Indigo Renderer is an unbiased, photorealistic GPU and CPU renderer aimed at ultimate image quality, by accurately simulating the physics of light.
State of the art rendering performance, materials and cameras models - it's all made simple through an interactive, photographic approach
with few abstract settings, letting you concentrate on lighting and composing your imagery.
Indigo Renderer 4.2
6 Dec 2019
We are pround to announce the official release of Indigo Renderer 4.2.
Indigo 4.2 brings render channels, GPU rendering speedups, CPU rendering improvements and much more.
Read about it (and check out the Indigo 4.4 beta details) here.
What's new in Indigo 4?
Brand new multi-GPU engine
Indigo's OpenCL-based GPU engine provides industry leading performance on Nvidia and AMD graphics cards. With a single modern GPU, it's approximately 10x faster than before. Simply add more GPUs and get the horsepower to quickly render incredible 4K images and animations. READ MORE
Workflow & UI enhancements
A dark UI mode. Interactive material previews and light layer thumbnails. RGB colour curves and snappy trackball navigation.
These are just some of the new features making Indigo 4 the most streamlined and enjoyable version yet. READ MORE
And a lot more ...
RGB colour curves
Interactive multi-region rendering
Light Layer thumbnails
Faster CPU Rendering
Queue override settings
Measured BRDF support
Interactive aperture controls
Pixel info picker
Adjustable light sampling
OpenEXR output settings
Improved MLT rendering
Optimised material models
Faster subdiv & displacement
The rendering quality is awesome, and it's so fast than I can set up scene lighting with our technical art director about seven times faster than with our other render engine
Mateusz Sroka, Platige Image
Indigo is usually my go-to renderer: it handles massive scenes very well. It loads fast, it's reliable, doesn't crash and produces beautiful results
Tom Svilans, architect
"We simply love the lighting and the realistic look. Without the need of tweaking and faking light situations or GI render settings, Indigo simply renders it as it is... and so we can fully concentrate on color grading and subtle post production. Almost like you would do it with real filmed footage."
- David Gudelius, Senior CGI Artist READ MORE
"... 35K objects, 201 million polygons, 804 light sources and hundreds of materials. Indigo crunched through this data without issues and allowed a workflow with quick previews and great output quality without tweaking 1001 settings like in some other renderers. With this reliability I could focus on content creation and tweaking material in the project."
- Arthur Liebnau, Freelance CGI artist READ MORE
9 Feb 2012
Gritty black & white render, "Decay" by Enslaver
Well-known for his highly enjoyable abstract works, Indigo forum user Enslaver has knocked another one out of the park with his Daz3D modelled + ivy covered composition "Decay." Currently there's a whole page of compliments in the Simple Renders thread just for this one image!
Produced with the n...READ MORE
31 Jan 2012
In case you missed the announcement on our 3ds Max forum, we have a brand new 3ds Max exporter in development: IndigoMax!
Through a partnership with Jakub Jeziorski, a fully native plugin for 3ds Max using the Indigo SDK is being developed to take integration with Indigo to the next level. Early ...READ MORE
16 Dec 2011
Recent progress in the CUDA ecosystem
Less than a week after my previous post about how "only OpenCL can expose massively parallel compute capabilities in a vendor-neutral way", NVIDIA open-sourced their CUDA compiler! Obviously they are intently watching this blog, and had to react to my nay-saying.
Jokes aside, this is a big move f...READ MORE
9 Dec 2011
Recent progress in the OpenCL ecosystem
Recently AMD announced an increased focus on its Accelerated Parallel Processing SDK, promising more frequent updates tied to display driver releases on all platforms; AMD Product Manager for Compute Solutions Mark Ireton wrote on their developer blog, "[...] we will also be upgrading our OpenCL sol...READ MORE
27 Oct 2011
A bit more on UI improvements
As you may already know, we improved the material and medium editing user interface for the upcoming Indigo 3.2 release.
Another important change to this is the way materials and media are linked to each other. In Indigo 3.0, the link ui was just a simple dropdown, which worked, but was far from ...READ MORE
24 Oct 2011
Indigo Shader Language and Winter talk
I gave a lightning talk (10 min talk) on Indigo Shader Language (ISL) and Winter, at the European LLVM User Group Meeting in London, on the 16th of September.
You can view the talk slides in PDF form here.READ MORE