A slightly distressed tan leather. A blend between phong & oren nayer with bump & exponent map. ...
Mosaic Tile. Texture produced as a blend to allow full control over the properties of the tiles w...
A drainage channel with displacement.
Uses Ono's ISL shader (from his parquet) to chose one of 4 different tile images and randomly rot...
Fabric for furniture.
Glass Blocks with grout.
A tarnished Metal. Good for bowls or ornaments.
Powder Coated Metal. Used for window frames etc.
Uses ISL by OnoSendai to Choose from one of 12 different brick textures, with corresponding bump ...
Cobblestones for paving
An external render / plaster / stucco for buildings. Tiling sample approx 3 x 3m real world.
Polished Granite for Kitchen work surface
Granite Paving tiles. Each tile approx 600 x 600mm real world.
A rusty metal with black paint flaking off.
'Reglit' Channel glazing with an adjustable fbm noise bump.
A large, tiling Grey Leather. Good enough for reasonably close. Should be about 1800 x 1200mm r...
A heavy wool fabric for furniture. The Fresnel map can also be used as a displacement on a heav...
An old glazed ceramic which is cracked and worn to show the clay below.
A blackened steel material with a thin coating to look like it has been treated with oil / wax.
A simple white painted old wall. For the interior of an old house etc. 3m x 3m tileable sample.
Iroko Boarding for cladding etc... High res and tiling, but not a large sample.
Blend material for a Rusty Metal. Looks dark on the preview, but will render much brighter in an...
Cork for wine bottle.
Blue Fabric for furniture
Rough Stone Wall. Seamless but not a large sample.
Polycarbonate material for sun room roof etc.
A red(ish) stone wall. 4k tiling.