Log in or Register.
Download Trial Buy now

Indigo News

Indigo News

Tuesday 21 Mar
 

Indigo 4.0.48 Beta Release

Indigo 4.0.48 Beta Release

We have been working hard on a new beta release, which brings many new and useful features to Indigo. Here are a selected few:

Light layers - GPU support and UI updates

We implemented complete light layer support for OpenCL (GPU) rendering, which allows quick and easy balancing of light sources during or after rendering using your GPU.

A nifty new feature is the thumbnail to each light layer, making it easier to find that particular layer you're looking for in the stack. Other additions include the possibility to assign a light source to a light layer directly in Indigo GUI, as well as adding new layers.

GPU - adaptive resolution for greater responsiveness

To ensure good responsiveness and frame rate even at higher resolutions, the resolution now dynamically adapts when doing realtime camera or material changes.

Adjustable light sampling

In some lighting scenarios, and especially using less sophisticated render modes such as normal path-tracing, some light sources can become more noise prone than others. That's now easily adjusted using the emission sampling multiplier. Higher values means more processing power dedicated to that particular light source.

Full changelog and download links here:
https://www.indigorenderer.com/forum/viewtopic.php?f=1&t=14315


Indigo News

Tuesday 29 Nov
 

Porsche Panamera Executive - Official Press Trailer

Porsche Panamera Executive - Official Press Trailer

Indigo user David Gudelius (zeitmeister on the forums) and his colleagues at the CGI company Michel de Vries, were tasked with creating the official press trailer for Porsche AG's new Panamera Executive model.

The animation sequences were rendered primarily using Indigo, and David has kindly agreed to talk about the process of making the trailer.

The quality in the shots is outstanding, congratulations! Was it difficult to achieve?

First of all, thank you very much!
Achieving our idea of the output quality was not very difficult. It mainly depends on render time per frame plus post production and color grading. The great lighting system of Indigo does the magic more or less automatically when you use a physically correct environment... that’s why we chose Indigo.


© Porsche AG. All rights reserved.

VFX is famous for its tight schedules; were any tricks needed to get the production done on time, and if so, why were they needed?

Especially in automotive visualization it happens quite often that some car parts, colors or complete endowments change just until the calculated inhouse data prep deadline and beyond. This is quite normal, because the detail specification process is really complex on the part of the manufacturer... in particular with interior data. Because of these tight corrections and due to the source data sets we decided to fall back on our main visualization software, Autodesk VRED for urgent re-rendering of the car interior shots.

But next time, who knows?

What would you say was the most difficult part of this project, and how did you deal with it?

I’d say that the most difficult part of that job was the render time estimation of that tricky indoor lighting. We spend some time on tests to achieve the best result in balance of render time and quality. Thanks to really good hints of Indigo forum users and the developers we achieved a satisfying result.

It would be very interesting to know what kind of render times you had for the shots, and what hardware was used; can you share any info with us?

The render time per 4K frame was about 70-90 minutes, using one CPU. We rendered the complete animation on our inhouse render farm with 20 nodes.


© Porsche AG. All rights reserved.

Why did you choose Indigo Renderer for this project over other rendering engines?

We simply love the lighting and the realistic look. Without the need of tweaking and faking light situations or GI render settings, Indigo simply renders it as it is... and so we can fully concentrate on color grading and subtle post production. Almost like you would do it with real filmed footage.


© Porsche AG. All rights reserved.

Indigo 4 with GPU rendering is available in public beta since a while now, have you used this capability? Please let us know what features you would like to see to use it in production.

Our render farm runs on fast CPU render slaves with integrated graphics, so GPU rendering doesn’t make sense with our hardware equipment at the moment. But if the development and speed of GPU rendering continues that way, the time will come to consider some changes, for sure.

Some features like simultaneous multipass output would save a lot of time when using Indigo in VFX - a world coordinate normal pass, a specular pass, masks etc. Plus, we can’t wait of the return of the region render!!! :-)) (Developer's note: coming in the next beta!)

Big thanks for agreeing to do this feature with us David, we hope to see more from you in the future!

Thank you very much!

Finally we are very happy having the chance to do the job with such a great and fast unbiased renderer!


© Porsche AG. All rights reserved.


Indigo News

Tuesday 8 Nov
 

Indigo 4.0.46 Beta Release

Indigo 4.0.46 Beta Release

We have released a new beta of Indigo Renderer, which adds a lot of improvements to realtime material editing during OpenCL rendering, and greatly reduces the amount of OpenCL rebuilds needed.

Watch Indigo user Oscar J use the latest beta:

Many other important features has been added since our previous blog post, in particular to our OpenCL rendering core:

* The material system is pretty much complete, except for SSS and some minor features.

* Camera and object motion blur is now supported.

* Network rendering works with OpenCL rendering.

Features such as colour curves, trackball navigation and a much improved dark theme have been added. The addition of queue overrides is very useful to apply changes of render settings across your entire animation.

Download link and full changelog for Indigo 4.0.46:
https://www.indigorenderer.com/forum/viewtopic.php?f=1&t=14188


Indigo News

Thursday 22 Sep
 

IndigoBench: benchmark your GPUs and CPUs!

IndigoBench: benchmark your GPUs and CPUs!

We've always enjoyed looking at benchmark results from e.g. Cinebench, since they give a good indication of how the machine will perform for rendering. Some people like fast cars, some like fast rendering engines and GPUs... with IndigoBench you can have both! Besides this, it's just fun to marvel at how powerful the latest CPUs and GPUs are :)

To this end, we developed a standalone benchmarking application which runs two tests, an interior scene by Polygon Manufaktur and a studio-style supercar scene by Oscar Johansson, to produce a total score. This can optionally be submitted to the results database using your Indigo forum account.

