Indigo Renderer is an unbiased, photorealistic GPU and CPU renderer aimed at ultimate image quality, by accurately simulating the physics of light.
State of the art rendering performance, materials and cameras models - it's all made simple through an interactive, photographic approach
with few abstract settings, letting you concentrate on lighting and composing your imagery.
Indigo Renderer 4.2
6 Dec 2019
We are pround to announce the official release of Indigo Renderer 4.2.
Indigo 4.2 brings render channels, GPU rendering speedups, CPU rendering improvements and much more.
Read about it (and check out the Indigo 4.4 beta details) here.
What's new in Indigo 4?
Brand new multi-GPU engine
Indigo's OpenCL-based GPU engine provides industry leading performance on Nvidia and AMD graphics cards. With a single modern GPU, it's approximately 10x faster than before. Simply add more GPUs and get the horsepower to quickly render incredible 4K images and animations. READ MORE
Workflow & UI enhancements
A dark UI mode. Interactive material previews and light layer thumbnails. RGB colour curves and snappy trackball navigation.
These are just some of the new features making Indigo 4 the most streamlined and enjoyable version yet. READ MORE
And a lot more ...
RGB colour curves
Interactive multi-region rendering
Light Layer thumbnails
Faster CPU Rendering
Queue override settings
Measured BRDF support
Interactive aperture controls
Pixel info picker
Adjustable light sampling
OpenEXR output settings
Improved MLT rendering
Optimised material models
Faster subdiv & displacement
The rendering quality is awesome, and it's so fast than I can set up scene lighting with our technical art director about seven times faster than with our other render engine
Mateusz Sroka, Platige Image
Indigo is usually my go-to renderer: it handles massive scenes very well. It loads fast, it's reliable, doesn't crash and produces beautiful results
Tom Svilans, architect
"We simply love the lighting and the realistic look. Without the need of tweaking and faking light situations or GI render settings, Indigo simply renders it as it is... and so we can fully concentrate on color grading and subtle post production. Almost like you would do it with real filmed footage."
- David Gudelius, Senior CGI Artist READ MORE
"... 35K objects, 201 million polygons, 804 light sources and hundreds of materials. Indigo crunched through this data without issues and allowed a workflow with quick previews and great output quality without tweaking 1001 settings like in some other renderers. With this reliability I could focus on content creation and tweaking material in the project."
- Arthur Liebnau, Freelance CGI artist READ MORE
21 Mar 2017
Indigo 4.0.48 Beta Release
We have been working hard on a new beta release, which brings many new and useful features to Indigo. Here are a selected few:
Light layers - GPU support and UI updates
We implemented complete light layer support for OpenCL (GPU) rendering, which allows quick and easy balancing of light source...READ MORE
29 Nov 2016
Porsche Panamera Executive - Official Trailer
Indigo user David Gudelius (zeitmeister on the forums) and his colleagues at the CGI company Michel de Vries, were tasked with creating the official press trailer for Porsche AG's new Panamera Executive model.
The animation sequences were rendered primarily using Indigo, and David has kindly...READ MORE
8 Nov 2016
Indigo 4.0.46 Beta Release
We have released a new beta of Indigo Renderer, which adds a lot of improvements to realtime material editing during OpenCL rendering, and greatly reduces the amount of OpenCL rebuilds needed.
Watch Indigo user Oscar J use the latest beta:
Many other important features has been added sin...READ MORE
22 Sep 2016
IndigoBench: benchmark your GPUs and CPUs!
We've always enjoyed looking at benchmark results from e.g. Cinebench, since they give a good indication of how the machine will perform for rendering. Some people like fast cars, some like fast rendering engines and GPUs... with IndigoBench you can have both! Besides this, it's just fun to marvel a...READ MORE
4 Aug 2016
Animation feature - Recreational Vehicle
Senior 3D artist David Gudelius and his company Michel De Vries have created this beautiful, cinematic CGI trailer for the launch of Niesmann+Bischoff's new RV, "Smove".
Thanks for agreeing to do this feature with us David! Could you tell us something about the background of the project?
30 Jun 2016
We're hiring plugin developers!
Glare Technologies is looking to hire new developers to work on our 3D application plugins, to ensure an efficient and production ready workflow for Indigo 4 and beyond.
We are primarily looking for a SketchUp plugin developer and a 3ds Max plugin developer, initially. However plugin development...READ MORE