Material Database

Material search results for skin:

Showing materials 1-11 of 11.

Skin_base_light

Skin Base Light

Skin base material. Add custom bump, exponent, and absorption layer maps for more realism..
author: Whaat

Cowfur

Cowfur Brown

Meeeeeuuuuuuhh!!!.
author: Von BeerZ

Sodalime1

Sodalime Glass

This material uses Tabulated Data that is given for average clear iron glass (Fe around 900ppm), which is the most common glass, on which you may see green tint on the side or when it is very thick. Such glass used in all automotives and buidlings, including tinted glasses for windows, thickness....
author: Zom-B

Orange_preview

Orange

An orange skin material, textures by me. 100% tile-able..
author: Godzilla

Dinoskin

Dinosaur skin

(leather) skin of a dinosaur with displacement map..
author: JonasW

Skin_base_dark

Skin Base Dark

Skin base material. Add custom bump, exponent, and absorption layer maps for more realism..
author: Whaat

Molten_earth_preview

Molten Earth

This is a molten earth terrain material. My materials will always use 1x1 maps, and be to the power of 2 (e.g. 512x512, 1024x1024, 2048x2048, 4096x4096) unless otherwise specified. The file names are optimized for CryEngine skindigo does not play nice with TIFF images, so the included maps ....
author: riley1389

Apple

Red Apple Skin

Simple Apple skin Bump included Increase Bump Strength to make the apple look more dry and withered. .
author: Pufferfiz

Preview

Fast skin material

A reasonably realistic skin material, that uses sub-surface scattering (SSS). There are a couple of placeholder textures that should be replaced: the displacement texture on the coating material, and the colour texture on the diffuse transmitter material..
author: OnoSendai

Dry_mud_preview

Dry Mud

This is a dried mud terrain material. My materials will always use 1x1 maps, and be to the power of 2 (e.g. 512x512, 1024x1024, 2048x2048, 4096x4096) unless otherwise specified. The file names are optimized for CryEngine skindigo does not play nice with TIFF images, so the included maps are....
author: riley1389

Sandstone_wall_preview

Sandstone Wall

This is a sandstone wall structural material. My materials will always use 1x1 maps, and be to the power of 2 (e.g. 512x512, 1024x1024, 2048x2048, 4096x4096) unless otherwise specified. The file names are optimized for CryEngine skindigo does not play nice with TIFF images, so the included ....
author: riley1389

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