Search found 57 matches
- Thu Apr 10, 2008 4:33 am
- Forum: Finished Artwork
- Topic: First steps in animation (update page 2 )
- Replies: 38
- Views: 8984
- Thu Apr 10, 2008 4:13 am
- Forum: 3D Studio MAX
- Topic: Maxigo 1.09.6
- Replies: 14
- Views: 7847
- Sat Feb 23, 2008 8:59 pm
- Forum: Works in Progress
- Topic: scene from metropolis. need lighting advice
- Replies: 29
- Views: 8442
once I made strong shadeless white out of pure white diffuse (1.0 1.0 1.0), other materials in the scene I made much darker (i.e. for "red" material I set to 0.07 0.01 0.01), then I made tonemapping much brighter to make very dark image few times brighter. Indirect light was lost, but my white diffu...
- Tue Feb 19, 2008 6:53 am
- Forum: 3D Studio MAX
- Topic: Management of materials
- Replies: 11
- Views: 5812
Code: Select all
thinking....
- Tue Feb 19, 2008 6:23 am
- Forum: 3D Studio MAX
- Topic: Management of materials
- Replies: 11
- Views: 5812
- Tue Feb 19, 2008 6:09 am
- Forum: 3D Studio MAX
- Topic: Management of materials
- Replies: 11
- Views: 5812
- Tue Feb 19, 2008 6:03 am
- Forum: 3D Studio MAX
- Topic: Management of materials
- Replies: 11
- Views: 5812
- Tue Feb 12, 2008 3:21 am
- Forum: Indigo General Stuff
- Topic: how to make stained glass?
- Replies: 20
- Views: 7897
- Mon Feb 11, 2008 1:23 am
- Forum: Indigo General Stuff
- Topic: how to make stained glass?
- Replies: 20
- Views: 7897
- Mon Feb 11, 2008 1:08 am
- Forum: Indigo General Stuff
- Topic: how to make stained glass?
- Replies: 20
- Views: 7897
I think that bump would complicate things a lot. (Two bumpsmaps? :P one for glass and one for coat + two IORmaps :shock:). I think that at the start it should be only one map and one control 'strength' (or as you call this - 'depth') other settings inherited. And maybe in the future........ 'coatlik...
- Mon Feb 11, 2008 12:41 am
- Forum: Indigo General Stuff
- Topic: how to make stained glass?
- Replies: 20
- Views: 7897
Interesting how your light starts out white and then suddenly gains energy when going through something absorbing :P Anyway... I think, the problem is, that absorption in Indigo is depth based. In my example i was thinking about a color as a very thin transparent coat painted over clear glass block...
- Sun Feb 10, 2008 10:44 pm
- Forum: 3D Studio MAX
- Topic: Problem with some objects.....
- Replies: 15
- Views: 7332
- Sun Feb 10, 2008 9:58 pm
- Forum: Indigo General Stuff
- Topic: how to make stained glass?
- Replies: 20
- Views: 7897
as of now, transparent specular materials cant be textured with color. theres the whole problem of how to map a 2d image onto a 3d volume (absorption takes thickness/volume into account, so how will the renderer know how deep the image map affects the color of the material? what about intersections...
- Wed Feb 06, 2008 10:00 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1819488
- Wed Feb 06, 2008 1:58 am
- Forum: Works in Progress
- Topic: Simple Renderings Thread
- Replies: 4420
- Views: 1819488
I baked it some time ago I started from indigo 1.0.4 and ended with 1.0.6 rendering on 1 out of 2 cores few hours a day and saving IGIs ;) It's about 8000samples/px and there's some noise removed (GREYCstoration) A lot of new stuff is engaged: key light is IES, glass material it tabulated, camera ha...