Indigo Renderer is an unbiased, photorealistic GPU and CPU renderer aimed at ultimate image quality, by accurately simulating the physics of light.
State of the art rendering performance, materials and cameras models - it's all made simple through an interactive, photographic approach
with few abstract settings, letting you concentrate on lighting and composing your imagery.
Indigo Renderer 4.2
6 Dec 2019
We are pround to announce the official release of Indigo Renderer 4.2.
Indigo 4.2 brings render channels, GPU rendering speedups, CPU rendering improvements and much more.
Read about it (and check out the Indigo 4.4 beta details) here.
What's new in Indigo 4?
Brand new multi-GPU engine
Indigo's OpenCL-based GPU engine provides industry leading performance on Nvidia and AMD graphics cards. With a single modern GPU, it's approximately 10x faster than before. Simply add more GPUs and get the horsepower to quickly render incredible 4K images and animations. READ MORE
Workflow & UI enhancements
A dark UI mode. Interactive material previews and light layer thumbnails. RGB colour curves and snappy trackball navigation.
These are just some of the new features making Indigo 4 the most streamlined and enjoyable version yet. READ MORE
And a lot more ...
RGB colour curves
Interactive multi-region rendering
Light Layer thumbnails
Faster CPU Rendering
Queue override settings
Measured BRDF support
Interactive aperture controls
Pixel info picker
Adjustable light sampling
OpenEXR output settings
Improved MLT rendering
Optimised material models
Faster subdiv & displacement
The rendering quality is awesome, and it's so fast than I can set up scene lighting with our technical art director about seven times faster than with our other render engine
Mateusz Sroka, Platige Image
Indigo is usually my go-to renderer: it handles massive scenes very well. It loads fast, it's reliable, doesn't crash and produces beautiful results
Tom Svilans, architect
"We simply love the lighting and the realistic look. Without the need of tweaking and faking light situations or GI render settings, Indigo simply renders it as it is... and so we can fully concentrate on color grading and subtle post production. Almost like you would do it with real filmed footage."
- David Gudelius, Senior CGI Artist READ MORE
"... 35K objects, 201 million polygons, 804 light sources and hundreds of materials. Indigo crunched through this data without issues and allowed a workflow with quick previews and great output quality without tweaking 1001 settings like in some other renderers. With this reliability I could focus on content creation and tweaking material in the project."
- Arthur Liebnau, Freelance CGI artist READ MORE
7 Apr 2016
Indigo 4 public beta release
Exciting news for fans of GPU rendering: the Indigo 4 public beta is out!
After a long development period a first beta of Indigo 4 is ready to make some amazing images at blazing speeds, using all your OpenCL devices - NVIDIA, AMD and Intel GPUs are all welcome to the rendering party :D
21 Feb 2016
The Nefertiti bust
Two German artists covertly scanned the bust of Nefertiti, which is located in the Neues Mueseum in Berlin, and posted the scanned data online: http://nefertitihack.alloversky.com/. The quality is quite impressive given that this was apparently scanned with a Kinect sensor surreptitiously!
18 Feb 2016
The sun sets a little
Indigo user yonosoy has created a stunning image using Indigo's atmospheric rendering capabilities:
See more of his work in his forum thread.READ MORE
28 Aug 2015
Two moody architectural renders by Christian Behrendt
Two moody architectural renders by Christian Behrendt. To see more artwork by him and others, visit Indigo's "Finished Artwork" forum section:
28 Jul 2015
Micro living concepts by sking
Indigo user sking posted some nice new work on the forum. Modeled with SketchUp.
Check out his thread here: http://www.indigorenderer.com/forum/viewtopic.php?f=4&t=13604
30 Apr 2015
This is a technical blog post, probably only of interest if you are a programmer!
I have spent the last week or so fixing bugs in Winter (our programming language, originally ISL) found by our new fuzz testing code.
Fuzz testing is the process of sending lots of random input to a program, to...READ MORE