<?xml version="1.0" standalone=no>
<!-- Indigo MATERIAL preview XML file v1.0 - Studio Edition --- By Zom-B-->
<!-- based on v0.1 by radiance -->

<scene>

<renderer_settings>
   <width>480</width>
   <height>480</height>
   <bidirectional>false</bidirectional>
   <hybrid>true</hybrid>
   <metropolis>true</metropolis>
   <num_threads>2</num_threads>
   <polarisation>false</polarisation>
   <super_sample_factor>1</super_sample_factor>
   <save_igi>true</save_igi>
</renderer_settings>

	<camera>
	   <pos>0 -5.2 2.5</pos>
	   <up>0 0 1</up>
	   <forwards>0 1 -0.3</forwards>
	   <focus_distance>2.000000</focus_distance>
	   <aspect_ratio>1</aspect_ratio>
           <aspect_ratio>1</aspect_ratio>
	   <aperture_radius>0.001</aperture_radius>
	   <sensor_width>0.036</sensor_width>
	   <lens_sensor_dist>0.08</lens_sensor_dist>
	   <white_balance>D65</white_balance>
	</camera>

   <tonemapping>
      <camera>
         <ev_adjust>0.0</ev_adjust>
         <film_iso>100.0</film_iso>
         <response_function_path>data/camera_response_functions/dscs315.txt</response_function_path>
      </camera>
   </tonemapping> 



<rectanglelight>
		<pos>0 0 7.5</pos>
		<width>17.5</width>
		<height>10</height>
		<spectrum>
			<blackbody>
				<temperature>6500</temperature>
				<gain>1</gain>
			</blackbody>
		</spectrum>
</rectanglelight>

<!-- Material of the Ball -->

   <material>
      <name>mat_test</name>
      <diffuse>
         <albedo_spectrum>
            <regular_tabulated>
               <start_wavelength>0.4E-06</start_wavelength>
               <end_wavelength>0.7E-06</end_wavelength>
               <num_values>10</num_values>
               <values>
                  1 0.9 0.5 0.345 0 0 0 0 0
               </values>
            </regular_tabulated>
         </albedo_spectrum>
      </diffuse>
   </material>
	
	
	<!-- MATERIAL sphere -->
	<sphere>
	   <center>0 0 1</center>
	   <radius>1</radius>
       <material_name>mat_test</material_name>
	</sphere>

	<!-- Ground Material -->
    <material>
      <name>ground</name>
   	  <diffuse>
	    <colour>0.8 0.8 0.8</colour>
	  </diffuse> 	
    </material>
	
	<!-- Ground Plane  -->
	<plane>
	   <normal>0 0 1</normal>
	   <dist>0</dist>
   	   <material_name>ground</material_name>
	</plane>

	<!-- Back Plane  -->
	<plane>
	   <normal>0 -1 0</normal>
	   <dist>-8</dist>
   	   <material_name>ground</material_name>
	</plane>

</scene>