Search found 517 matches

Search found 517 matches
by mrCarnivore
Tue Jan 06, 2009 8:03 am
Forum: Blender
Topic: Emitters?
Replies: 8
Views: 5025

Thx!

Thats what I meant... there used to be a special material called emitter.

Thx for your help!
by mrCarnivore
Mon Jan 05, 2009 2:38 pm
Forum: Blender
Topic: Emitters?
Replies: 8
Views: 5025

I've switched to emitters, but I cannot select "Emitter" as Material Type any more, as I could with previous versions of blendigo.... Did something change and the lights have to be set up differently?
by mrCarnivore
Mon Jan 05, 2009 11:51 am
Forum: Blender
Topic: Emitters?
Replies: 8
Views: 5025

Emitters?

What material type do a give emitters in blendigo 1.1.14?

I tried using a scene I set up with blendigo 0.8 something... it says, scene must contain at least one light source...
by mrCarnivore
Tue Apr 22, 2008 8:31 am
Forum: Bugs and Requests
Topic: Black fluid when used with glass.
Replies: 3
Views: 1857

Very strange. I seem to have found a bug in indigo, but I can't reproduce it. I changed the material of the fluid while rendering without the glass before saving it. So when I tried to render with the glass again to see if there was still the black fluid, everything worked out fine. I changed the se...
by mrCarnivore
Tue Apr 22, 2008 12:42 am
Forum: Bugs and Requests
Topic: Black fluid when used with glass.
Replies: 3
Views: 1857

Black fluid when used with glass.

Hello again. It's been a while since my last post and I seem to have forgotten everything about indigo. ;-) Yesterday I downloaded the most recent indigo build (1.0.9.3 final) and blendigo 1.0.9. I modelled a scene with a glass on a table and intersecting fluid (fluid is in the glass but overlaps wi...
by mrCarnivore
Wed Jan 09, 2008 6:08 am
Forum: Indigo News and Announcements
Topic: Indigo v0.9 Stable (v0.9.10)
Replies: 25
Views: 25010

Im not talking about different sun position but totally different colours even with env-map light...
by mrCarnivore
Tue Jan 08, 2008 3:35 am
Forum: Indigo News and Announcements
Topic: Indigo v0.9 Stable (v0.9.10)
Replies: 25
Views: 25010

In other words bidir is wrong as cannot be used as a physically correct rendermode in any indigo version?

What about 1.0.x?
by mrCarnivore
Tue Jan 08, 2008 2:48 am
Forum: Indigo News and Announcements
Topic: Indigo v0.9 Stable (v0.9.10)
Replies: 25
Views: 25010

Heven't been here in a while. Nice to see indigo development flourish. :D But to be honest: How can you call this 0.9 final version "final"?? There are some serious bugs in there. A scene of mine creates significantly different results when using bidir in comparison to using no bidir... Didn't anybo...
by mrCarnivore
Tue Nov 20, 2007 1:21 am
Forum: Works in Progress
Topic: Back to boring interiors...
Replies: 33
Views: 8514

I really like the floor.

Did you use spec-map (i.e. exponent-map) or bump-map or both?
by mrCarnivore
Thu Sep 20, 2007 11:14 pm
Forum: Works in Progress
Topic: Bottle of Jack
Replies: 31
Views: 7376

Taht's not a photo. It looks good, but still has a lot of typical details, that make it look like a render. But anyway: I guess what makes your reference image look better than yours, is improved lighting. Not sure how to create those "glowing" icecubes, but why don't you try lighting it from behind...
by mrCarnivore
Tue Sep 04, 2007 10:56 pm
Forum: Blender
Topic: Where is The North in Blender?
Replies: 8
Views: 5610

Guys, read between the lines! He doesn't want to know where north is, but how to change the colour of the sunlight... Indigo calculates the colour of the sunlight according to the _angle_ from the ground up and not from the angle in top view. So if you set the sunlight to straight down you have brig...
by mrCarnivore
Tue Sep 04, 2007 8:14 pm
Forum: Indigo General Stuff
Topic: Efficacy (lm/W)
Replies: 5
Views: 2560

ZomB wrote:Just a hint Andreas, before you find it by yourself...
The the Efficacy (lm/W) setting only works with sunlight, not with env maps!
But the efficiacy still is for the emitters and not for the sunlight itself, right?
by mrCarnivore
Tue Sep 04, 2007 7:50 pm
Forum: Indigo General Stuff
Topic: Multi layered SSS skin model
Replies: 30
Views: 17437

Yes, great. Though he looks a bit made-up to me. A little powdery, as though he'd just got out of a television studio... He probably looks so powdery (uniformly coloured) because there were no textures used and therefore the skin is indeed uniformly coloured instead of having variations fro area to...
by mrCarnivore
Tue Aug 28, 2007 2:00 am
Forum: Works in Progress
Topic: Looney Gears (MoI exercise)
Replies: 80
Views: 16984

No, MoI is bad and blender is the bestest!!!!11111

:twisted:


Seems, I have to have a second look into MoI. Maybe some things are done more quickly in MoI after all... :shock:
by mrCarnivore
Tue Aug 28, 2007 1:56 am
Forum: Bugs and Requests
Topic: [BUG REQ] Bidir Bugs
Replies: 23
Views: 6801

mrCarnivore: i wasnt arguing that, just that the normals in blender could be .1 units or 12 units, as long as they pointed in the right direction it wouldn't matter to indigo. My post wasn't intended for you, but for Sebastian. To clear things up: You are right, the length of the normals does not h...
Search found 517 matches