Indigo Renderer is an unbiased, photorealistic GPU and CPU renderer aimed at ultimate image quality, by accurately simulating the physics of light.
State of the art rendering performance, materials and cameras models - it's all made simple through an interactive, photographic approach
with few abstract settings, letting you concentrate on lighting and composing your imagery.
Indigo Renderer 4.2
6 Dec 2019
We are pround to announce the official release of Indigo Renderer 4.2.
Indigo 4.2 brings render channels, GPU rendering speedups, CPU rendering improvements and much more.
Read about it (and check out the Indigo 4.4 beta details) here.
What's new in Indigo 4?
Brand new multi-GPU engine
Indigo's OpenCL-based GPU engine provides industry leading performance on Nvidia and AMD graphics cards. With a single modern GPU, it's approximately 10x faster than before. Simply add more GPUs and get the horsepower to quickly render incredible 4K images and animations. READ MORE
Workflow & UI enhancements
A dark UI mode. Interactive material previews and light layer thumbnails. RGB colour curves and snappy trackball navigation.
These are just some of the new features making Indigo 4 the most streamlined and enjoyable version yet. READ MORE
And a lot more ...
RGB colour curves
Interactive multi-region rendering
Light Layer thumbnails
Faster CPU Rendering
Queue override settings
Measured BRDF support
Interactive aperture controls
Pixel info picker
Adjustable light sampling
OpenEXR output settings
Improved MLT rendering
Optimised material models
Faster subdiv & displacement
The rendering quality is awesome, and it's so fast than I can set up scene lighting with our technical art director about seven times faster than with our other render engine
Mateusz Sroka, Platige Image
Indigo is usually my go-to renderer: it handles massive scenes very well. It loads fast, it's reliable, doesn't crash and produces beautiful results
Tom Svilans, architect
"We simply love the lighting and the realistic look. Without the need of tweaking and faking light situations or GI render settings, Indigo simply renders it as it is... and so we can fully concentrate on color grading and subtle post production. Almost like you would do it with real filmed footage."
- David Gudelius, Senior CGI Artist READ MORE
"... 35K objects, 201 million polygons, 804 light sources and hundreds of materials. Indigo crunched through this data without issues and allowed a workflow with quick previews and great output quality without tweaking 1001 settings like in some other renderers. With this reliability I could focus on content creation and tweaking material in the project."
- Arthur Liebnau, Freelance CGI artist READ MORE
8 Apr 2010
We've been doing some changes to the server recently and a few user accounts seem to be "blocked" for some reason.
If you have problems logging in please send us an email to email@example.com, we will sort it out for you.
One workaround for it is to use the login on bottom of the forum ...READ MORE
7 Apr 2010
Recent architectural renders with Indigo
StompinTom created a bunch of tidy renders that he stamped out like a 'cookie cutter' using Indigo. A nice example of what can be done with Indigo on a deadline. :)
6 Apr 2010
This cute render is from forgeflow:
Nick enjoyed it very much. :DREAD MORE
11 Mar 2010
Glare at Planet 2010 exhibition in Auckland
We have a little booth at Planet 2010 in Auckland, a telecommunications conference for New Zealand businesses. We were invited by the CEO of the Telecommunications Information Group (Rob Spray). Lyc, Fused and myself spent yesterday setting up our little booth. Want to see an Indigo exhibition booth...READ MORE
1 Mar 2010
Material competiton update
Check out the thread over here for an update on progress.
Ceramic tiles by Galinette
There's been a few great materials uploaded to the database over the course of this competition, but there's still plenty of time left for you to enter!
All you have to do is upload materials into the on...READ MORE
23 Feb 2010
Maxigo 2.2 Stable Release
Maxigo, the Indigo exporter for 3ds Max, has reached version 2.2 stable!
New features include:
Up to 8 times faster geometry export
More optimized Material export
New feature called "Randomize material". Good for randomizing the look of instanced models.
Support for Absorption layer trans...READ MORE