<?xml version="1.0" encoding="utf-8"?>

<scene>
	<renderer_settings>
		<width>800</width>
		<height>600</height>
		<metropolis>true</metropolis>
		<max_num_consec_rejections>10000</max_num_consec_rejections>
		<bidirectional>true</bidirectional>
		<russian_roulette_live_prob>0.7</russian_roulette_live_prob>
		<max_depth>10000</max_depth>
		<strata_width>14</strata_width>
		<logging>false</logging>
		<save_untonemapped_exr>false</save_untonemapped_exr>
		<save_tonemapped_exr>false</save_tonemapped_exr>
		<save_igi>true</save_igi>
		<display_period>20.0</display_period>
		<halt_time>-1</halt_time>
		<image_save_period>120</image_save_period>
		<super_sample_factor>3</super_sample_factor>
	</renderer_settings>

	<tonemapping>
		<reinhard>
			<pre_scale>2</pre_scale>
			<post_scale>3</post_scale>
			<burn>6</burn>
		</reinhard>
	</tonemapping>

	<camera>
		<pos>-4.366872 -0.260056 6.996795</pos>
		<up>-0.012871 0.016146 0.022838</up>
		<forwards>-0.014235 0.017858 -0.020649</forwards>
		<aperture_radius>0.002461</aperture_radius>
		<focus_distance>2.000000</focus_distance>
		<aspect_ratio>1.33333</aspect_ratio>
		<sensor_width>0.036000</sensor_width>
		<lens_sensor_dist>0.039375</lens_sensor_dist>
		<white_balance>E</white_balance>
		<autofocus/>
	</camera>

	<include>
		<pathname>default-mats.xml</pathname>
	</include>

	<include>
		<pathname>default-meshs.xml</pathname>
	</include>

	<!-- reflector -->
	<model>
		<pos>-4.472549 -0.139025 7.299572</pos>
		<scale>1</scale>
		<rotation>
			<matrix>
				1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 
			</matrix>
		</rotation>
		<mesh_name>reflector</mesh_name>
	</model>

	<!-- ring -->
	<model>
		<pos>-4.503635 -0.143406 6.871159</pos>
		<scale>1</scale>
		<rotation>
			<matrix>
				1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 
			</matrix>
		</rotation>
		<mesh_name>ring</mesh_name>
	</model>

	<!-- lys -->
	<meshlight>
		<pos>-4.472549 -0.139025 7.308758</pos>
		<scale>1</scale>
		<rotation>
			<matrix>
				1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 
			</matrix>
		</rotation>
		<mesh_name>lys</mesh_name>
		<spectrum>
			<blackbody>
				<temperature>5400</temperature>
				<gain>1</gain>
			</blackbody>
		</spectrum>
		<efficacy_scale>
			<power_drawn>100</power_drawn>
			<overall_luminous_efficacy>100</overall_luminous_efficacy>
		</efficacy_scale>
	</meshlight>
	<!-- hammer -->
	<model>
		<pos>-4.455466 -0.148916 6.868290</pos>
		<scale>1</scale>
		<rotation>
			<matrix>
				1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 
			</matrix>
		</rotation>
		<mesh_name>hammer</mesh_name>
	</model>

	<!-- gulvogvegg -->
	<model>
		<pos>-4.508721 -0.195143 6.917114</pos>
		<scale>1</scale>
		<rotation>
			<matrix>
				1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 
			</matrix>
		</rotation>
		<mesh_name>gulvogvegg</mesh_name>
	</model>

	<!-- perle2 -->
	<model>
		<pos>-4.517772 -0.110171 6.867055</pos>
		<scale>1</scale>
		<rotation>
			<matrix>
				1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 
			</matrix>
		</rotation>
		<mesh_name>perle2</mesh_name>
	</model>

	<!-- perle1 -->
	<model>
		<pos>-4.531806 -0.168102 6.866422</pos>
		<scale>1</scale>
		<rotation>
			<matrix>
				1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 
			</matrix>
		</rotation>
		<mesh_name>perle1</mesh_name>
	</model>

	<!-- string -->
	<model>
		<pos>-4.430155 -0.136654 6.871180</pos>
		<scale>1</scale>
		<rotation>
			<matrix>
				1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 
			</matrix>
		</rotation>
		<mesh_name>string</mesh_name>
	</model>

</scene>
