Indigo Renderer is an unbiased, photorealistic GPU and CPU renderer aimed at ultimate image quality, by accurately simulating the physics of light.
State of the art rendering performance, materials and cameras models - it's all made simple through an interactive, photographic approach
with few abstract settings, letting you concentrate on lighting and composing your imagery.
Indigo Renderer 4.2
6 Dec 2019
We are pround to announce the official release of Indigo Renderer 4.2.
Indigo 4.2 brings render channels, GPU rendering speedups, CPU rendering improvements and much more.
Read about it (and check out the Indigo 4.4 beta details) here.
What's new in Indigo 4?
Brand new multi-GPU engine
Indigo's OpenCL-based GPU engine provides industry leading performance on Nvidia and AMD graphics cards. With a single modern GPU, it's approximately 10x faster than before. Simply add more GPUs and get the horsepower to quickly render incredible 4K images and animations. READ MORE
Workflow & UI enhancements
A dark UI mode. Interactive material previews and light layer thumbnails. RGB colour curves and snappy trackball navigation.
These are just some of the new features making Indigo 4 the most streamlined and enjoyable version yet. READ MORE
And a lot more ...
RGB colour curves
Interactive multi-region rendering
Light Layer thumbnails
Faster CPU Rendering
Queue override settings
Measured BRDF support
Interactive aperture controls
Pixel info picker
Adjustable light sampling
OpenEXR output settings
Improved MLT rendering
Optimised material models
Faster subdiv & displacement
The rendering quality is awesome, and it's so fast than I can set up scene lighting with our technical art director about seven times faster than with our other render engine
Mateusz Sroka, Platige Image
Indigo is usually my go-to renderer: it handles massive scenes very well. It loads fast, it's reliable, doesn't crash and produces beautiful results
Tom Svilans, architect
"We simply love the lighting and the realistic look. Without the need of tweaking and faking light situations or GI render settings, Indigo simply renders it as it is... and so we can fully concentrate on color grading and subtle post production. Almost like you would do it with real filmed footage."
- David Gudelius, Senior CGI Artist READ MORE
"... 35K objects, 201 million polygons, 804 light sources and hundreds of materials. Indigo crunched through this data without issues and allowed a workflow with quick previews and great output quality without tweaking 1001 settings like in some other renderers. With this reliability I could focus on content creation and tweaking material in the project."
- Arthur Liebnau, Freelance CGI artist READ MORE
5 Jan 2014
Atmospheric and volume rendering improvements
Recently the Indigo users Yonosoy and CTZn have been pushing the limits of Indigo in terms of procedural terrains and clouds, all rendered with Indigo's powerful and accurate atmospheric simulation.
(See the forum threads here: http://www.indigorenderer.com/forum/viewtopic.php?f=3&t=12050&sta...READ MORE
11 Dec 2013
Rendering optimisations in Indigo 3.8
With the 3.6 stable release out the door, it's time to show some of the new stuff we have been working on for the next version of Indigo!
Indigo 3.8 will bring some important optimisations for arch-viz users, particularly the common case of rendering sunlight through glass: a brand new arch g...READ MORE
2 Dec 2013
I spent a productive weekend optimising bidirectional path tracing in Indigo (the most powerful render mode). It now runs 20% faster!
13 Nov 2013
Indigo 3.6 Release Competition
In celebration of the Indigo 3.6 Stable release we are having a competition that is all about Indigo 3.6!
The goal of this competition is to show off the new features in the latest and greatest Indigo release, and entries will be judged by best use of new features.
Starting date is Wednesd...READ MORE
13 Nov 2013
Indigo 3.6 Stable released
Glare Technologies is pleased to announce the release of Indigo 3.6 Stable!
After a period of intensive development, in which many powerful new features were introduced and the user experience refined, the final stable release is now available.
This release is free for all existing Indigo ...READ MORE
25 Oct 2013
3ds Max integration greatly improved and extended
IndigoMax, which integrates Indigo Renderer seamlessly into 3ds Max, has seen tremendous progress in the last weeks, with many improvements and bugfixes that make it a joy to use!
The primary developer, Jakub Jeziorski, has been doing an amazing job and we'd like to encourage all 3ds Max users in...READ MORE