The official IndigoBench page can be found here: http://indigorenderer.com/indigobench

The submitted benchmark results can be found here: http://indigorenderer.com/benchmark-results

Here's a screenshot of IndigoBench running on a GeForce GTX 1070:

IndigoBench screenshot
IndigoBench on Windows

Indigo News

Thursday 4 Aug
 

Animation feature - Recreational Vehicle

Animation feature - Recreational Vehicle

Senior 3D artist David Gudelius and his company Michel De Vries have created this beautiful, cinematic CGI trailer for the launch of Niesmann+Bischoff's new RV, "Smove".

Thanks for agreeing to do this feature with us David! Could you tell us something about the background of the project?

The agency Mooi Fotografie asked us, Michel de Vries, to realize a full CG trailer for their client, Niesmann+Bischoff, for the world premiere launch of their new car, the "Smove".

Under the creative direction of Linde and Oliver Starke from Mooi we decided to create an emotional, easy and natural environment with a vacational feeling which fits the new Smove perfectly. Our company was responsible for the CGI.


© Fotostudios Mooi. All rights reserved.

The environment and lighting work is certainly impressive. What 3D modelling package did you use?

Our host 3D application was Cinema 4D with Cindigo, and everything was rendered on CPU in Indigo 4.0.37.

Our render times were about 10-18 minutes per frame, in 1080p resolution. We rendered the whole animation on our internal render farm with 20 machines, using a custom network manager to render one frame on each node.

Why did you choose Indigo for this project?

To ensure the most realistic rendering possible of our detailed 3D nature environment, to have great technical shading possibilities and a naturally photographic look to the car footage, we decided to use Indigo Renderer to keep compositing complexity as small as possible.


© Fotostudios Mooi. All rights reserved.


© Fotostudios Mooi. All rights reserved.


© Fotostudios Mooi. All rights reserved.


Indigo News

Thursday 30 Jun
 

We're hiring plugin developers!

We're hiring plugin developers!

Glare Technologies is looking to hire new developers to work on our 3D application plugins, to ensure an efficient and production ready workflow for Indigo 4 and beyond.

We are primarily looking for a SketchUp plugin developer and a 3ds Max plugin developer, initially. However plugin development for Blender and Maya is likely to follow, so don't hesitate to get in touch if you're interested in working with those - or perhaps on a brand new plugin?

We have a new jobs page up with more details and contact information:
http://www.indigorenderer.com/jobs


Indigo News

Friday 17 Jun
 

Indigo 4.0.38 Beta Release

Indigo 4.0.38 Beta Release

We have been working hard on a new beta release, which brings quite a few long-awaited features to Indigo and its new OpenCL rendering core!

Download links on the forum: http://www.indigorenderer.com/forum/viewtopic.php?f=1&t=14024

Here's a quick overview of some of the new features:

Contribution clamping

This feature can be used to reduce unwanted bright dots in a render, so called "fireflies", by limiting the maximum contribution of image samples. The maximum contribution is user-controlled, where a lower value means stronger firefly reduction. Please note that this feature introduces bias into the rendering - the lower the max contribution, the more bias.

We want Indigo to be unbiased by default, so clamping is disabled by default, and we recommend not using stronger clamping than necessary, as this may lead to unrealistic results. However, the tool is an effective and artist friendly way to remove fireflies from an image.

Here is an example of how clamping can be used to reduce fireflies in difficult lighting situations (click for full resolution):

Broader material support for GPU Rendering

Architectural glass (for fast rendering of flat glass panels in archviz), Double sided thin (for realistic leaves and other vegetation) and Glossy transparent have been added, along with support for step blend in blend materials.

General speed improvements

Many optimisations have been made to improve rendering speed. This includes general speed-ups in the CPU core, as well as optimisation of many of our material models, including Phong, Double Sided Thin, Coating and Glossy Transparent materials. The viewport performance is significantly faster when using GPU rendering, and more improvements in this area can be expected in later beta releases.

Full changelog and download links here: http://www.indigorenderer.com/forum/viewtopic.php?f=1&t=14024


Indigo News

Thursday 7 Apr
 

Indigo 4 public beta release

Indigo 4 public beta release

Exciting news for fans of GPU rendering: the Indigo 4 public beta is out!

After a long development period a first beta of Indigo 4 is ready to make some amazing images at blazing speeds, using all your OpenCL devices - NVIDIA, AMD and Intel GPUs are all welcome to the rendering party :D

Please check out the awesome example scenes contributed by Arthur Liebnau and Oscar Johansson, and post what rendering speeds you get on your computer!

You can find more info including the download links, example scenes and high resolution renders in the forum thread: http://www.indigorenderer.com/forum/viewtopic.php?f=1&t=13927&p=134886#p...


Indigo News

Sunday 21 Feb
 

The Nefertiti bust

The Nefertiti bust

Two German artists covertly scanned the bust of Nefertiti, which is located in the Neues Mueseum in Berlin, and posted the scanned data online: http://nefertitihack.alloversky.com/. The quality is quite impressive given that this was apparently scanned with a Kinect sensor surreptitiously!

The format of the data is STL, which is a common format for models for 3d-printing. It's also actually very simple - so I added native STL support for Indigo so I could load the Nefertiti data directly.

I made these renders using the data, which illustrate some of the strengths of the upcoming Indigo 4 - the pure GPU rendering renders these 2000x2000 images in one or two minutes. Additionally the improved Oren-Nayar material gives a convincing clay look to the bust.

Click the images for full resolution!


Indigo News

Thursday 18 Feb
 

The sun sets a little

The sun sets a little

Indigo user yonosoy has created a stunning image using Indigo's atmospheric rendering capabilities:

See more of his work in his forum thread.