Caliber-11-01 by DuarVor
bubblesInGlass by 5OnIt
Friday 4 Jul
Animations by Zom-B
Victoria Camera Animation
"I'll start with a short 3D camera animation I did for a fashion show directed by a friend.
First time "organic" stuff from me, it was quite hard to get something with an dark mood and be convincing."
"Here another animation aroject for a ship cabin design. The whole scene is rendered with Indigo, but the water was done in C4D and edited into the whole composition during post process. The whole Video has some explanation of the concept with a photo sideshow at the beginning, go to min 1 for the 3D!"
Wednesday 28 May
Sloppy coating material
This material uses the world-space normal and the curvature of the surface to simulate a sloppy paint job.
The world-space normal is used to simulate paint only sticking to the top and bottom facing surfaces.
The curvature is simulating paint sticking in crevices on the surface.
You can find the material in our material database.
Wednesday 26 Mar
Indigo 3.6 competition results
The Indigo 3.6 competition concluded with some amazing entries, and a lifetime licence for first prize winner Oscar J! Congratulations again to Oscar and the other prizewinners.
Indigo 3.6's features were to be highlighted for this competition, and they were put to especially good use for an entry featured previously on this blog which unfortunately was too late for the deadline.
Thanks to all who entered, and we look forward to seeing you all again for the next competition!
Here are the winning images:
Be sure to check out all the entries in the final entries thread!
Wednesday 19 Mar
The Cosmonaut by aleksandera
Indigo user aleksandera created this beautiful piece, inspired by Jeremy Gedde's paintings, for the recent Indigo 3.6 competition; however, his final version unfortunately didn't meet the deadline, and since it's such a good showcase image we'd like to feature it here.
Here is his finished work, "The Cosmonaut", which makes great use of Indigo 3.6's new compositing and shadow pass features:
(See the forum thread here)
Thursday 6 Feb
Indigo 3.8 beta released
We are pleased to release the first Indigo beta in the 3.8 series. This will be a free upgrade for all Indigo 3.x customers.
We have a ton of changes in this beta release. The big ones however are the large speed increases, which, while depending on the scene, may be 80% or more, and the introduction of arch glass, which should be extremely useful, especially for arch viz renders.
You can read a little more about some of the changes in this release in these blog posts:
For the full changelog and the download links, check out the 3.8.0 release post in our forum.
Friday 31 Jan
More bidir optimisations
A little while ago (1st december last year) I wrote that I had achieved a 20% speedup of bidir (bidirectional path tracing) on a reference test scene, measured relative to our last stable release, 3.6.
Since then I've been continuing to optimise bidir and the indigo render core in general. Indigo now renders 1.8x faster on the test scene! (80% faster).
This is measured on a pretty simple scene - speedups for more complex scenes will be somewhat less. However I think it's a pretty big speed boost for what will be a free upgrade (version 3.8) for all Indigo 3 owners.
Wednesday 29 Jan
Following on from the last blog post about Atmospheric and volume rendering improvements in Indigo, here's a render using procedural clouds and Indigo's atmospheric simulation.
This scene (or an improved version) will probably be bundled as one of the example scenes for the next Indigo version.
There's two layers of volumetric clouds - the wispy cirrus clouds at high altitude and the fluffy cumulus clouds at low altitude.
Sunday 5 Jan
Atmospheric and volume rendering improvements
Recently the Indigo users Yonosoy and CTZn have been pushing the limits of Indigo in terms of procedural terrains and clouds, all rendered with Indigo's powerful and accurate atmospheric simulation.
(See the forum threads here: http://www.indigorenderer.com/forum/viewtopic.php?f=3&t=12050&start=30 and here: http://www.indigorenderer.com/forum/viewtopic.php?p=125277#p125277)
Something I find remarkable is that the scene file that produces the image above is just 17KB, and contains only about 40 lines of Indigo Shader Language code. Yet a very lifelike and complex image is produced.
Their work has inspired me to improve Indigo's support for volumetrics and atmosphere rendering even more.
As a result Indigo's next version will be able to render extremely complex volumes faster and more accurately than before.
As an example, this image is a test of something called pyroclastic noise, which can be used for rendering volcanoes, explosions, and cumulus clouds among other things:
This pyroclastic noise should be useful for rendering clouds. These were rendered with another technique:
Indigo renders such images in a completely unbiased way, with multiple scattering etc..
I've improved the accuracy of the atmospheric simulation in Indigo by adding ozone absorption, which lends a nice blue colour to the sky around dawn and dusk. In this render the sun is directly behind the camera. You can actually see the shadow of the earth (the dark band above the horizon). The ozone in the atmosphere preferentially absorbs the longer wavelength visible light, giving the higher elevation sky the bluish colour.
Note that all the colours in the images above come directly from the laws of physics, and from the measured scattering and absorption profiles of atmospheric gases and particles. None of them were 'put in by hand'.
These improvements will make their way into a new Indigo beta soon, I'm looking forward to what the talented Indigo users can do with them.