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<!--Developed by: Yves Colle aka 'fused'-->
<scenedata>
<material>
<name>nullMat</name>
<null_material />
</material>
<material>
<name>Lack0</name>
<phong>
<ior>2.100000</ior>
<specular_reflectivity>
<constant>
<rgb>
<rgb>0.294118 0.533333 0.215686</rgb>
<gamma>2.200000</gamma>
</rgb>
</constant>
</specular_reflectivity>
<diffuse_albedo>
<constant>
<rgb>
<rgb>0.294118 0.533333 0.215686</rgb>
<gamma>2.200000</gamma>
</rgb>
</constant>
</diffuse_albedo>
<exponent>
<constant>3.500000</constant>
</exponent>
</phong>
</material>
<material>
<name>Lack1</name>
<phong>
<ior>1.800000</ior>
<specular_reflectivity>
<constant>
<rgb>
<rgb>0.466667 0.678431 0.227451</rgb>
<gamma>2.200000</gamma>
</rgb>
</constant>
</specular_reflectivity>
<diffuse_albedo>
<constant>
<rgb>
<rgb>0.466667 0.678431 0.227451</rgb>
<gamma>2.200000</gamma>
</rgb>
</constant>
</diffuse_albedo>
<exponent>
<constant>30.000000</constant>
</exponent>
</phong>
</material>
<material>
<name>lackblend1</name>
<blend>
<a_name>Lack0</a_name>
<b_name>Lack1</b_name>
<step_blend>false</step_blend>
<blend>
<constant>0.500000</constant>
</blend>
</blend>
</material>
<material>
<name>Lack2</name>
<phong>
<ior>1.600000</ior>
<diffuse_albedo>
<constant>
<rgb>
<rgb>0.674510 0.200000 0.200000</rgb>
<gamma>2.200000</gamma>
</rgb>
</constant>
</diffuse_albedo>
<exponent>
<constant>1000.000000</constant>
</exponent>
</phong>
</material>
<material>
<name>lackblend2</name>
<blend>
<a_name>lackblend1</a_name>
<b_name>Lack2</b_name>
<step_blend>false</step_blend>
<blend>
<constant>0.666000</constant>
</blend>
</blend>
</material>
<material>
<name>CrHigh</name>
<phong>
<nk_data>nkdata/Cr.nk</nk_data>
<ior>1.140845</ior>
<diffuse_albedo>
<constant>
<rgb>
<rgb>0.800000 0.800000 0.800000</rgb>
<gamma>2.200000</gamma>
</rgb>
</constant>
</diffuse_albedo>
<exponent>
<constant>5000.000000</constant>
</exponent>
</phong>
</material>
<material>
<name>Body</name>
<blend>
<a_name>lackblend2</a_name>
<b_name>CrHigh</b_name>
<step_blend>false</step_blend>
<blend>
<constant>0.150000</constant>
</blend>
</blend>
</material>
</scenedata>