did Epic games buy Path Tracer from Glare?!
- Replies: 7
- Views: 74785
Re: Did Epic games buy Path Tracer from Glare?!
About OP, I can only concur on lack of updates and bugfixes, especially on side of plugins... anyways. What's origin of UE's Path tracer? I've read somewhere (UE's Discord or Forums) it was work of former Maxwell~Render developer (?). Otherwise, I find this UE's PT somewhat 'far' from Indigo's or ev...
- Sat Jan 14, 2023 12:37 am
- Forum: Blender
- Topic: Blendigo 4.2.2
- Replies: 33
- Views: 139301
Re: Blendigo 4.2.2
Check github repo. Latest version there is 4.4.1 (from Dec. 29. 2022)
https://github.com/glaretechnologies/bl ... /tag/4.4.1
Can also open 'New Issue' there.
https://github.com/glaretechnologies/bl ... /tag/4.4.1
Can also open 'New Issue' there.
- Fri Feb 04, 2022 9:41 am
- Forum: Indigo News and Announcements
- Topic: Indigo Renderer 4.6.0 Beta Release
- Replies: 65
- Views: 303650
Re: Indigo Renderer 4.6.0 Beta Release
If you're operating in extremes (far from 0, 0, 0 XYZ or with XL values, it could be FP precision. Especially on GPU, since it's computationally less precise...
Note: it's better having your scene centered, or sometimes just a bit off, using real world units & scale.
Note: it's better having your scene centered, or sometimes just a bit off, using real world units & scale.
- Sun Jan 30, 2022 1:49 am
- Forum: Materials
- Topic: Official measured glass materials from Saint-Gobain
- Replies: 8
- Views: 28028
Re: Official measured glass materials from Saint-Gobain
Hi, these are all great for IRL studies and so is an engine, still standing strong in spite the of tides of time. For some time there's rising interest on the market & among CG artists/users in HQ products such as Planiclear, Vision-Lite and the likes (most, simply struggle to produce such visual pr...
- Sat Jan 22, 2022 10:16 pm
- Forum: Blender
- Topic: Blendigo not functional for Blender 2.93LTS and 3.0
- Replies: 15
- Views: 79822
Re: Blendigo not functional for Blender 2.93LTS and 3.0
W10, Blender 2.93.8 [LTS], Blendigo 4.3.3., here.
& What are your specs?
& What are your specs?
- Fri Jan 21, 2022 11:25 am
- Forum: Blender
- Topic: Blendigo not functional for Blender 2.93LTS and 3.0
- Replies: 15
- Views: 79822
Re: Blendigo not functional for Blender 2.93LTS and 3.0
Exporter works fine w/ 2.93LTS, but not in 3.0+ (Python API changed)
Re: Le Grass
:D This is Now. Just render. (500 objects w/ 80 childs) Grass_hairsys.Scene.jpg Blender 2.93.3 LTS, Blendigo Exporter 4.3.3., Indigo Renderer 4.6 How did you manage this. And is it possible with the 3DS Exporter? As mentioned, with Blender & Blendigo exporter. Scene file is attached. :wink: About 3...
- Thu Oct 07, 2021 10:10 pm
- Forum: Indigo General Stuff
- Topic: Stains in denoised rendering
- Replies: 6
- Views: 44380
Re: Stains in denoised rendering
Oof, I see. Shit had hit the fan :lol: For sure, clamping is already fundamental part in every engine for past decade (+ some) & must be working, if not than it "renders" ;) OCL (GPUs) unfit for production. Such a thing should be noted & prioritized... Have you checked, if anything of what is sugges...
- Thu Oct 07, 2021 4:56 am
- Forum: Indigo General Stuff
- Topic: Stains in denoised rendering
- Replies: 6
- Views: 44380
Re: Stains in denoised rendering
Strange, I just checked and there's no such issue...
e.g.
Glass scene (mor4us_may_2017_compo.igs) Path OCL, clamp 10, optimize & denoise, halt @ 5s, GTX1070 & M5000.
e.g.
Glass scene (mor4us_may_2017_compo.igs) Path OCL, clamp 10, optimize & denoise, halt @ 5s, GTX1070 & M5000.
- Thu Oct 07, 2021 12:00 am
- Forum: Indigo General Stuff
- Topic: Stains in denoised rendering
- Replies: 6
- Views: 44380
Re: Stains in denoised rendering
To both...
Fireflies - usual suspects.
Check "clamp contribution" to get rid of those & also render faster (less noise).
Fireflies - usual suspects.
Check "clamp contribution" to get rid of those & also render faster (less noise).
- Sun Sep 12, 2021 12:41 am
- Forum: Off Topic
- Topic: Stochastic Progressive Photon Mapping demo
- Replies: 29
- Views: 490130
Re: Stochastic Progressive Photon Mapping demo
Re: Le Grass
This is Now. Just render.
(500 objects w/ 80 childs)
Blender 2.93.3 LTS, Blendigo Exporter 4.3.3., Indigo Renderer 4.6
- Thu Aug 19, 2021 8:54 am
- Forum: Indigo Help
- Topic: losing materials on external mesh
- Replies: 3
- Views: 30029
Re: losing materials on external mesh
Still, would you care to make your own simple exemplary scene file (describing steps to reproduce) & share it then?