Search found 49 matches

Search found 49 matches
by sprocket
Mon Mar 03, 2008 4:13 am
Forum: Blender
Topic: Hi, I was wondering how to get glass like this?
Replies: 4
Views: 1964

Take a look here, back in the days of Indigo 0.6:

http://www.indigorenderer.com/joomla/fo ... .php?t=216

Basically what Kram and ZomB said, and the HDR was one of the Paul Debevec ones, probably Galileo I think.
And now, back to lurking!! :)
by sprocket
Tue Jun 26, 2007 11:24 am
Forum: Indigo General Stuff
Topic: Experiments..
Replies: 249
Views: 104446

:shock: :twisted:
nice to come back to this pretty sight!!
by sprocket
Tue May 08, 2007 11:32 am
Forum: Works in Progress
Topic: colourful volume caustics!
Replies: 15
Views: 5919

Quick reply! thx, yeah the colours get all chunky at the end of the beam tho...
by sprocket
Tue May 08, 2007 11:27 am
Forum: Works in Progress
Topic: colourful volume caustics!
Replies: 15
Views: 5919

Quick update! Did 2 more angles (slooowly, wish 0.8 had been out when I did this!) a week or so ago. Back at uni now so my time is spent going between pub :D and revision :( with looming exams and less time to play with indigo, which is a shame with 0.8 out and everything... Anyways rambling over, b...
by sprocket
Mon Apr 16, 2007 8:06 am
Forum: Works in Progress
Topic: CG Sphere project - 'Spherahedrons'
Replies: 54
Views: 12238

woah that is speedy! Fluid solver sounds impressive then 8) I havent played with it that much yet, but this is too good!
by sprocket
Mon Apr 16, 2007 7:41 am
Forum: Works in Progress
Topic: CG Sphere project - 'Spherahedrons'
Replies: 54
Views: 12238

That animation is quite awesome :shock: how did you make the vortex btw? Is it just liquid inside a spinning shell?
by sprocket
Mon Apr 16, 2007 3:32 am
Forum: Works in Progress
Topic: colourful volume caustics!
Replies: 15
Views: 5919

Fair enough, the lens certainly ensures a beautiful rainbow effect! I'll get some nicer renders as soon as possible, I'm currently rendering another test :D (tho I dont know if its even possible in real life) with more sss inside the prism to try and get an actual visible light beam through the pris...
by sprocket
Mon Apr 16, 2007 1:55 am
Forum: Works in Progress
Topic: CG Sphere project - 'Spherahedrons'
Replies: 54
Views: 12238

:shock: looks intriguing!
by sprocket
Mon Apr 16, 2007 1:54 am
Forum: Works in Progress
Topic: colourful volume caustics!
Replies: 15
Views: 5919

Neat! But it looks kind of like you have 2 light sources or some odd caustics coming from the lens...!
by sprocket
Sun Apr 15, 2007 8:58 am
Forum: Works in Progress
Topic: colourful volume caustics!
Replies: 15
Views: 5919

colourful volume caustics!

Well I made this test a few days back now, and recently let it cook for a bit longer...mmm pretty colours, not much more I can say really, I was quite pleased with the result and the subtle internal reflections and stuff :shock: Ono you have made a very tasty renderer!! Also thought I'd post the .bl...
by sprocket
Sun Apr 15, 2007 8:40 am
Forum: Bugs and Requests
Topic: Volumen Causic
Replies: 28
Views: 7545

Woo dispersive participating media caustics!!! Better than DOF? :lol: @ suvakas : Basically just model the same way as for the normal prism that Ono posted waaaay back. You need prism with the correct ior and dispersion, and a light shining down a loooong hollow cuboid to try and simulate a sort of...
by sprocket
Sat Apr 14, 2007 4:46 am
Forum: Bugs and Requests
Topic: Volumen Causic
Replies: 28
Views: 7545

Basically, if two different objects with a specular/medium material occupy the same space, indigo considers the object with the higher precedence to be the one occupying the space. eg a small sphere of liquid inside a large glass sphere requires the liquid to have a higher precedence or indigo will ...
by sprocket
Sat Apr 14, 2007 4:17 am
Forum: Bugs and Requests
Topic: Volumen Causic
Replies: 28
Views: 7545

Hello, You need to set the prism to have a higher precedence than your media, for example media precedence =10, prism precedence =15, also you might want to turn down your cauchy coefficient to something like 0.013, as your value of 0.5 is very unrealistic and probably a bit extreme for the precise ...
by sprocket
Wed Jan 17, 2007 6:13 am
Forum: Finished Artwork
Topic: SSS material tests
Replies: 33
Views: 11696

Beautiful material!

Just curious, you say it is 11cm tall, is one unit in Indigo equal to one metre?
OnoSendai wrote:You'll have to wait for 0.7 test 2 to use the henyey_greenstein phase function Smile
:D Does thet mean there are other scattering functions like mie and rayleigh in the pieline too??
by sprocket
Tue Jan 16, 2007 8:32 am
Forum: Indigo General Stuff
Topic: Glass test
Replies: 56
Views: 18276

Glossy transparent was awesome, I tried it a while back and its the closest to real life ive got so far :D Can't get the null_material do do anything with sss still... i've tried it in all the possible places I could think of, it either makes the object disappear completely or Indigo throws up an er...
Search found 49 matches