Home > Materials > Plastics > camera rubber > View Source
<?xml version="1.0" encoding="utf-8"?> <scenedata> <material> <name>camera_rubber</name> <phong> <exponent> <constant>50</constant> </exponent> <ior>1.632</ior> <diffuse_albedo> <constant><rgb> <rgb>0.191344 0.190868 0.190868</rgb> <gamma>2.2</gamma> </rgb></constant> </diffuse_albedo> <bump> <shader> <shader> <![CDATA[ def eval() real : fbm(getTexCoords(0)*100.0, 2)*0.0005 ]]> </shader> </shader> </bump> </phong> </material> </scenedata>