Search found 57 matches

Search found 57 matches
by sth
Thu Apr 10, 2008 4:33 am
Forum: Finished Artwork
Topic: First steps in animation (update page 2 )
Replies: 38
Views: 8984

I like your tripods animation :) It'd be much easier to see "him" with higher framerate i think :wink:
by sth
Thu Apr 10, 2008 4:13 am
Forum: 3D Studio MAX
Topic: Maxigo 1.09.6
Replies: 14
Views: 7847

I haven't been here for a while and what I see? Brand new Maxigo? :D
THX Suv a lot :wink:
by sth
Sat Feb 23, 2008 8:59 pm
Forum: Works in Progress
Topic: scene from metropolis. need lighting advice
Replies: 29
Views: 8442

once I made strong shadeless white out of pure white diffuse (1.0 1.0 1.0), other materials in the scene I made much darker (i.e. for "red" material I set to 0.07 0.01 0.01), then I made tonemapping much brighter to make very dark image few times brighter. Indirect light was lost, but my white diffu...
by sth
Tue Feb 19, 2008 6:53 am
Forum: 3D Studio MAX
Topic: Management of materials
Replies: 11
Views: 5812

Code: Select all

thinking....
i.e. in psor's signature? :P :P
by sth
Tue Feb 19, 2008 6:23 am
Forum: 3D Studio MAX
Topic: Management of materials
Replies: 11
Views: 5812

thanks for this support... now feeling a bit better with my waiting.... :roll:
by sth
Tue Feb 19, 2008 6:09 am
Forum: 3D Studio MAX
Topic: Management of materials
Replies: 11
Views: 5812

:roll: :shock:
help.... somebody? psor wants to kill me.... :cry:

@psor
It cames from stress of waiting for new indigo & new maxigo :wink: :)
by sth
Tue Feb 19, 2008 6:03 am
Forum: 3D Studio MAX
Topic: Management of materials
Replies: 11
Views: 5812

isn't it offtop? :wink: :P
by sth
Tue Feb 12, 2008 3:21 am
Forum: Indigo General Stuff
Topic: how to make stained glass?
Replies: 20
Views: 7897

Nice render :)
I think colors are too saturated. Adding some dust/smokelike medium should also help a lot. Green and red blocks for me might be darker, and yellow could pass more light.
BTW I like variations of yellow blocks. :)

[edit]
Is that sun or flat emitter behind the glass?
by sth
Mon Feb 11, 2008 1:23 am
Forum: Indigo General Stuff
Topic: how to make stained glass?
Replies: 20
Views: 7897

Oh..... I see somewhere 'need of life' :twisted: :lol:

[edit]
I hope Ono's not angry about this kind of inspiration :roll:
by sth
Mon Feb 11, 2008 1:08 am
Forum: Indigo General Stuff
Topic: how to make stained glass?
Replies: 20
Views: 7897

I think that bump would complicate things a lot. (Two bumpsmaps? :P one for glass and one for coat + two IORmaps :shock:). I think that at the start it should be only one map and one control 'strength' (or as you call this - 'depth') other settings inherited. And maybe in the future........ 'coatlik...
by sth
Mon Feb 11, 2008 12:41 am
Forum: Indigo General Stuff
Topic: how to make stained glass?
Replies: 20
Views: 7897

Interesting how your light starts out white and then suddenly gains energy when going through something absorbing :P Anyway... I think, the problem is, that absorption in Indigo is depth based. In my example i was thinking about a color as a very thin transparent coat painted over clear glass block...
by sth
Sun Feb 10, 2008 10:44 pm
Forum: 3D Studio MAX
Topic: Problem with some objects.....
Replies: 15
Views: 7332

I was testing some 'indigo forbidden stuff' :wink: and I found that something is wrong with exported xml. I saw this error before. It seems this happens when I use textures and export xml. But i don't know what this error mean. Did you have something like this before?
by sth
Sun Feb 10, 2008 9:58 pm
Forum: Indigo General Stuff
Topic: how to make stained glass?
Replies: 20
Views: 7897

as of now, transparent specular materials cant be textured with color. theres the whole problem of how to map a 2d image onto a 3d volume (absorption takes thickness/volume into account, so how will the renderer know how deep the image map affects the color of the material? what about intersections...
by sth
Wed Feb 06, 2008 10:00 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1819488

Kram1032 wrote:tabulated spectrum glass rocks! :D and I guess, your glass model is also pretty good for caustics :)
model is very simple - just smoothed slightly twisted loft of starry shape
probably everything ridged made out of glass looks good and casts nice caustics :P 8)
by sth
Wed Feb 06, 2008 1:58 am
Forum: Works in Progress
Topic: Simple Renderings Thread
Replies: 4420
Views: 1819488

I baked it some time ago I started from indigo 1.0.4 and ended with 1.0.6 rendering on 1 out of 2 cores few hours a day and saving IGIs ;) It's about 8000samples/px and there's some noise removed (GREYCstoration) A lot of new stuff is engaged: key light is IES, glass material it tabulated, camera ha...
Search found 57 matches