• Bugatti Chiron by Bugatti Automobiles S.A.S, micheldevries.de
    Bugatti Chiron by Bugatti Automobiles S.A.S, micheldevries.de

Indigo Renderer is an unbiased, photorealistic GPU and CPU renderer aimed at ultimate image quality, by accurately simulating the physics of light. State of the art rendering performance, materials and cameras models - it's all made simple through an interactive, photographic approach
with few abstract settings, letting you concentrate on lighting and composing your imagery.

Indigo Renderer 4.2

6 Dec 2019
We are pround to announce the official release of Indigo Renderer 4.2.
Indigo 4.2 brings render channels, GPU rendering speedups, CPU rendering improvements and much more.
Read about it (and check out the Indigo 4.4 beta details) here.

What's new in Indigo 4?

Brand new multi-GPU engine

Indigo's OpenCL-based GPU engine provides industry leading performance on Nvidia and AMD graphics cards. With a single modern GPU, it's approximately 10x faster than before. Simply add more GPUs and get the horsepower to quickly render incredible 4K images and animations.


Workflow & UI enhancements

A dark UI mode. Interactive material previews and light layer thumbnails. RGB colour curves and snappy trackball navigation.

These are just some of the new features making Indigo 4 the most streamlined and enjoyable version yet.


And a lot more ...

Fast SSS
Material preview
RGB colour curves
Interactive multi-region rendering
Light Layer thumbnails
Faster CPU Rendering
Queue override settings
Adaptive resolution
Contribution clamping
Trackball navigation
Filmic tonemapping
Measured BRDF support
Interactive aperture controls
Faster tonemapping
Pixel info picker
Adjustable light sampling
OpenEXR output settings
Improved MLT rendering
Optimised material models
Faster subdiv & displacement
Cinema 4D
3DS Max
The rendering quality is awesome, and it's so fast than I can set up scene lighting with our technical art director about seven times faster than with our other render engine
Mateusz Sroka, Platige Image
Indigo is usually my go-to renderer: it handles massive scenes very well. It loads fast, it's reliable, doesn't crash and produces beautiful results
Tom Svilans, architect


"We simply love the lighting and the realistic look. Without the need of tweaking and faking light situations or GI render settings, Indigo simply renders it as it is... and so we can fully concentrate on color grading and subtle post production. Almost like you would do it with real filmed footage."

- David Gudelius, Senior CGI Artist


"... 35K objects, 201 million polygons, 804 light sources and hundreds of materials. Indigo crunched through this data without issues and allowed a workflow with quick previews and great output quality without tweaking 1001 settings like in some other renderers. With this reliability I could focus on content creation and tweaking material in the project."

- Arthur Liebnau, Freelance CGI artist



27 May 2010

Educational pricing

Our educational pricing is no longer hidden away behind our sales@indigorenderer email - you can now access it directly at: http://store.glaretechnologies.com/educational/ The price is 150€ for a student or 195€ for a tutor. We have sold over 50 educational licences and have decided to ...

26 May 2010

Indigo Sale

To celebrate the upcoming release of Indigo GPU acceleration we’re offering Indigo licences at a 25% discount. This offer is valid until the 7th of June. Go to the store to purchase a licence at these prices. These licences are 2.x licences and will include access to the new GPU version of Indi...

21 May 2010

Announcing GPU acceleration for Indigo Renderer

Graphics processing units (GPUs) have come a long way since their inception, when they were used to accelerate basic rasterisation features in high-end CAD workstations. Through standards such as 3Dfx's Glide, and later Direct3D and OpenGL, the market for inexpensive consumer GPUs has bloomed into t...

21 May 2010

The Material Competition Winners

And we have our winners! 1st Place: Galinette Galinette's material page Galinette is a Platform Leader for Facade Applications in France. His work with the Indigo Shading Language (ISL) and physically accurate materials has won him this competition. Both materials are fully procedural - this...

11 May 2010

Some notes from our developers

I came in this morning and found these notes on the desk of Thomas, our GPU developer. We had to blur out a few trade secrets, but I thought you might like to get an insight into how our developers are spending their days. Higher numbers are better. :)

20 Apr 2010

Indigo 2.4 Open Beta - 20% faster!

We are pleased to announce that we have released the first Indigo 2.4 beta. In the 2.4 series we'll mainly be focusing on GUI updates and bugfixes, but apart from that there have also been some significant speedups of the rendering core. Indigo 2.4 offers a 20-30% speed increase over Indigo 2.2 ...