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		<bidirectional>false</bidirectional>
		<verbose>false</verbose>
		<write_aperture_preview>false</write_aperture_preview>
		<save_tonemapped_exr>false</save_tonemapped_exr>
		<save_untonemapped_exr>false</save_untonemapped_exr>
		<save_igi>false</save_igi>
		<save_png>true</save_png>
		<auto_choose_num_threads>true</auto_choose_num_threads>
		<cache_trees>true</cache_trees>
		<metropolis>false</metropolis>
		<logging>false</logging>
		<watermark>false</watermark>
		<aperture_diffraction>false</aperture_diffraction>
		<post_process_diffraction>false</post_process_diffraction>
		<material_id_tracer>false</material_id_tracer>
		<render_foreground_alpha>false</render_foreground_alpha>
		<depth_pass>false</depth_pass>
		<shadow_pass>false</shadow_pass>
		<info_overlay>false</info_overlay>
		<wait_for_slave_frames_on_stop>false</wait_for_slave_frames_on_stop>
		<close_gui_on_halt>false</close_gui_on_halt>
		<save_images_on_close>false</save_images_on_close>
		<glass_acceleration>false</glass_acceleration>
		<vignetting>true</vignetting>
		<merging>true</merging>
		<dithering>true</dithering>
		<max_depth>10000</max_depth>
		<max_num_consec_rejections>10000</max_num_consec_rejections>
		<num_threads>1</num_threads>
		<width>1500</width>
		<height>700</height>
		<super_sample_factor>2</super_sample_factor>
		<bih_tri_threshold>1100000</bih_tri_threshold>
		<batched>false</batched>
		<gpu>true</gpu>
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		<halt_time>-1</halt_time>
		<halt_samples_per_pixel>-1</halt_samples_per_pixel>
		<frame_upload_period>40</frame_upload_period>
		<large_mutation_prob>0.4</large_mutation_prob>
		<max_change>0.01</max_change>
		<hybrid>false</hybrid>
		<splat_filter>
			<fastbox/>
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		<downsize_filter>
			<mn_cubic>
				<blur>1</blur>
				<ring>0</ring>
				<radius>1.649999976158142</radius>
			</mn_cubic>
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		<white_point>
			0.333333 0.333333			
		</white_point>
		<layer_setting>
			<name>default</name>
			<xyz>1 1 1</xyz>
			<gain>1</gain>
		</layer_setting>
		<selected_gpu_device>
			<device_name>GeForce GT 130</device_name>
			<subsystem>CUDA</subsystem>
		</selected_gpu_device>
	</renderer_settings>

	<metadata>
		<uid>2</uid>
		<name>Metadata</name>
		<exporter>Blendigo 3.6.10.0</exporter>
		<author>oscaroerikjohansson</author>
		<description></description>
		<created_date>2013-06-21 13:46:50 GMT</created_date>
		<platform>10.6.8 i386 - Darwin Oscar-Johanssons-iMac.local 10.8.0 Darwin Kernel Version 10.8.0: Tue Jun 7 16:33:36 PDT 2011; root:xnu-1504.15.3~1/RELEASE_I386 i386 i386 - Python 3.3.0 (default, Nov 18 2012, 18:00:38) [GCC 4.2.1 Compatible Apple Clang 4.1 ((tags/Apple/clang-421.11.66))]</platform>
		<exporter_specific></exporter_specific>
	</metadata>

	<camera>
		<uid>3</uid>
		<name>Camera</name>
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		<focus_distance>10</focus_distance>
		<sensor_width>0.032</sensor_width>
		<lens_sensor_dist>0.029999997387463437</lens_sensor_dist>
		<exposure_duration>0.008</exposure_duration>
		<lens_shift_up_distance>0</lens_shift_up_distance>
		<lens_shift_right_distance>0</lens_shift_right_distance>
	<autofocus/>
		<aperture_shape>
			<circular/>
		</aperture_shape>
		<keyframe>
			<time>0</time>
			<pos>-5.464628219604492 -1.6723300218582153 1.2915352582931519</pos>
			<rotation_quaternion>
				<axis>0 0 1</axis>
				<angle>0</angle>
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		<up>-0.3980453610420227 0.028815671801567078 0.9169130325317383</up>
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		<camera_type>thin-lens-perspective</camera_type>
	</camera>

	<tonemapping>
		<uid>4</uid>
		<name>Tone Mapping</name>
		<camera>
			<response_function_path>data/camera_response_functions/dscs315.txt</response_function_path>
			<film_iso>200</film_iso>
			<ev_adjust>0</ev_adjust>
		</camera>
	</tonemapping>

	<material>
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		<name>blendigo_clay</name>
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			</albedo>
			<random_triangle_colours>false</random_triangle_colours>
			<layer>0</layer>
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	<material>
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		<wrap_u>false</wrap_u>
		<wrap_v>false</wrap_v>
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		<materials>
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	<model2>
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		<materials>
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	<background_settings>
		<uid>14</uid>
		<name>Background Settings</name>
	</background_settings>
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