Speakers by Godzilla
Drinking Utensils by Godzilla
domobulb_750 by xfckup
Caliber-11-01 by DuarVor
bubblesInGlass by 5OnIt
Friday 1 Aug
Introducing Indigo's pure GPU rendering
One of the worst-kept secrets in the Indigo community is the forthcoming pure GPU rendering support, and today we'd like to show you some exciting first results!
Indigo's pure GPU rendering is based on OpenCL, a vendor-neutral standard for GPU computing that notably works on AMD GPUs (which don't support CUDA), and also both Intel and AMD CPUs besides NVIDIA GPUs. This means your CPU can contribute to GPU renders, and some newer CPUs even have built-in GPUs, which are also fully exploited; for example Intel's i7 "Haswell" processors have an excellent built-in GPU that is competitive with many mid-range stand-alone GPUs.
Here is an example render of a scene by Indigo forum user cotty from a Windows PC using only two mid-range GPUs, a GeForce GTX 750 Ti and an AMD FirePro W5000, along with the usual CPU cores:
Normal Indigo CPU rendering gets about 1.8 million samples per second on this scene with a very fast overclocked Intel Core i7 4770k CPU, so we see about a 7x performance improvement in this case! Keep in mind that these are mid-range GPUs, and higher end GPUs can perform much better.
We've also tested multi-GPU rendering on Apple's new Mac Pro running Mac OS X Yosemite, which features dual AMD D700 GPUs:
Apple have been a great help in getting Indigo's GPU rendering working on Mac, and we're looking forward to posting more GPU rendering results on the Mac Pro soon.
Keep an eye out for development updates as Indigo's GPU rendering mode matures with more features and faster rendering!
Friday 4 Jul
Animations by Zom-B
Victoria Camera Animation
"I'll start with a short 3D camera animation I did for a fashion show directed by a friend.
First time "organic" stuff from me, it was quite hard to get something with an dark mood and be convincing."
"Here another animation aroject for a ship cabin design. The whole scene is rendered with Indigo, but the water was done in C4D and edited into the whole composition during post process. The whole Video has some explanation of the concept with a photo sideshow at the beginning, go to min 1 for the 3D!"
Wednesday 28 May
Sloppy coating material
This material uses the world-space normal and the curvature of the surface to simulate a sloppy paint job.
The world-space normal is used to simulate paint only sticking to the top and bottom facing surfaces.
The curvature is simulating paint sticking in crevices on the surface.
You can find the material in our material database.
Wednesday 26 Mar
Indigo 3.6 competition results
The Indigo 3.6 competition concluded with some amazing entries, and a lifetime licence for first prize winner Oscar J! Congratulations again to Oscar and the other prizewinners.
Indigo 3.6's features were to be highlighted for this competition, and they were put to especially good use for an entry featured previously on this blog which unfortunately was too late for the deadline.
Thanks to all who entered, and we look forward to seeing you all again for the next competition!
Here are the winning images:
Be sure to check out all the entries in the final entries thread!
Wednesday 19 Mar
The Cosmonaut by aleksandera
Indigo user aleksandera created this beautiful piece, inspired by Jeremy Gedde's paintings, for the recent Indigo 3.6 competition; however, his final version unfortunately didn't meet the deadline, and since it's such a good showcase image we'd like to feature it here.
Here is his finished work, "The Cosmonaut", which makes great use of Indigo 3.6's new compositing and shadow pass features:
(See the forum thread here)